Method for providing golf-based betting game service

TWI940985BActive Publication Date: 2026-10-01GOLFZON CO LTD
View PDF 8 Cites 0 Cited by

Patent Information

Application Number
TW113144472
Authority / Receiving Office
TW · TW
Patent Type
Patents
Current Assignee / Owner
Priority Date
2023-11-30
Filing Date
2024-11-19
Publication Date
2026-10-01
Estimated Expiration
2044-11-18

AI Technical Summary

Technical Problem

Existing golf games conducted during rounds are cumbersome due to individual scoring and betting processes that interrupt the game flow and require complex setup for each play.

Method used

A method for providing golf-based gambling games through a round-robin chat room system, allowing users to connect to a server via their mobile terminals to access and participate in pre-existing or newly created chat rooms for golf-based gambling, with features like QR codes for entry and automatic score input, enabling seamless integration with both virtual and actual golf rounds.

Benefits of technology

Enables easy, convenient, and quick engagement in golf gambling games separate from the golf rounds, enhancing user interest by simplifying game setup and scoring processes.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure TWG2TB001913616_001
    Figure TWG2TB001913616_001
  • Figure TWG2TB001913616_002
    Figure TWG2TB001913616_002
  • Figure TWG2TB001913616_003
    Figure TWG2TB001913616_003
Patent Text Reader

Abstract

This invention primarily provides a method for offering golf-based gambling games through a round-robin chat room. When multiple users engage in golf rounds on a golf course or virtually via a screen golf game, the system supports golf-based gambling games between users through communication between the server and the users' mobile terminals, separate from the rounds themselves. This allows users to easily, conveniently, and quickly engage in golf gambling games using a round-robin chat room where they participate in golf rounds, thereby further enhancing their interest in playing golf.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to a method for providing a golf-based gaming service through a round-robin chat room, wherein, when multiple users play golf rounds on a golf course or play virtual golf rounds using a screen golf game, the system can systematically support golf-based gaming between users, based on user scores or recorded information, separate from the golf rounds. Prior Technology

[0002] Typically, a golf round is a competition in which multiple players take turns hitting golf balls on a golf course. It refers to a competition using golf clubs to hit golf balls from the tee box to the putting green, which is PAR3 to PAR5, for 18 holes (holes 1 to 18, or more). The score is calculated by adding up the number of shots from the tee to the hole for each hole, and the player with the lowest recorded score wins the competition.

[0003] These golf rounds are played by teams of 2 to 4 users on a golf course with 18 or more holes. A recent trend is for users to enjoy virtual golf rounds, which are rendered in a panorama of the actual golf course, in a manner identical to real rounds, rather than actual rounds.

[0004] Since both the actual and virtual golf rounds are conducted using the same rules and methods, the rounds are played by approximately 2 to 4 users who each use a golf club to hit the golf ball.

[0005] Thus, whether it is a golf round or a virtual golf round, multiple users play 18 holes together, so the round takes a considerable amount of time. Consequently, users often engage in golf games to increase their interest in the golf round. Since golf has a long history, there are many well-known golf game methods, and more and more new golf games are emerging.

[0006] Commonly known golf betting games include those involving Scores (per stroke), Las Vegas, and Hussein. Generally speaking, these games involve users betting a predetermined amount of money on each other, based on their scores or records per hole or multiple holes. The user with the better score or record becomes the winner of the game and receives the betting amount.

[0007] However, since the golf game mentioned above is conducted individually between users and is unrelated to the rules or methods of a golf round, the process of settling the golf game or recording the game results separately after each hole or every 2-3 holes is quite cumbersome. Therefore, there is a problem that the golf round process is interrupted and has an adverse effect on the score.

[0008] To address this issue, a technology has emerged that utilizes the mobile devices held by users during a round of golf to automatically perform tedious calculations through applications on those devices, enabling users to engage in a game of chance using their mobile devices during a round of golf.

[0009] However, even in the case of using a user's mobile terminal to play a game of golf as described above, various settings related to the game must be made every time a game is played, which is very troublesome and complicated, and this remains an unsolved problem.

[0010] Existing technical documents Patent Publication No. 10-2020-0139925; Patent Publication No. 10-1313269; Patent Publication No. 10-2012-0137223; Patent Publication No. 10-2018-0034195. Summary of the Invention

[0011] Technical issues This invention primarily provides a method for offering golf-based gambling games through a round-robin chat room. When multiple users engage in golf rounds on a golf course or virtually via a screen golf game, the system supports golf-based gambling games between users through communication between the server and the users' mobile terminals, separate from the rounds themselves. This allows users to easily, conveniently, and quickly engage in golf gambling games using a round-robin chat room where they participate in golf rounds, thereby further enhancing their interest in playing golf.

