Virtual-to-real commerce system

TWI940845BActive Publication Date: 2026-10-01邱雅萍
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Patent Information

Application Number
TW113101894
Authority / Receiving Office
TW · TW
Patent Type
Patents
Current Assignee / Owner
Priority Date
2023-11-20
Filing Date
2024-01-17
Publication Date
2026-10-01
Estimated Expiration
2044-01-16

AI Technical Summary

Technical Problem

Existing systems fail to provide a mechanism for players to convert their unused in-game assets into valuable real-world assets, leading to a waste of resources and a challenge in player retention and engagement.

Method used

A system that enables players to convert in-game currency and items into exclusive virtual currency for purchasing real-world goods and services, integrating a secure interface, dynamic currency conversion, and e-commerce module with real-time analysis and dynamic pricing.

Benefits of technology

Enables players to leverage their virtual achievements for real-world benefits, enhancing user experience, security, and player loyalty through a seamless integration of virtual and real-world economies.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

A game asset materialization commerce system aims to revolutionize e-commerce, particularly for the gaming community. This system enables the conversion of in-game virtual assets, such as points and items, into a dedicated virtual currency. This currency can then be used to purchase real-world products and services within an integrated e-commerce module. The system includes an interface module for seamless connectivity with multiple gaming platforms, ensuring the secure and verified transfer of in-game assets. A dynamic currency conversion module transforms these virtual achievements into standardized economic value, with the conversion rate dynamically adjusted based on real-time market data. Enhanced by real-time analytics and dynamic pricing modules, the game asset materialization commerce system provides a responsive and user-centric shopping experience.
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Description

Technical Field

[0001] The present invention is in the field of e-commerce and digital transactions and focuses on a system for integrating the virtual economy of a gaming platform with real-world e-commerce applications. It involves technology that can convert in-game assets, such as points and virtual items, into proprietary virtual currency that can then be used to purchase real-world products in an online marketplace. Prior Art

[0002] The digital gaming sector has seen tremendous growth and diversification, leading to the creation of rich virtual economies within various gaming platforms. These virtual economies often feature in-game currencies and points that players accumulate through gameplay and often through monetary investments. These points serve as a medium to acquire in-game items, upgrades, or other virtual benefits that enhance the gaming experience. A major problem arises when players lose interest in a game in which they have accumulated a large number of in-game points. These points represent a player's time and financial investment, and become redundant when the game no longer engages the player. This situation leads to a waste of resources, as these in-game points often have no value outside of the respective game context. The inability to transfer these points or use them in a wider context makes them almost worthless once a player leaves a particular game. Existing systems and technologies have been primarily focused on maintaining the integrity of in-game economies, with little emphasis on the portability of in-game assets beyond the limitations of specific gaming platforms. This limitation has resulted in a gap in the market, with players left with unused digital assets that cannot be used in the real world, despite potentially significant investments. Additionally, keeping players engaged and loyal is an ongoing challenge for game developers and publishers. Failure to provide players with a way to retain the value of their in-game assets outside of the gaming platform could affect player retention and the attractiveness of the gaming platform. Therefore, there is an urgent need for a mechanism that allows players to convert their unused in-game assets into something valuable in the real world, ensuring that their investment in the game is not lost even when interest in a particular game declines. Such a solution will not only benefit players, but also provide game developers and publishers with a unique value proposition to enhance player engagement and loyalty. Summary of the invention

