Straight six

The 6×6×6 hexagonal gameboard system with stackable tiles addresses the limitations of traditional hexagonal board games by providing flexible, modular gameplay and diverse winning strategies, enhancing replayability and strategic depth.

US20260216587A1Pending Publication Date: 2026-07-30KEENER JON L
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Patent Information

Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
KEENER JON L
Filing Date
2025-01-28
Publication Date
2026-07-30

AI Technical Summary

Technical Problem

Traditional hexagonal board games lack flexibility and adaptability, restricting creative play and customization, which reduces replayability and strategic depth.

Method used

A 6×6×6 three-dimensional hexagonal gameboard system using stackable hexagonal tiles that allow for modular gameplay, enabling various strategic alignments such as horizontal, vertical, and diagonal configurations.

Benefits of technology

Enhances gameplay versatility, portability, and strategic depth by allowing endless configurations and engaging players with diverse winning strategies.

✦ Generated by Eureka AI based on patent content.

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Abstract

A method, system, and apparatus for playing a strategy game using a board game apparatus can involve providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles. Players of the strategy game can take turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack. Play can continue until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal. The first player to achieve the alignment can be declared as a winner of the strategy game.
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Description

TECHNICAL FIELD

[0001] Embodiments are related to game devices and methods of playing games. Embodiments also relate to board game devices. Embodiments further relate to a multi-functional game of strategy.BACKGROUND

[0002] Hexagonal board games have been a staple of strategic and recreational gameplay for decades. The six-sided tiles used in these games provide unique gameplay dynamics, enabling multidirectional movement and intricate patterns of connectivity. This design offers players more strategic depth compared to traditional square-grid games, making hexagonal games particularly appealing for both casual and competitive players.

[0003] Despite their popularity, traditional hexagonal board games are often limited in flexibility and adaptability. Most are confined to static, pre-defined boards that restrict creative play and customization. Players seeking to modify or expand the game's structure frequently encounter practical challenges, as the physical tiles are not designed for easy rearrangement or dynamic configurations. This limitation reduces the replayability and creative potential of many existing hexagonal board games.

[0004] Stackable hexagonal playing tiles present an opportunity to overcome these challenges. By enabling three-dimensional gameplay, stackable tiles allow for the construction of layered game boards, introducing new dimensions of strategy and engagement. Such a design encourages players to explore novel approaches to gameplay, whether by building terrain, creating unique game objectives, or adapting the board to suit varying skill levels and scenarios.

[0005] The need for improved hexagonal board games lies in providing players with greater versatility and creativity in designing their gaming experiences. A system that incorporates stackable hexagonal tiles would enable modular gameplay, enhance portability, and allow for endless configurations. This innovation may not only expand the appeal of hexagonal board games but can elevate their strategic depth, making them more dynamic, engaging, and versatile for players of all ages and skill levels.BRIEF SUMMARY

[0006] The following summary is provided to facilitate an understanding of some of the innovative features unique to the disclosed embodiments and is not intended to be a full description. A full appreciation of the various aspects of the embodiments disclosed herein can be gained by taking the entire specification, claims, drawings, and abstract as a whole.

[0007] It is, therefore, one aspect of the embodiments to provide an improved game device and methods of playing games with the game device.

[0008] It is another aspect of the embodiments to provide methods, systems and devices for implementing an improved chess-like strategy board game.

[0009] It is a further aspect of the embodiments to provide methods, systems and devices for a board game apparatus comprising a 6×6×6 hexagonal gameboard.

[0010] The aforementioned aspects and other objectives and advantages can now be achieved as described herein.

[0011] In an embodiment, a method of playing a strategy game using a board game apparatus, can involve: providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles; players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack; continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; and declaring the first player to achieve the alignment as a winner of the strategy game.

[0012] An embodiment can involve automatically checking for a winning configuration after each tile placement.

[0013] An embodiment can also involve identifying winning configurations based on six adjacent tiles of the same color forming a straight line.