[0012] Technical solution An embodiment of the present invention discloses a method for providing a golf-based gambling game service via a round-robin chat room. The round-robin chat room is a chat room for multiple users participating in a golf tournament. The method includes: connecting to a server for the golf-based gambling game via the mobile terminal of at least one of the users participating in the golf tournament; receiving information about the round-robin chat room from the server and displaying it on the mobile terminal, wherein the round-robin chat room is a chat room previously opened by the user of the mobile terminal connected to the server for playing the golf-based gambling game; selecting a round-robin chat room when one of the users participating in the golf tournament exists; and playing the gambling game based on the user's golf tournament information according to the type and options of the gambling game set by the selected round-robin chat room.

[0013] Furthermore, preferably, the step of selecting the round chat room includes the following steps: when the information received from the server regarding round chat rooms does not include a round chat room belonging to the user participating in the golf tournament, the step of opening a new round chat room on the mobile terminal of the user connected to the server; the step of generating invitation identifier information for inviting the user to the newly opened round chat room; and the step of enabling other users to enter the newly opened round chat room through their respective mobile terminals using the invitation identifier information.

[0014] Furthermore, preferably, the invitation information is generated as a QR code containing information about the opening of the chat room, and displayed on the mobile terminal of the user connected to the server, so that the other user can scan the QR code with their own mobile terminal to enter the opening chat room.

[0015] Furthermore, preferably, the step of selecting the round chat room includes the following steps: when the information received from the server regarding the round chat room does not include a round chat room belonging to the user participating in the golf tournament, the step includes: when the golf tournament to be played by the user is a virtual golf round, the user's mobile terminal connected to the server connects to the server or user terminal of the virtual golf system conducting the virtual golf round to receive information about the user participating in the virtual golf round; and the step of using the received information about the user to open a round chat room belonging to the user participating in the virtual golf round.

[0016] Furthermore, preferably, the step of selecting the round chat room includes the following steps: when the information received from the server regarding the round chat room does not include a round chat room belonging to the user participating in the golf tournament, the steps include: when the golf tournament to be played by the user is a golf course round, the user's mobile terminal connected to the server connects to a golf cart terminal used for the golf course round to receive information about the user playing the golf course round; and the steps include: using the received information about the user to open a round chat room belonging to the user playing the golf course round.

[0017] Furthermore, preferably, the method further includes: after selecting the chat room, selecting whether the golf game the user wants to play is a golf course round or a virtual golf round, and selecting the golf course to play the golf game. The steps of playing the game include: playing the game based on the user's golf game information played on the selected golf course, according to the type and options of the game previously set when playing the game through the selected chat room.

[0018] Furthermore, preferably, the step of receiving information about the round chat room from the server and displaying it on the mobile terminal includes: providing information about each user belonging to the corresponding round chat room for each round chat room displayed on the mobile terminal; and providing game history information including at least one of the following: the types of golf games that the users of the round chat room have previously played, information about the golf courses where the golf games were played, the types of gambling games that were played based on the golf games, and information about the results of the gambling games played.

[0019] Furthermore, preferably, the step of conducting a game based on the user's golf match information includes: when the golf match played by the user is a virtual golf round, the user's mobile terminal connected to the server connects to the server or user terminal of the virtual golf system conducting the virtual golf round, in order to receive the score information and golf record information of each user in response to the progress of the virtual golf round; the step of calculating the result of the game conducted through the chat room of the round based on at least one of the score information and golf record information; and the step of settling the points bet by each user according to the result of the game and explaining the point settlement result.

[0020] Furthermore, preferably, the steps for conducting a game based on the user's golf match information include: when the golf match played by the user is a golf course round, the user's mobile terminal connected to the server connects to a golf cart terminal used for the golf course round to receive, from the golf cart terminal, the user's score information and golf record information in response to the progress of the golf course round; the steps for calculating the result of the game conducted through the chat room for that round based on at least one of the score information and golf record information; and the steps for settling the points placed by each user according to the result of the game and explaining the points settlement result.

[0021] On the other hand, another embodiment of the present invention provides a method for providing a golf-based gambling game service via a round chat room, comprising the steps of: connecting a server for the golf-based gambling game via the mobile terminal of at least one of the users participating in the golf tournament; opening a new round chat room on the mobile terminal of the user connected to the server and storing information about the opened round chat room in the server; generating invitation identifier information in the server for inviting others to the opened round chat room and transmitting the invitation identifier information to the mobile terminal of the user connected to the server; storing information about the round chat room and participating users in the server in response to other users entering the opened round chat room via their respective mobile terminals using the invitation identifier information; and playing a gambling game based on the user's golf tournament information according to the type and options of the gambling game set through the round chat room.