[0003] The present invention relates to an innovative game asset materialization business system and method for facilitating transactions between the virtual economy and the real world economy. The system is primarily designed for gaming communities, enabling players to convert their virtual in-game assets, such as currency and items, into exclusive virtual currency for purchasing real-world goods and services. This integration of the virtual game economy with the physical market adds unprecedented value to players' virtual achievements and activities. One feature of the present invention is an interface module for connecting various gaming platforms. The main function of this module is to verify in-game currency and virtual items, ensuring that these assets are safely and efficiently transferred to the wider economic system. Another feature of the present invention is a currency conversion module that can cleverly convert these in-game assets into exclusive virtual currencies. This conversion is quite important for standardizing the value of various virtual game assets so that they can be actually used in the real world. Another feature of the present invention is an e-commerce module. The e-commerce module allows transactions using a dedicated virtual currency, enabling players to purchase a variety of goods, including daily necessities and high-value items. Therefore, the e-commerce module expands the purchasing power of players and builds a bridge between virtual game achievements and real-world practicality. The game asset physicalization business system further enhances user experience and security through a number of additional features. It incorporates advanced security mechanisms to verify the legitimacy of in-game assets and prevent fraudulent activities. In addition, the system also includes a user interface module to provide an interactive platform for users to manage their balances and transactions involving exclusive virtual currencies. In addition, the system also includes a back-end management module that can adjust the conversion rate between in-game assets and exclusive virtual currencies based on market dynamics. Another notable feature of the present invention is its real-time analysis module, which plays a vital role in collecting and analyzing transaction data and user interactions. The real-time analysis module provides valuable insights into market trends and user spending, helping system administrators and users make informed decisions. In addition, the e-commerce module is equipped with a dynamic pricing module that adjusts product prices based on factors such as market demand and product availability, thereby reflecting current market conditions and enhancing the overall shopping experience. In conclusion, this invention is a significant step forward in reconciling virtual and real world economies. Its innovative approach to leveraging virtual gaming achievements for real world transactions, combined with a comprehensive technical framework, makes it a pioneering platform for online commerce. With a focus on gaming communities and equipped with features such as instant analytics and dynamic pricing, the system sets a new benchmark in the e-commerce space. In order to make the above features and advantages of the present invention more obvious and easy to understand, the following is a detailed description of a preferred embodiment with reference to the accompanying drawings. Simple diagram description

[0004] Various embodiments will be described below with reference to the accompanying drawings, which are intended to illustrate and not to limit the scope in any way, wherein like reference numerals represent like elements, and wherein: FIG. 1 is a block diagram of a first embodiment of a game asset materialization business system of the present invention. FIG. 2 shows the relationship between in-game assets and exclusive virtual currency. FIG. 3 is a block diagram of an e-commerce module. FIG. 4 is a flowchart showing the operation of the dynamic pricing module. FIG. 5 is an analysis flow chart of the real-time analysis module. FIG. 6 is a flow chart showing a method for materializing game assets. Implementation