[0014] An embodiment may further involve identifying winning configurations based on six tiles of the same color forming a stairstep pattern in a diagonal plane.

[0015] An embodiment can also involve identifying winning configurations based on six tiles of the same color forming a long stairstep pattern spanning multiple layers of the 6×6×6 three-dimensional grid.

[0016] An embodiment can involve identifying winning configurations based on six tiles of the same color forming a diagonal line through any three-dimensional plane of the 6×6×6 three-dimensional grid.

[0017] An embodiment may also involve identifying winning configurations based on six tiles of the same color forming a vertical line within a single column of the 6×6×6 three-dimensional grid.

[0018] An embodiment can further involve highlighting a winning configuration for players upon detection.

[0019] In an embodiment, a system of facilitating playing of a strategy game, can include at least one processor and a memory, the memory storing instructions to cause the at least one processor to perform: providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles; players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack; continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; and declaring the first player to achieve the alignment as a winner of the strategy game.

[0020] In an embodiment, a game apparatus for a multiplayer board game can include a hexagonal gameboard configured with a grid arranged in a three-dimensional 6×6×6 structure of hexagonal spaces. The game apparatus can also include a plurality of hexagonal tiles, comprising a first set of tiles of a first color, a second set of tiles of a second color, and a third set of tiles of a third color. Each set can contain a predetermined number of tiles, and the tiles are designed to be stackable up to six tiles high within any given hexagonal space on the gameboard.

[0021] In an embodiment, the game can be designed for two to three players, with each player selecting a tile color. Players alternate turns in a clockwise sequence, and during each turn, a player places a tile from their set onto the gameboard. Tiles may be placed on an unoccupied hexagonal space or stacked atop an existing tile within a hexagonal space, subject to the six-tile height limit.

[0022] In an embodiment, an objective of the game is for a player to form a straight line of six of their tiles, either horizontally, vertically, or diagonally, before the other players. The game apparatus also can include a mechanism for determining a winner, based on the successful alignment of six tiles in a straight line.BRIEF DESCRIPTION OF THE DRAWINGS

[0023] The accompanying figures, in which like reference numerals refer to identical or functionally similar elements throughout the separate views and which are incorporated in and form a part of the specification, further illustrate the present invention and, together with the detailed description of the invention, serve to explain the principles of the present invention.

[0024] FIG. 1 illustrates a board game apparatus before either player has made a turn, with the game board empty and with both players having a tile ready, in accordance with an embodiment;

[0025] FIG. 2 illustrates a schematic diagram depicting a winning play in which black wins an adjacent solution, in accordance with an embodiment;

[0026] FIG. 3 illustrates a schematic diagram depicting a winning play in which black wins with an adjacent stairstep solution, in accordance with an embodiment;

[0027] FIG. 4 illustrates a schematic diagram depicting a winning play in which black wins a diagonal solution, in accordance with an embodiment;

[0028] FIG. 5 illustrates a schematic diagram depicting a winning play in which black wins with a diagonal solution, in accordance with an embodiment, in accordance with an embodiment;

[0029] FIG. 6 illustrates a schematic diagram depicting a winning play in which black wins with an adjacent alternating solution, in accordance with an embodiment;

[0030] FIG. 7 illustrates a schematic diagram depicting a winning play in which black wins with an adjacent long stairstep solution, in accordance with an embodiment;

[0031] FIG. 8 illustrates a schematic diagram depicting a winning play in which black wins with a stacked solution, in accordance with an embodiment;

[0032] FIG. 9 illustrates the game board apparatus in a winning scenario involving placement of 6 adjacent white tiles in a straight line on the first level of the gameboard of the game board apparatus, in accordance with an embodiment;

[0033] FIG. 10 illustrates the board game apparatus with 72 different ways of winning, in accordance with an embodiment;

[0034] FIG. 11 illustrates the board game apparatus with thirty-six different ways of winning, in accordance with an embodiment;