[0022] On the other hand, another embodiment of the present invention provides a method for providing a golf-based gambling game service via a round chat room, comprising: connecting a mobile terminal of at least one of the users participating in the golf tournament to a server for the golf-based gambling game; when the golf tournament to be played by the user is a virtual golf round, connecting the mobile terminal of the user connected to the server to the server or user terminal of the virtual golf system playing the virtual golf round to receive information about the user playing the virtual golf round; opening a round chat room belonging to the user playing the virtual golf round using the received information about the user, and storing information about the opened round chat room in the server; and playing a gambling game based on the user's golf tournament information according to the type and options of the gambling game set through the round chat room.

[0023] On the other hand, another embodiment of the present invention provides a golf-based gambling game service via a round chat room, comprising the steps of: connecting a mobile terminal of at least one of the users participating in the golf tournament to a server for the golf-based gambling game; when the golf tournament to be played by the user is a golf course round, connecting the mobile terminal of the user connected to the server to a golf cart terminal for the golf course round to receive information about the user playing the golf course round; using the received information about the user to open a round chat room belonging to the user playing the golf course round, and storing information about the opened round chat room in the server; and playing a gambling game based on the user's golf tournament information according to the type and options of the gambling game set through the round chat room.

[0024] The effects of the invention The method for providing golf-based gambling game services through a round chat room of the present invention has the following effects: when multiple users play golf rounds on a golf course or play virtual golf rounds using screen golf, golf-based gambling games between users can be easily and conveniently conducted separately from the rounds by opening an online round chat room. Moreover, whether it is a virtual golf round or a golf course round, the gambling game can be quickly conducted using the previously opened round chat room. Simple Explanation of the Diagram

[0025] Figure 1 is a diagram illustrating system aspects of a method for providing a golf-based gaming service via a turn-based chat room, according to an embodiment of the present invention. Figure 2 is a flowchart illustrating a method for providing a golf-based gaming service via a turn-based chat room according to an embodiment of the present invention; Figures 3 and 4 are illustrations of an example of a method for providing a golf-based gaming service via a turn-based chat room, according to an embodiment of the present invention; Figure 5 is a diagram illustrating the setup of a golf-based gambling game service provided through a round-chat room according to an embodiment of the present invention, for users participating in a round-chat room to play a round of golf. Figure 6 is an example of a method for providing a golf-based gaming service through a round-based chat room according to an embodiment of the present invention, which performs a gaming game based on the score information of a golf round, and compiles and provides the results of the golf round and the results of the gaming game after the golf round ends; Figure 7 illustrates a method for providing a golf-based gaming service via a round chat room according to an embodiment of the present invention, in which a round chat room is automatically opened by communicating with a virtual golf round management server or a user terminal during a virtual golf round, and virtual golf rounds and gaming games are conducted. Figure 8 illustrates a method for providing a golf-based gaming service via a round chat room according to an embodiment of the present invention, in which a round chat room is automatically opened by communicating with a golf course round management server or a golf cart terminal when users are playing a round; Figure 9 is a diagram illustrating a method for providing a golf-based gaming service via a turn-based chat room according to an embodiment of the present invention, where a gaming game is played using turn-based chat room information received via a server. Implementation

[0026] The following detailed description of the method for providing a golf-based gaming service via a turn-based chat room according to the present invention will be provided with reference to the accompanying drawings.

[0027] First, the system aspects of the method for providing a golf-based gaming service via a turn-based chat room according to the present invention will be described with reference to FIG1.

[0028] This invention is essentially about a method for providing a golf betting game service, wherein when two, three, or four users form a team to play a round of golf, the users playing that round can conveniently engage in games such as Scouts (per stroke), Las Vegas, Hussein, etc., through a golf-based betting game server.

[0029] Here, "golf round" is a concept that includes not only "golf rounds" which are golf matches played on actual golf courses, but also "virtual golf rounds" which are played on virtual golf courses using virtual golf systems such as so-called screen golf.

[0030] As shown in Figure 1, for example, four users, KIM, PARK, SON, and SEO, can play a round of golf while each holding their own mobile terminals M1, M2, M3, and M4. Users can use the virtual golf round management server 200 and the network system set up in the user terminal 210 of the virtual golf hall GB, i.e., the virtual golf system VGS, to play a virtual golf round. Alternatively, they can use the golf course round management server 300 and the network system set up in the golf cart terminal 320 of the golf cart 310, i.e., the golf course system GRS, to play a golf course round.