[0005] The present invention is best understood with reference to the details set forth herein and the accompanying drawings. Various embodiments will be discussed below with reference to the accompanying drawings. However, those skilled in the art will readily appreciate that the detailed description given herein with respect to the accompanying drawings is for illustrative purposes only, as the methods and systems may extend beyond the described embodiments. For example, the teachings given and the needs of a particular application may result in a variety of optional and suitable methods for implementing the functions of any of the details described herein. Therefore, any method may extend beyond the specific implementation options in the following embodiments described and shown. Please refer to FIG. 1 and FIG. 2 simultaneously. FIG. 1 illustrates the first embodiment of the game asset materialization business system of the present invention, and FIG. 2 illustrates the relationship between in-game assets and exclusive virtual currency. The main purpose of the game asset materialization business system 100 is to enable players of each game platform 10 to convert their in-game assets, such as in-game currency 12 (or commonly known as: points) and virtual items 14, into exclusive virtual currency 105. This virtual currency 105 can then be used to purchase real-world goods and services, effectively building a bridge between the player's digital achievements and actual economic value. The game asset materialization business system 100 is composed of several key components, each of which plays a certain role in the overall function. In this embodiment, the game asset materialization business system 100 is installed in a cloud server. The interface module 110 establishes a secure and efficient connection with multiple gaming platforms 10 and is responsible for validating in-game currency 12 and virtual items 14, ensuring that these assets are reliably and trustworthy transferred to the wider economic system. Another component of the game asset materialization business system 100 is the currency conversion module 120, which is responsible for the key function of converting in-game assets, namely: in-game currency 12 and virtual items 14, into the system's proprietary virtual currency 105. In one implementation, the conversion process can be controlled by a complex set of algorithms designed to provide fair and consistent conversion rates. These conversion rates are dynamically adjusted based on real-world market conditions to ensure that the value of the virtual currency 105 remains relevant and stable. The currency conversion module 120 can process in-game assets in real time, and users can use virtual currency immediately after conversion. Another important component of the game asset materialization business system 100 is the e-commerce module 130. The e-commerce module 130 acts as a trading market, allowing users to use their exclusive virtual currency 105 to purchase a wide range of real-world goods 103. The e-commerce module 130 can provide a variety of goods, from daily necessities to luxury goods, to meet the diverse needs and interests of the gaming community. In one embodiment, the e-commerce module 130 is equipped with a dynamic pricing module 131 to adjust product prices based on market demand, product availability, and promotional activities. This ensures that the market remains dynamic and competitive, enhancing the user's shopping experience. In addition, the game asset materialization business system 100 also integrates a security module 140 to protect user data and prevent fraudulent transactions. A user-friendly interface module 150 provides an interactive and intuitive platform for users to manage their exclusive virtual currency 105 balances and transactions. In addition, the back-end management module 160 provides management functions for system operators, allowing them to adjust conversion rates according to market dynamics and effectively supervise the operation of the system. In summary, this embodiment provides a comprehensive and innovative solution that changes the way players use their virtual assets. By establishing a direct connection between virtual game achievements and real-world economic utility, the game asset materialization business system 100 sets a new paradigm in the field of e-commerce. Below, the various components of the game asset materialization business system 100 will be described in more detail. As described above, the interface module 110 is the main connection interface between the game asset materialization business system 100 and various game platforms 10. The interface module 110 enables smooth connection with numerous game platforms 10 through various connection protocols, each of which has its own unique ecosystem and in-game assets. The interface module 110 operates by establishing a secure communication channel with the game platform 10, using a series of complex connection protocols and encryption technologies to ensure data integrity and security. One of the main functions of the interface module 110 is to be able to verify the in-game currency 12 and virtual items 14. This process begins with the interface module 110 sending a request to the server of the gaming platform 10 to query and verify the user's in-game assets. Each request is accompanied by unique identifiers associated with the user's account and the specific assets in question. Upon receiving this request, the gaming platform 10 performs a series of checks to verify the authenticity of the in-game assets. These checks include verifying the existence of the assets in the user's account, ensuring that they are not subject to any restrictions or encumbrances, and confirming that they meet the agreed terms of the transfer standard. Once the in-game asset is verified, the gaming platform sends a response to the interface module 110, confirming the validity of the asset and providing additional details such as quantity, type, and other relevant information. Upon receiving this confirmation, the interface module 110 records the transaction details in a secure ledger 112, which keeps a comprehensive record of all verified assets. This ledger 112 plays a key role in the subsequent currency conversion process, ensuring that only verified assets are converted into the exclusive virtual currency 105. In addition, the interface module 110 also provides a user interface 114. After the user logs into the game asset materialization business system 100 via the user terminal 20, the user interface 114 will be displayed, providing a comprehensive overview of his account. The user interface 114 is an interactive platform between the user and the game asset materialization business system 100. It is connected to the ledger 112 and displays key