[0035] FIG. 12 illustrates the board game apparatus in a scenario in which black has won the game by placing six diagonal stairstep black tiles in a straight line on the gameboard, in accordance with an embodiment;

[0036] FIG. 13 illustrates the board game apparatus in a scenario in which black has won the game by placing six adjacent alternating black tiles in a straight line on the gameboard, in accordance with an embodiment;

[0037] FIG. 14 illustrates the board game apparatus in a scenario in which black has won the game by placing six adjacent long stairstep black tiles in a straight line on the gameboard, in accordance with an embodiment;

[0038] FIG. 15 illustrates the board game apparatus in a scenario in which black has won the game by placing six stacked black tiles in a column on the gameboard, in accordance with an embodiment;

[0039] FIG. 16 illustrates a high-level flow chart of operations depicting logical operational steps of a method for implementing a board game apparatus, in accordance with an embodiment;

[0040] FIG. 17 illustrates a block diagram depicting various features of the board game apparatus, in accordance with an embodiment;

[0041] FIG. 18 illustrates a schematic view of a computer system, in accordance with an embodiment;

[0042] FIG. 19 illustrates a schematic view of a software system including a module, an operating system, and a user interface, in accordance with an embodiment; and

[0043] FIG. 20 illustrates directions that may be implemented for gameplay, in accordance with an embodiment.

[0044] It is important to note that while the drawings and figures presented herein are illustrated in black and white, they might have originally been created and displayed in color. As a result, those skilled in the art will understand that even though the images and figures may not display color, they may actually depict features in color.DETAILED DESCRIPTION

[0045] The particular values and configurations discussed in these non-limiting examples can be varied and are cited merely to illustrate one or more embodiments and are not intended to limit the scope thereof.

[0046] Subject matter will now be described more fully hereinafter with reference to the accompanying drawings, which form a part hereof, and which show, by way of illustration, specific example embodiments. Subject matter may, however, be embodied in a variety of different forms and, therefore, covered or claimed subject matter is intended to be construed as not being limited to any example embodiments set forth herein; example embodiments are provided merely to be illustrative. Likewise, a reasonably broad scope for claimed or covered subject matter is intended. Among other things, for example, subject matter may be embodied as methods, devices, components, or systems. Accordingly, embodiments may, for example, take the form of hardware, software, firmware, or any combination thereof (other than software per se). The following detailed description is, therefore, not intended to be interpreted in a limiting sense.

[0047] Throughout the specification and claims, terms may have nuanced meanings suggested or implied in context beyond an explicitly stated meaning. Likewise, phrases such as “in one embodiment” or “in an example embodiment” and variations thereof as utilized herein do not necessarily refer to the same embodiment and the phrase “in another embodiment” or “in another example embodiment” and variations thereof as utilized herein may or may not necessarily refer to a different embodiment. It is intended, for example, that claimed subject matter include combinations of example embodiments in whole or in part.

[0048] In general, terminology may be understood, at least in part, from usage in context. For example, terms such as “and,”“or,” or “and / or” as used herein may include a variety of meanings that may depend, at least in part, upon the context in which such terms are used. Typically, “or” if used to associate a list, such as A, B, or C, is intended to mean A, B, and C, here used in the inclusive sense, as well as A, B, or C, here used in the exclusive sense. In addition, the term “one or more” as used herein, depending at least in part upon context, may be used to describe any feature, structure, or characteristic in a singular sense or may be used to describe combinations of features, structures, or characteristics in a plural sense. Similarly, terms such as “a,”“an,” or “the”, again, may be understood to convey a singular usage or to convey a plural usage, depending at least in part upon context. In addition, the term “based on” may be understood as not necessarily intended to convey an exclusive set of factors and may, instead, allow for existence of additional factors not necessarily expressly described, again, depending at least in part on context. Furthermore, the term “at least one” as utilized herein can refer to “one or more”. For example, “at least one widget” may refer to “one or more widgets.”