[0031] For example, when a user uses the Virtual Golf System (VGS) to play a virtual golf round, the user's mobile terminal (M1, etc.) can connect to the Virtual Golf Round Management Server 200 or communicate with the user terminal 210 to transmit various information such as scores and records during the virtual golf round to the user's mobile terminal.

[0032] Furthermore, when users use the Golf Course System (GRS) to play a round of golf, each user's mobile terminal (M1, etc.) can connect to the Golf Course Round Management Server 300 or communicate with the Golf Cart Terminal 320 to transmit various information such as scores and records during the round of golf to the user's mobile terminal.

[0033] Thus, regardless of whether a user engages in a virtual golf round through the Virtual Golf System (VGS) or a golf course round through the Golf Course System (GRS), in this invention, the game can be played separately from the golf round via a network between the golf-based gaming server 100 and the mobile terminal of at least one of the users. In particular, in this invention, an online chat room for rounds that can only be participated in by users can be opened between the server 100 and the mobile terminal, or the game can be played conveniently and quickly through a previously opened chat room.

[0034] Thus, when using online round chat rooms for gaming, it is easy to uniformly set up and play games only for users playing golf rounds. Information about round chat rooms opened or automatically by users using mobile terminals, information about users belonging to each round chat room, information set through each round chat room, and historical information about games played through each round chat room can be stored in server 100. All information related to round chat rooms stored in server 100 can be used as is when the corresponding users play golf rounds again. Therefore, it can be said that the special advantage of the present invention is that it can easily and quickly set up and play games.

[0035] Here, although the virtual golf round management server 200 / golf course round management server 300 and golf-based gaming server 100 are shown as being set up separately in Figure 1, the present invention is not limited to this. Of course, it can also be configured such that, for example, the virtual golf round management server 200 also performs the functions of the golf-based gaming server 100, or the golf course round management server 300 also performs the functions of the golf-based gaming server 100.

[0036] On the other hand, a method for providing a golf-based gaming service via a turn-based chat room according to an embodiment of the present invention will be described with reference to FIG2. FIG2 is a flowchart showing the process of providing a golf-based gaming service via a turn-based chat room according to an embodiment of the present invention.

[0037] For example, referring to the flowchart in Figure 2, we can illustrate the situation where the four users KIM, PARK, SON, and SEO, as shown in Figure 1, play a golf round and engage in a game based on the golf round.

[0038] First, at least one of the users playing a golf round (which could be a virtual golf round or a golf course round) logs into the golf-based gaming server, thereby connecting that user's mobile terminal to the server (S100). For example, user KIM's mobile terminal M1 can connect to the golf-based gaming server.

[0039] Then, information about chat rooms previously opened by users of mobile terminals connected to the server for playing golf-based games, i.e., round chat rooms, can be received from the server, and the user's mobile terminal can display information about the received round chat rooms (S110). For example, historical information such as round chat rooms opened by user KIM when playing golf rounds and games played through those round chat rooms can be received from the server and listed on their mobile terminal M1.

[0040] At this time, if there is a round chat room in the round chat room list received as described above that belongs to all users of the current golf round (S120), the corresponding round chat room can be selected and the game can be played (S130); if there is no round chat room in the list that belongs to all users, a new round chat room can be opened for the users of the corresponding golf round (S230).

[0041] For example, if the information of the round chat rooms previously opened and used by user KIM is pre-stored in the server, and before the current users KIM, PARK, SON, and SEO start their golf round, user KIM's mobile terminal M1 connects to the server and receives the list of round chat rooms previously used by user KIM, if a round chat room belonging to all four users exists in that list, then that round chat room is selected. Thus, even if other users do not connect to the server individually or go through a separate process to enter a round chat room, they can immediately start playing the game. If no round chat room belonging to all four users exists, then a new round chat room can be opened, and the game can be played through the newly opened round chat room.

[0042] Information such as the user-created turn chat room, information about each user who has participated in the turn chat room, and information about the types and options of games played through the turn chat room are stored on the server. When, as described in step S130 above, there is an existing turn chat room to which all users currently playing a turn belong and the user selects that turn chat room, the user can play the game using the pre-set information of the selected turn chat room as is (S140). When the user wants to select and play a game different from the pre-set game, the user can reset the types and options of the game.

[0043] As mentioned above, when a user wants to play a game using the pre-set information of the selected turn chat room as is, the user does not need to go through the trouble of participating in the turn chat room, and there is no need to make complicated settings for the game the user wants to play. The user can quickly play the game using the previously set information as is.