information such as the current virtual currency balance, recent transactions, and pending operations. The design of the user interface 114 is customizable, allowing the user to adjust the displayed information according to their preferences and needs. In this embodiment, the user terminal 20 can be a desktop computer, a laptop computer, or a smart phone. The user interface 114 is also electrically connected to the currency conversion module 120, so managing virtual currency balances and transactions is a key function of the user interface 114. Users can easily view their current virtual currency balances, which are updated in real time to reflect any recent transactions or conversions. The user interface 114 can display a detailed transaction history to the user, allowing the user to track their virtual currency acquisitions, expenditures, and any currency conversions performed. Each transaction record includes relevant details such as transaction date, amount, and status, providing users with full transparency into their virtual currency activities. In addition, the interface module 110 is equipped with advanced algorithms to manage the communication process with the game platform 10. These algorithms are designed to handle a large number of requests and responses, ensuring efficient and uninterrupted operation even during peak usage periods. The interface module 110 is also able to adapt to changes in the API and data structure of the game platform 10, making it resistant to the impact of updates and modifications to the game environment. In addition, the interface module 110 also attaches great importance to user privacy and data protection. It uses strong encryption standards to protect user data during transmission and strictly adheres to a privacy policy that meets regulatory requirements. The design of the interface module 110 ensures that only necessary data is exchanged with the game platform, minimizing the risk of data exposure and maintaining user trust. Continuing to refer to FIG. 1 and FIG. 2 , the currency conversion module 120 is an important component of the game asset materialization business system 100 , which is designed to smoothly convert in-game assets into exclusive virtual currencies. After receiving the verified in-game assets from the interface module 110 , the currency conversion module 120 initiates the conversion process. This process first involves identifying and evaluating the in-game assets. In one embodiment, whether it is points 12 , virtual items 14 or other forms of in-game assets, each asset is evaluated based on a set of predetermined criteria. These criteria are carefully developed in close cooperation with the operators of the game platform 10 and the game asset materialization business system 100 to ensure that they accurately reflect the value of the assets in the virtual and real world economies. In one embodiment, the currency conversion module 120 determines the conversion rate via an algorithm. The algorithm is designed to adapt to market conditions and fluctuations in the gaming environment. It takes into account various factors, such as the rarity of the item, the popularity of the game, the economic trends of the gaming market, and historical transaction data. By analyzing these factors, the algorithm calculates a conversion rate that fairly represents the value of the in-game asset. One of the features of the currency conversion module 120 is its dynamic nature. That is, the conversion rate is not static, but is constantly adjusted in real-time or predetermined intervals. This dynamism ensures that the conversion rate remains relevant and fair in the ever-changing online gaming and financial markets. The currency conversion module 120 uses advanced data analytics to monitor market trends and updates to the gaming platform 10 to make informed adjustments to the conversion rate. In addition, the currency conversion module 120 also cooperates with the backend management module 160. The backend management module 160 allows the system administrator to monitor the conversion process through the system administrator terminal 30, set parameters for the conversion algorithm, and make manual adjustments when necessary. The backend management module 160 provides a user interface 162 that displays real-time data on conversion rates, transaction volumes, and user feedback. In one embodiment, the currency conversion module 120 also prioritizes transparency and user trust. Users can clearly understand the conversion rate and evaluation process. Before making any conversion, users receive a detailed analysis of the value of their assets and the corresponding amount of exclusive virtual currency 105 they will receive. This transparency empowers users to make informed decisions and promotes trust in the game asset materialization business system 100. Please refer to FIG. 1 to FIG. 3 , FIG. 3 is a block diagram of the e-commerce module 130 . The e-commerce module 130 acts as a virtual market, providing a wide range of products that users can purchase using currency converted from in-game assets. The e-commerce module 130 is designed to process purchases made using the exclusive virtual currency 105 to ensure a smooth and secure transaction process. When a user chooses to purchase a product, the e-commerce module 130 verifies whether there is enough exclusive virtual currency 105 in the user's account. Then, after the purchase is confirmed, the corresponding amount is deducted from the account balance. This transaction process is supported by a solid security protocol to prevent unauthorized transactions and ensure the integrity and security of each purchase. The range of products available in the e-commerce module 130 is diverse and is designed to cater to the broad interests of the gaming community. The product portfolio includes daily necessities such as food and household items, as well as high-value items such as electronics, gaming accessories and even vehicles. This diverse selection caters to the different preferences and needs of users, making the e-commerce module 130 a comprehensive shopping destination. In one embodiment, the e-commerce module 130 uses a dynamic and user-friendly user interface 132 to display products in an organized and attractive manner. Products are divided into categories and are accompanied by detailed descriptions, pictures, and exclusive virtual currency pricing. Users can easily browse different categories, search for specific items, and view recommendations tailored to their preferences. The user interface 132 of the e-commerce module 130 is designed to be intuitive and responsive, providing a smooth shopping experience regardless of the device used. When purchasing using exclusive virtual currency 105, the user navigates through the user interface 132, selects the