[0049] The term “board game” as utilized herein can relate to a physical board game and / or an electronic board game that may be graphically displayed in the context of a graphical user interface (GUI). That is, the term “board game” can encompass a broad spectrum of game formats, including both physical and digital embodiments. In the physical sense, “board game” can relate to a tangible, physical game apparatus that can involve a playing board, game pieces, cards, dice, or other components utilized in traditional board game play.

[0050] In the electronic or digital context, however, “board game” may extend to any digital or virtual representation of a board game. This virtual version can be displayed through a GUI on various electronic devices, such as computers, tablets, smartphones, or dedicated gaming consoles. The graphical display may visually mimic the layout, components, and interactive elements of the physical version or introduce unique digital enhancements, animations, or user controls that augment the gameplay experience. Accordingly, this definition of “board game” allows for flexibility in implementation across both traditional physical formats and modern electronic or virtual environments.

[0051] The embodiments described herein pertain to various game devices and methods of playing games, covering a wide range of game types and interactive formats. These embodiments include both physical and electronic implementations, designed to enhance user engagement through innovative gameplay mechanics, user interfaces, and strategically designed components. Additionally, embodiments relate specifically to board game devices, which may include traditional physical board games as well as digital adaptations designed for use on electronic platforms. These board game devices can incorporate distinct features, such as unique game boards, pieces, and rulesets, that contribute to a diverse and dynamic gaming experience.

[0052] Furthermore, embodiments extend to a particular category of board games characterized as chess-like strategy games. Such games involve strategic decision-making and tactical maneuvers, often relying on game mechanics that are inspired by or akin to chess. These chess-like strategy games may include game boards with grid-based layouts and a variety of distinct playing pieces, each with its own movement capabilities, objectives, and roles within the game. These games may be designed to encourage strategic planning, problem-solving, and competitive play, appealing to players who enjoy depth and complexity in game design. The embodiments, therefore, address both the structure of the game devices and the methods of play, providing a comprehensive framework for game interaction that can appeal to a broad audience of players.

[0053] Embodiments are also related to a hexagonal board game apparatus and a method of playing the hexagonal board game. The board game apparatus is designed for strategic gameplay on a hexagonal game board. The game can be played with at least two sets of game pieces, each set comprising a variety of pieces with predefined movement types, allowing players to maneuver pieces across the board to capture opposing pieces and attain victory conditions.

[0054] Note that the term “board game apparatus” or “game apparatus” as utilized here can relate not only to a physical and / or electronic / virtual board game device but also to the game itself, which can be played or facilitated via the board game apparatus. The term “board game apparatus,” as used herein, can convey a flexible and inclusive concept that applies to multiple facets of a board game experience. This term can encompass not only the physical board game device itself—such as the board, pieces, dice, cards, or other tangible components involved in traditional board game play—but also extends to digital or electronic versions of the game that may be displayed and interacted with through a computer, tablet, smartphone, or similar device.

[0055] Furthermore, “board game apparatus” may relate to the game's entire framework, including the specific rules, objectives, and play mechanics that define the gameplay experience. In this sense, the term “board game apparatus” captures the game as a whole, whether as a physical or virtual entity, enabling it to be played, facilitated, and enjoyed in various formats. This can include, for instance, implementations where the board game apparatus is configured to support either individual play, multiplayer interactions, or even remote play, allowing users to engage with the game across different platforms or locations.

[0056] The disclosed game apparatus (e.g., a board game apparatus) described herein, can be referred to as “Straight 6,” and can constitute a multiplayer strategy game designed for a number of players (e.g., two to three players). The game apparatus can incorporate the use of a hexagonal gameboard with a three-dimensional 6×6×6 arrangement of hexagonal spaces, enabling stacking of game pieces. The gameboard of the game apparatus can be accompanied by a set of 144 stackable hexagonal tiles divided equally into three distinct colors, such as white, black, and red.