[0044] That is, the corresponding user plays a golf round (S150), and in response to the progress of the golf round, manually inputs scoring information and record information (e.g., longest, closest club, etc.) through the user's mobile terminal, or receives scoring / record information from the virtual golf server or user terminal, or receives scoring / record information from the golf course server or golf cart terminal (S160), and can play a game in the game and options set in the chat room of the corresponding round selected as described above (S170).

[0045] In step S120 above, if there is no round chat room in the round chat room transmitted from the server that belongs to all users who are playing a golf round, a new round chat room can be opened for the users of the corresponding golf round (S230).

[0046] After a new round chat room is opened and all users participate in the new round chat room, users can choose whether the golf game they want to play is a virtual golf round or a golf course round, and can also choose the golf course to play the round accordingly (S240).

[0047] For example, when a virtual golf round is selected, a directory of virtual golf courses that can be played through the corresponding virtual golf system will be displayed on the mobile terminal, and the user can select one of the virtual golf courses; when a golf course round is selected, a directory of available golf courses will be displayed on the mobile terminal, and the user can select one of the golf courses.

[0048] Then, the user can select the type of game to play in the chat room for that round, and can select options within that game (S250).

[0049] For example, you can choose the per-shot betting game and select the score amount calculated per shot and the doubling rules as options, or you can choose the Skins game and select the starting amount and hole score amount as options.

[0050] Information about the turn-based chat rooms opened as described above, information about users belonging to the corresponding turn-based chat rooms, and settings about the game and options can be stored on the server (S260), and golf turn-based games and game-based games can be played (S150~S170).

[0051] There are several methods for opening a new round chat room as described in step S230 above, based on an embodiment of the present invention, through a round chat room-based golf game service provision method. One example is a method in which a user opens a round chat room using a mobile terminal and allows other users to participate in the round chat room (see Figures 3 and 4). Another example is that during a virtual golf round, a round chat room in which all users participate is automatically opened through communication with the corresponding server or user terminal (see Figure 7). Yet another example is that during a golf course round, a round chat room in which all users participate is automatically opened through communication with the corresponding server or golf cart terminal (see Figure 8).

[0052] First, referring to Figures 3 and 4, an example of opening a new round chat room through a method for providing a golf-based gaming service via a round chat room according to an embodiment of the present invention will be described.

[0053] Figures 3(a) to (c), and Figures 4(a) and (b) show screens D1 of user KIM's mobile terminal M1, which connects to the server before a round of golf, respectively, illustrating how the user uses the mobile terminal to open a round chat room and allow other users to participate.

[0054] As shown in Figure 3(a), a "Create Chat Room" button 111 and a "Participate" button 112 are generated on the screen D1 of the mobile terminal M1. When the user presses the Create Chat Room button 111, the interface shown in Figure 3(b) in the next step allows the user to select the golf course to play the round of golf.

[0055] When a golf course is selected, as shown in Figure 3(c), when a new round chat room is opened, the current status 120 information of the users participating in the corresponding round chat room is displayed, and a QR code 130 can be generated as an invitation identifier for inviting other users besides the user holding the corresponding mobile terminal to the round chat room, and displayed on the screen of the mobile terminal.

[0056] As shown in Figure 4(a), when a QR code 130 is generated on the screen of the mobile terminal M1 that opens a new round chat room, other users can enter the round chat room as described above by scanning the QR code 130 with their own mobile terminals.

[0057] For example, when user KIM uses his mobile terminal M1 to open a new round chat room and generates QR code 130, as other users PARK and SON scan the corresponding QR code 130 with their mobile terminals M2 and M3 respectively, as shown in the user status 120 of the corresponding round chat room in Figure 4(b), it can be confirmed that other users PARK and SON have entered the round chat room.

[0058] Although Figures 3 and 4 show a scenario where a user creates a round chat room and other users can enter the round chat room using a QR code, the invitation information used to invite users to the round chat room can also include various other methods besides QR codes.

[0059] For example, the invitation information may include a password for entering the chat room, or it may be that other users enter the corresponding password using their mobile terminals to enter the corresponding chat room. Alternatively, it may be that the URL information for entering the chat room is sent as the invitation information to other users' mobile terminals via SMS, and the users enter the corresponding chat room through the URL of the SMS message.

[0060] As described above, after a user opens a round chat room using a mobile terminal and generates an invitation identifier, and uses this invitation identifier to allow other users to enter the round chat room for a round, the game to be played when the users participating in the created round chat room play a round of golf can be set, which will be illustrated in Figure 5.

[0061] Figure 5(a) shows a screen on a user's mobile terminal displaying a list of pre-set types of gambling games, and the user selecting a specific gambling game from the list.