desired product, and proceeds to the checkout page. At checkout, the e-commerce module 130 automatically calculates the total cost of the virtual currency and displays it along with the user's available balance. The user can then simply click to confirm the transaction, and the e-commerce module 130 processes the subsequent exclusive virtual currency deduction and completes the purchase. In one embodiment, the e-commerce module 130 is equipped with a tool, namely, a supplier interface 138, for suppliers to list and update their products, including setting prices based on the exclusive virtual currency 105. In one embodiment, a dynamic pricing module 131 is embedded in the e-commerce module 130 to make real-time price adjustments based on market demand, inventory levels, promotional activities, etc. This dynamic pricing ensures that product offerings remain competitive and attractive to users. In one embodiment, the e-commerce module 130 also includes an inventory management module 134 and an order processing module 136. The inventory management module 134 tracks the availability of products and automatically updates the list based on the inventory level. The order processing module 136 effectively handles the fulfillment of purchases and coordinates with suppliers and logistics providers to ensure that the products are delivered to users in a timely manner. In one embodiment, the dynamic pricing module 131 integrated into the e-commerce module 130 is a key feature of the game asset materialization commerce system 100, demonstrating an advanced approach to online market pricing strategies. This dynamic pricing module 131 is sophisticatedly designed to adjust product prices in real time in response to market factors such as demand, supply, and special promotions. Its inclusion in the system demonstrates the platform's commitment to providing a sophisticated and responsive shopping experience that is consistent with the dynamic nature of the virtual game economy and real-world market trends. At the core of this dynamic pricing module 131 is a complex algorithm that continuously analyzes numerous data points. In one embodiment, as shown in FIG. 4 , the algorithm first executes step S110 to process real-time market data, including user demand trends, inventory levels, competitor pricing, and seasonal changes. Then, by interpreting this data and executing step S120, the dynamic pricing module 310 can make intelligent price adjustment decisions for the products listed in the e-commerce module 130. The goal is to ensure that prices are competitive and fair, maximize user satisfaction and sales, while maintaining the supplier's profits. A key aspect of the dynamic pricing module 131 is responsiveness to user demand. The e-commerce module 130 tracks the popularity and sales velocity of products, identifying trends such as increased demand for certain items. In response to increased demand, the dynamic pricing module 131 may increase prices to optimize revenue opportunities. Conversely, for products with declining demand, prices may be reduced to stimulate sales and reduce inventory overstock. Product availability and inventory levels are another key factor in pricing strategies. The dynamic pricing module 131 is also connected to the inventory management module 134 and the order processing module 136, so it can identify low inventory conditions for popular items, which may trigger price increases to manage product scarcity. In the case of product oversupply, prices can be dynamically reduced to accelerate sales and clear excess inventory. Special promotions and marketing strategies are also incorporated into the dynamic pricing module 131, which can adjust prices to match promotions, discount seasons or special events. These adjustments are strategically timed to maximize the impact of the promotion, attract user participation and increase sales. In addition, the dynamic pricing module 131 includes safeguards to prevent extreme price fluctuations and ensure pricing ethics. Upper and lower limits for adjusting prices are set to avoid potential customer dissatisfaction caused by unexpected price fluctuations. In addition, to ensure compliance with pricing regulations and to maintain transparency to users, in one embodiment, the dynamic pricing module 131 also notifies users of significant price changes of the products they are interested in through the user interface 132, as shown in the steps. Security is of vital importance in the digital transaction field, especially when connecting virtual game assets with real-world e-commerce. Therefore, the security module 140 of the game asset physicalization commerce system 100 adopts a multi-layered approach to ensure the integrity and confidentiality of user data and transactions, which are critical to maintaining user trust and ensuring the system's resistance to potential security threats. The security module 140 is another module connected to the game asset physicalization business system 100, which uses a comprehensive set of mechanisms to prevent unauthorized access, data leakage and fraud. This includes the use of advanced encryption standards such as AES (Advanced Encryption Standard) and SSL / TLS (Secure Sockets Layer / Transport Layer Security) protocols to ensure that all data transmitted within the game asset physicalization business system 100 is securely encrypted. In addition, the security module 140 is also equipped with a firewall and intrusion detection system to monitor and defend against potential network threats. In addition, the security module 140 incorporates the functions of continuous monitoring and risk assessment, analyzing user behavior and transaction patterns to identify anomalies that may indicate security threats. For example, login attempts from abnormal locations or high-value transactions that do not match the user's typical consumption pattern will trigger additional security checks or alerts for users and system administrators. The backend management module 160 of the game asset materialization business system 100 is designed to provide comprehensive control and supervision of various operational elements. The backend management module 160 is the operation center where some key settings, such as currency conversion rates and system parameters, are managed, and maintenance and supervision activities are also performed. In one embodiment, one of the functions of this backend management module 160 is to manage currency conversion rates. This function is very important because the conversion rate directly affects the valuation of in-game assets converted into exclusive virtual currency. The system administrator can connect to the user interface 162 via the system administrator terminal 30. The user interface 162 displays real-time data on current market conditions, historical