[0057] Each player can select one color and uses their set of tiles during gameplay. The game can be initiated by placing the gameboard centrally among the players, who alternate turns in a clockwise order. On each turn, players can strategically place a tile onto an unoccupied hexagonal space or stack their tile on an existing one, limited to a maximum stack height of six tiles. An objective of the game is for a player to form a straight line of six tiles of their color, which may be oriented horizontally, vertically, or diagonally, leveraging the three-dimensional structure of the gameboard. This unique arrangement and gameplay mechanics encourage strategic thinking and interactive play, providing a competitive and engaging gaming experience.

[0058] FIG. 1 illustrates a board game apparatus 100 in its initial setup stage, before either player has made a turn, in accordance with an embodiment. At this stage, the game board is empty, presenting a clean and undisturbed hexagonal grid structure ready for gameplay. Both players are depicted with a tile of their respective colors prepared for placement on the game board, symbolizing the readiness to commence the game.

[0059] Straight 6 is a board game designed for 2 to 3 players. The primary objective of the game is to be the first player to play six of their tiles in a straight line. This can be achieved through horizontal, vertical, or diagonal alignment, leveraging both the two-dimensional grid and the three-dimensional stacking mechanics of the game board.

[0060] The Straight 6 game apparatus 100 can be composed of a hexagonal gameboard with a 6×6×6 structure, providing a three-dimensional playing field. The game also includes three bags of stackable hexagonal tiles, totaling 144 tiles in three distinct colors: white, black, and red. Each player selects a color and utilizes their designated tiles during gameplay.

[0061] To set up, the gameboard can be placed centrally among the players. The players can then select their respective tile colors and determine the starting player. Play alternates among the players in a clockwise direction throughout the game.

[0062] Gameplay can begin with the first player placing a tile anywhere on the gameboard, initiating the first round. The next player can then place a tile, which can be positioned either on an unoccupied space or stacked atop an existing tile. A maximum height of six stacked tiles may be permitted in any given hexagonal space. The first round concludes when all players have placed their initial tiles. Subsequent rounds can follow in the same manner, with players taking turns placing tiles on the gameboard or atop previously played tiles. Play can continue until one player forms a straight line of six tiles or all tiles have been used.

[0063] The embodiment shown in FIG. 1 depicts an example of the initial state of the gameboard, demonstrating its simplicity and readiness for dynamic, strategic gameplay. The design encourages competitive interaction and provides a structured yet versatile platform for players to engage in an innovative and challenging board game experience.

[0064] In the “Straight 6” game, the objective is for a player to align six tiles of their color in a straight line to claim victory. This straight line can be achieved in multiple configurations across the three-dimensional hexagonal gameboard, offering a variety of strategic pathways to win. The potential winning arrangements can be categorized as follows:Six Adjacent Tiles on the Same Level

[0065] A player may win by aligning six tiles of their color adjacently on a single level of the gameboard. This arrangement can form in three directional orientations:

[0066] Upward: Six tiles aligned adjacently in a straight Adjacent Upward direction within the hexagonal grid.

[0067] Downward: Six tiles aligned adjacently in a straight Adjacent Downward direction.

[0068] Down: Six tiles aligned adjacently in a straight Adjacent Down direction.Six Adjacent Stairstep Tiles at an approximate 12.5° Angle

[0069] A winning alignment may also occur through a “stairstep” pattern, where six tiles of one color are stacked in an approximate 12.5° angle, ascending or descending across the gameboard. This pattern can take the following forms:

[0070] Stairstep Upward: A staircase-like progression of tiles ascending or descending in an approximate 12.5° angle relative to the gameboard in the Adjacent Upward direction.

[0071] Stairstep Downward: A staircase-like progression of tiles ascending or descending in an approximate 12.5° angle relative to the gameboard in the Adjacent Downward direction.

[0072] Stairstep Down: A staircase-like progression of tiles ascending or descending in an approximate 12.5° angle relative to the gameboard in the Adjacent Down direction, as viewed from above.Six Long Stairstep Tiles at an approximate 6.3° Angle

[0073] A variation of the stairstep alignment can involve a “long stairstep” pattern, where six tiles are stacked at a gentler approximate 6.3° angle, creating an extended diagonal path all the way across the gameboard. Examples include:

[0074] Long Stairstep Upward: A gradual ascent or descent forming a straight

[0075] path across the full gameboard in an approximate 6.3° angle relative to the gameboard in the Adjacent Upward direction.