[0062] The gameplay mechanics of each of the multiple games can be pre-programmed and executed on the mobile terminal, or pre-stored on the server and executed on the mobile terminal when connected to the server.

[0063] Since the rules of each game are different, the options corresponding to the corresponding game rules are different for each of the multiple games listed on the screen. As shown in Figure 5(a), after selecting a game, you can set the options for detailed settings corresponding to the game individually, as shown in Figure 5(b).

[0064] Furthermore, as shown in Figure 5(a), after selecting a game, the game rules of the selected game can be provided on the screen as shown in Figure 5(c).

[0065] After setting up the game in the chat room as described above, users can play the game when they play a round of golf, and the game will be played based on the score information of the round of golf played by the user.

[0066] At this point, the user can either directly input the score information of the golf round into the mobile terminal, or the mobile terminal can receive the score information from the server of the relevant round and input it automatically.

[0067] For example, in the case of a virtual golf round, the user's mobile terminal can be connected to the virtual golf round management server or communicate with the user terminal of the golf hall where the virtual golf round is being conducted, and receive the scores of the virtual golf round from it in real time and automatically input each user's score; in the case of a golf course round, the user's mobile terminal can be connected to the golf course round management server or communicate with the golf cart terminal located on the golf cart used in the golf course round, and receive the scores of the golf course round from it in real time and automatically input each user's score.

[0068] Thus, based on the scoring information of the golf rounds played by the users, a game of chance is played. When the golf round ends, the results of the golf round and the game of chance can be compiled and provided as shown in Figure 6.

[0069] Figure 6(a) shows the input or reception and processing of scoring information corresponding to a user's golf round, including a golf round result display unit 140 and a screen that outputs a scorecard 142 showing the score of each user in each hole to the mobile terminal.

[0070] Figure 6(b) shows the screen where the game settlement result display unit 150 for each user and the game leaderboard 152 for each user's game results in each hole are output to the mobile terminal based on the above-mentioned score information.

[0071] Figure 6(c) shows the final score 160 of the golf round for the user of the corresponding mobile terminal and the current score 170 after settlement with the user of the game.

[0072] In addition to the above-mentioned method where one of the users participating in a golf round uses their mobile terminal to open a round chat room and generate an invitation identifier, and uses the invitation identifier to allow other users to enter the round chat room to create a round chat room in which all users participating in the round participate, as shown in FIG7, the present invention may also include the situation where, when a user is playing a virtual golf round, a round chat room in which all the corresponding users participate is automatically opened through communication with the virtual golf round management server (not shown) or the user terminal 210, and virtual golf rounds and games are played.

[0073] As shown in Figure 7, users KIM, PARK, SON, and SEO can use the screen golf system (i.e., the network of the screen golf server) to perform actions at the golf hall GB via user terminal 210. The image output device 214 projects the virtual golf course image 212 onto the screen in front of them, and they use it to play a virtual golf round. At this time, at least one of the users, such as KIM's mobile terminal M1, can be connected to the game server (not shown).

[0074] In order to conduct a virtual golf round as described above, the users KIM, PARK, SON, and SEO who are playing the round together can connect to the virtual golf round server using their respective mobile terminals M1, M2, M3, and M4, or input user information through user terminal 210.

[0075] When user information for a virtual golf round is input through user terminal 210, the information about the user can be transmitted to mobile terminal M1 via the communication connection between user KIM's mobile terminal M1 and user terminal 210. Accordingly, a round chat room for the corresponding user KIM, PARK, SON, SEO can be automatically opened on mobile terminal M1, and the opened round chat room and the user information can be stored on the game server.

[0076] After automatically creating a round chat room for users participating in a virtual golf round using user information received from the user terminal, the game to be played when users participate in the round chat room created as described above can be set, and the options corresponding to the set game can be set. These settings can be done in the same way as the matters described in Figure 5 above.

[0077] In addition, since the user KIM's mobile terminal M1 is connected to the user terminal 210 (or connected to the virtual golf round management server to send and receive information), the user terminal can receive the score information of each user on each hole during the virtual golf round, and can play a game based on the score information of each user received in this way. The result at the end of the virtual golf round and the result of the game played during this period can be the same as shown in Figure 6 above.

[0078] On the other hand, when users play golf rounds on an actual golf course instead of virtual golf rounds as described above, as shown in Figure 8, the user's mobile terminal automatically opens a round chat room in which all users participate through communication with the golf course round management server (not shown) or the golf cart terminal 320 located on the golf cart 310, and plays golf rounds and games.

[0079] As shown in Figure 8, users KIM, PARK, SON, and SEO can play rounds on the golf course GC. At this time, at least one of the users, such as KIM's mobile terminal M1, can be connected to the game server (not shown).