conversion trends, and predictive analysis. This user interface 162 enables the system administrator to make informed decisions when setting or adjusting conversion rates. The backend management module 160 is equipped with tools that allow the conversion rate of the exclusive virtual currency 105 to be automatically adjusted according to a predefined algorithm, or manually adjusted by the system administrator via the user interface 162 to flexibly respond to sudden market changes or specific strategic needs. In addition, the backend management module 160 also includes comprehensive system settings management. This includes configuring various system parameters, such as user account settings, transaction limits, security agreements, and other operational settings. These configurations ensure that the system operates within the required parameters and that the user experience meets the standards of the game asset materialization business system 100. The backend management module 160 also plays an important role in system maintenance and supervision. The backend management module 160 includes tools for monitoring system performance, tracking user activities, and managing data integrity. System administrators can view detailed logs and reports that are essential in identifying potential problems, understanding user behavior, and making data-based decisions to improve system performance. Regular system audits conducted by the backend ensure compliance with regulatory standards and identify areas for improvement. The backend management module 160 also includes powerful security management functions. System administrators can connect to the security module 140 through the backend management module 160 to manage security protocols such as encryption standards, firewall settings, and intrusion detection systems. The backend management module 160 provides real-time alerts and detailed reports on security events, allowing for rapid response to potential threats. User authentication settings are also managed here to ensure that the highest level of user account security is maintained. The real-time analysis module 170 is used by the game asset physicalization business system 100 to collect, process and analyze large amounts of data generated by user interactions and transactions. The real-time analysis module 170 plays a key role in providing insights into user behavior, system performance and market trends, making it possible to make informed decisions and strategic plans. Please refer to FIG. 5 , which is an analysis flow chart of the real-time analysis module. First, step S210 is executed, and the real-time analysis module 170 continuously collects data from the game asset physicalization business system 100, which includes user transaction data, currency conversion activities, and user usage patterns in the e-commerce module 130. Each data point is captured and transmitted to the real-time analysis module 170 in real time to ensure that the analysis is based on the latest and relevant information. The real-time analysis module 170 uses advanced algorithms and machine learning techniques to extract meaningful insights from the collected data. It performs complex analysis such as trend analysis, user behavior analysis, and predictive analysis. For example, it can identify user consumption patterns, predict future currency conversion rates based on historical trends, and detect anomalies that may indicate system abuse or security threats. Next, in step S220, the real-time analysis module 170 provides a series of customizable reports that provide detailed insights into various aspects of the system. These reports display key performance indicators (KPIs), such as the total number of transactions processed, the average transaction value, the most popular products, and user engagement indicators. Then, in step S230, the real-time analysis module 170 displays these reports to the system administrator via the user interface 172. Please refer to FIG. 6 , which is a flow chart of a method for materializing game assets. First, step S310 is executed to receive in-game assets, including points 12 and virtual items 14, from the user's account on the game platform 10. After the user accumulates points and items in the game activities, the conversion process can be initiated through the interface module 110. As part of this process, the interface module 110 connects to the corresponding game platform 10 to verify and retrieve the in-game assets, ensuring that the in-game assets are accurately transferred to the game asset materialization business system 100 for conversion. Once the in-game asset is received and verified, step S320 is executed, where the currency conversion module 120 applies a conversion rate to determine the equivalent value of the in-game asset in exclusive virtual currency 105. This step is critical because it converts the assets that are usually diverse and game-specific into standardized economic values ​​within the game asset materialization business system 100. The conversion rate is determined based on a variety of factors, including the type of in-game asset, its rarity, and its perceived value within the gaming community. The conversion rate is intended to reflect a fair valuation of the user's in-game assets. In summary, the present invention is a groundbreaking integration of the virtual economy with the real world economy, marking a significant advancement in the field of online commerce, especially for the gaming community. The game asset materialization commerce system includes an interface module, a currency conversion module, and an e-commerce module, which together create a seamless bridge between the virtual assets accumulated in the gaming environment and the tangible products in the real world market. This integration is further enhanced by a dynamic pricing module and a real-time analysis module, which together ensure a responsive and user-centric shopping experience. The game asset materialization commerce system's ability to adapt to various gaming platforms through a variety of connection protocols demonstrates its versatility and wide applicability. One of the most significant advantages of the present invention is its user-centric design, providing players with a platform to convert their virtual achievements into real benefits, thereby adding tangible value to their gaming experience. Although the present invention has been disclosed as above with preferred embodiments, it is not intended to limit the present invention. Any person with ordinary knowledge in the technical field may make some changes and modifications without departing from the spirit and scope of the present invention. Therefore, the protection scope of the present invention shall be based on the scope defined by the attached patent application.