[0080] In order to conduct a golf course round as described above, users KIM, PARK, SON, and SEO who are participating in the round together can connect to the golf course round management server using their respective mobile terminals M1, M2, M3, and M4, or make user input in the golf cart terminal 320 located on the golf cart 310.

[0081] When user information for a round of golf is input through the golf cart terminal 320, the information about the user can be transmitted to the mobile terminal M1 via the communication connection between the user KIM's mobile terminal M1 and the golf cart terminal 320. Accordingly, a round chat room for the corresponding user KIM, PARK, SON, SEO can be automatically opened on the mobile terminal M1. The opened round chat room and the user information can be stored in the game server.

[0082] After automatically creating a round chat room for users participating in a golf round using user information received from the golf cart terminal, the game to be played when participating in a golf round can be set for users in the round chat room created as described above, and the options corresponding to the set game can be set. These settings can be performed in the same way as those described in Figure 5 above.

[0083] Furthermore, since user KIM's mobile terminal M1 is connected to the golf cart terminal 320 (or connected to the golf course round management server to send and receive information), the golf cart terminal can receive the score information of each user on each hole during a golf course round. A game can be played based on the score information of each user received in this way, and the result at the end of the golf course round and the result of the game played during that period can be the same as shown in Figure 6 described above.

[0084] As shown in Figures 3 and 4, a round chat room can be opened by a user using a mobile terminal and allowing other users to participate. Alternatively, as shown in Figure 7, a round chat room can be automatically opened during a virtual golf round by communicating with the corresponding server or user terminal. Or, as shown in Figure 8, a round chat room can be automatically opened during a golf course round by communicating with the corresponding server or golf cart terminal. After playing a game in a round chat room opened in this way, the relevant information is stored in the server, and users can use the information about the round chat room to play games more quickly and conveniently in the future.

[0085] The chat room created as described above is stored on the server as is even after the game ends. When users play golf again in the future, it can be reused as shown in steps S100 to S170 of the flowchart in Figure 2. This is illustrated in Figure 9.

[0086] Figure 9 illustrates a scenario where users engage in a game of chance using chat room information received from the server during a golf round.

[0087] When the four users KIM, PARK, SON, and SEO, as shown in Figure 9, are playing a round of golf and engaging in a golf-based game, at least one of the users, KIM's mobile terminal M1, can connect to the golf-based game server 100. Accordingly, the server 100 can extract information about the round chat room that user KIM previously opened and transmit it to the mobile terminal M1.

[0088] Accordingly, as shown in Figure 9(a), user KIM's mobile terminal M1 can display information about the received chat rooms. Figure 9(a) shows the display of the chat room directory, which includes chat rooms previously opened by user KIM, namely chat room #1 with users KIM, PARK, SON, and SEO, chat room #2 with users KIM, LEE, SHIN, and JUNG, and chat room #3 with users KIM, LEE, PARK, and JANG.

[0089] Since the round chat rooms shown in the directory include round chat room #1, which is the same as the round chat room where users KIM, PARK, SON, and SEO currently play golf, users can select round chat room #1 as shown in Figure 9(b) and use it to play the game, without having to open a separate round chat room.

[0090] When the corresponding round chat room is selected, as shown in Figure 9(c), the historical information of the games played in the corresponding round chat room (round chat room #1) can be displayed by date. This includes the types of golf games that have been played in the past in round chat room #1, information about the golf courses that have been played, the types of games played based on the corresponding golf games, and information about the results of the games played.

[0091] If a user playing a round of golf sees the game history information and wants to play the game in the same way as before, they can select the history information and play the game in the same way as the settings, without having to reset the individual game settings.

[0092] For example, in Figure 9(c), a user can select historical information of a lottery game that took place on April 15, 2023, at the Anjo H Golf Course in Golfzon County, and play the game for the current round using the information pre-set for it.

[0093] When a new game is to be played that is not shown in the game history, as shown in Figure 5, the game to be played when the user plays a round of golf can be reset, and the game can be played after setting the options corresponding to the set game.

[0094] As described above, the method for providing golf-based gambling game services through a round chat room of the present invention has the following advantages: when multiple users play golf rounds on a golf course or play virtual golf rounds using screen golf, golf-based gambling games between users can be easily and conveniently conducted separately from the rounds by opening an online round chat room, and whether it is a virtual golf round or a golf course round, the gambling game can be quickly conducted using the previously opened round chat room.

[0095] S100~S170, S230~S260: Steps 100: Golf-based gambling game server 111, 112: Buttons 120: Current User Status 130: QR code 140: Golf Round Results Display Department 150: Game Settlement Results Display Department 152: Game Rankings Based on Gambling Results 160: Final score of a golf round 170: Current status of retained points after settlement 200: Virtual Golf Round Management Server 210: User terminal 212: Golf Course Footage 214: Image output device 300: Golf Course Round Management Server 310: Golf cart 320: Ball Cart Terminal D1: Screen GB: Virtual Golf Club GC: Golf Course GRS: Golf Course System M1, M2, M3, M4: Mobile terminals VGS: Virtual Golf System

Claims

1. A method for providing a golf-based gaming service via a round-robin chat room, wherein the round-robin chat room is a chat room between multiple users playing a golf game, characterized by comprising: The steps involve connecting the server via the mobile terminal of at least one of the users participating in the golf tournament. The steps include: receiving information about round chat rooms from the server and displaying it on the mobile terminal, wherein the round chat room is a chat room previously opened by a user of the mobile terminal connected to the server for playing golf-based gambling games; providing information about each user belonging to the corresponding round chat room for each round chat room displayed on the mobile terminal; selecting a round chat room when there is one belonging to a user participating in the golf game; providing information including at least one of the following: information about the golf courses where the user of the selected round chat room has played golf games, the type of gambling game played based on the golf game, and the result information of the gambling game played; and selecting a golf course where the user of the selected round chat room wants to play golf games. The steps include playing a game based on the user's golf tournament information at the selected golf course, according to the type of game and the options of the game previously set when playing a game through the selected chat room.

2. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, In the step of selecting the round chat room, when there is no round chat room belonging to the user participating in the golf tournament in the information about round chat rooms received from the server, the steps include: opening a new round chat room on the mobile terminal of the user connected to the server; generating invitation identification information for inviting users to the newly opened round chat room; and enabling other users to enter the newly opened round chat room through their respective mobile terminals using the invitation identification information.

3. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 2, wherein, The invitation information is generated as a QR code containing information about the opening of the chat room for that round, and is displayed on the mobile terminal of the user connected to the server, so that other users can scan the QR code with their own mobile terminals to enter the chat room for that round.

4. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, In the step of selecting the round chat room, when there is no round chat room belonging to the user participating in the golf tournament in the information received from the server regarding the round chat room, the steps include: when the golf tournament to be played by the user is a virtual golf round, the user's mobile terminal connected to the server connects to the server or user terminal of the virtual golf system conducting the virtual golf round to receive information about the user participating in the virtual golf round; and the step of using the received information about the user to open a round chat room belonging to the user participating in the virtual golf round.

5. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, In the step of selecting the round chat room, when there is no round chat room belonging to the user participating in the golf tournament in the information about round chat rooms received from the server, the steps include: when the golf tournament to be played by the user is a golf course round, the user's mobile terminal connected to the server connects to the golf cart terminal used for the golf course round to receive information about the user playing the golf course round; and the step of using the received information about the user to open a round chat room belonging to the user playing the golf course round.

6. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, The steps for selecting a golf course to play a golf game include: selecting whether the golf game the user wants to play in the selected round chat room is a golf course round or a virtual golf round, and selecting the golf course to play the golf game.

7. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, The steps for conducting a betting game based on the user's golf match information include: when the golf match played by the user is a virtual golf round, the user's mobile terminal connected to the server connects to the server or user terminal of the virtual golf system conducting the virtual golf round to receive the score information and golf record information of each user in response to the progress of the virtual golf round; calculating the result of the betting game conducted through the chat room of the round based on at least one of the score information and golf record information; and settling the points bet by each user according to the result of the betting game and explaining the points settlement result.

8. The method for providing a golf-based gaming service via a turn-based chat room as described in claim 1, wherein, The steps for conducting a betting game based on the user's golf match information include: when the user's golf match is a golf course round, the user's mobile terminal connected to the server connects to a golf cart terminal used for the golf course round to receive, from the golf cart terminal, the user's score information and golf record information in response to the progress of the golf course round; calculating the result of the betting game conducted through the round's chat room based on at least one of the score information and golf record information; and settling and explaining the score settlement result based on the result of the betting game for each user.

Citation Information

Patent Citations

  • A virtual golf simulation method and apparatus for providing network-based competitive play.

    JP2015523104A

  • Method for progressing putting of golf game, golf game service system using same, and recording media read by computer saving golf game program

    KR1020140029030A

  • Interactive golf simulation system and simulation method therefor

    KR1020190108253A

  • Method for providing a golf bet game through an online service

    KR1020200139925A

  • Method of combining network multimedia applicable to on-line game

    TW201008623A