[0006] 10: Gaming Platform 12: In-game currency 14: Virtual Items 20: User terminal 100: Game asset physicalization business system 105: Exclusive virtual currency 110: Interface module 112: Ledger 114: User Interface 120:Currency conversion module 130: E-commerce module 131: Dynamic Pricing Module 132: User Interface 134: Inventory Management Module 136: Order processing module 138:Supplier Interface 140: Security module 160: Backend management module 162: User Interface 170: Real-time analysis module 172: User Interface S110~S130, S210~S230, S310~S320: Flowchart symbols

Claims

1. A game asset materialization commerce system for facilitating transactions between at least one user and the real-world economy, the game asset materialization commerce system comprising: An interface module is configured to connect to and verify in-game currency and virtual items across multiple gaming platforms, and record transaction details in a ledger; a currency conversion module sets a conversion rate based on the type, rarity, and perceived value of in-game assets within the gaming community to convert the in-game assets into a dedicated virtual currency; and an e-commerce module is configured to allow the user to use the dedicated virtual currency to purchase at least one real-world product, the e-commerce module including a supplier interface and a dynamic pricing module.

2. The game asset physicalization business system according to claim 1, wherein the dynamic pricing module of the e-commerce module adjusts product prices based on market demand, inventory levels, product availability, and promotional activities.

3. The game asset physicalization business system according to claim 1, wherein the interface module is connected to the game platform through various connection protocols.

4. The game asset physicalization business system according to claim 1 further includes a security module that prevents unauthorized access, data leakage and fraud through AES (Advanced Encryption Standard) SSL / TLS (Secure Sockets Layer / Transport Layer Security) protocol.

5. The game asset physicalization business system according to claim 1, the interface module further includes a user interface for the user to view the current virtual currency balance and transaction history.

6. The game asset physicalization business system according to claim 1 further includes a backend management module that allows the system administrator to monitor the conversion process via a system administrator terminal, set parameters for the conversion algorithm, and make manual adjustments when necessary.

7. The game asset physicalization business system according to claim 1 further includes a real-time analytics module that collects, processes, and analyzes data generated by user interactions and transactions, and provides reports on key performance indicators (KPIs), such as total transaction volume processed, average transaction value, most popular products, and user engagement metrics.

8. The game asset physicalization business system according to claim 1, wherein the e-commerce module further includes an inventory management module and an order processing module, the inventory management module tracking product availability and automatically updating the list according to inventory levels, and the order processing module handling purchase fulfillment and coordinating with suppliers and logistics providers to ensure timely delivery of products to users.

9. The game asset commoditization business system according to claim 5, wherein the dynamic pricing module notifies users of significant price changes for products they are interested in via the user interface.

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