[0076] Long Stairstep Downward: A gradual ascent or descent forming a straight path across the full gameboard in an approximate 6.3° angle relative to the gameboard in the Adjacent Downward direction.

[0077] Long Stairstep Down: A gradual ascent or descent forming a straight path across the full gameboard in an approximate 6.3° angle relative to the gameboard in the Adjacent Down direction, as viewed from above.Six Diagonal Stairstep Tiles at an approximate 7.5° Angle

[0078] A diagonal stairstep alignment may also form a winning configuration, where

[0079] six tiles create a diagonal path stacked at an approximate 7.5° angle. Variations include:

[0080] Diagonal Stairstep Upward: A staircase-like progression of tiles ascending or descending in an approximate 45° angle relative to the gameboard in the Diagonal Upward direction.

[0081] Diagonal Stairstep Downward: A staircase-like progression of diagonal tiles ascending or descending in an approximate 7.5° angle relative to the gameboard in the Diagonal Downward direction.

[0082] Diagonal Stairstep Across: A staircase-like progression of diagonal tiles ascending or descending in an approximate 7.5° angle relative to the gameboard in the Diagonal Across direction.Six Diagonal Tiles on the Same Level

[0083] A player can align six tiles diagonally across a single level of the gameboard, forming a straight diagonal path. Possible configurations are:

[0084] Diagonal Upward: Six tiles of one color aligned diagonally in a straight Diagonal Upward direction form a diagonal line slanting upward upon a single layer.

[0085] Diagonal Downward: Six tiles of one color aligned diagonally in a straight Diagonal Downward direction upon a single layer.

[0086] Diagonal Across: Six tiles of one color aligned diagonally in a straight Diagonal Across direction upon a single layer.Six Vertical Tiles Stacked From Bottom to Top

[0087] Finally, a player can achieve victory by stacking six tiles vertically within a single hexagonal space, forming a direct column from the bottom to the top of the gameboard.

[0088] The diverse configurations for achieving victory in “Straight 6” encourage a blend of strategic planning and spatial reasoning. Whether focusing on adjacent alignments, diagonal paths, stairstep solutions, or vertical stacks, players must adapt their tactics based on the evolving game state and the moves of their opponents. This multiplicity of winning options enhances gameplay complexity and replay-ability, making “Straight 6” a dynamic and engaging challenge for players of all skill levels. Additional examples of winning the game in a variety of scenarios are discussed below.

[0089] FIG. 2 illustrates a schematic diagram depicting a winning play in a configuration 102 in which black wins an adjacent solution, in accordance with an embodiment. In the configuration 102 depicted in FIG. 1, the first player to play 6 tiles of their color in a straight line wins the game. The winning 6 straight tiles can be of seven varieties, for example, 6 ADJACENT hexagonal tiles of one color in-a-row and all on the same level of the gameboard. The following are examples of possible moves: Adjacent Upward (36 possibilities×6 levels) =216 ways to win; Adjacent Downward (36 possibilities×6 levels) =216 ways to win; and Adjacent Down (36possibilities×6 levels) =216 ways to win.

[0090] FIG. 3 illustrates a schematic diagram depicting a winning play in a configuration 104 in which black wins with an adjacent stairstep solution, in accordance with an embodiment. The configuration 104 shown in FIG. 3 illustrates a scenario that includes 6 ADJACENT STAIRSTEPPED hexagonal tiles of one color stacked in an approximate 12.5° angle relative to the gameboard (i.e. the game board apparatus 100). Possible scenarios include: adjacent Stairstep Upward (36 possibilities×2 directions) =72 ways to win; Adjacent Stairstep Downward (36 possibilities×2 directions) =72 ways to win; and Adjacent Stairstep Down (36 possibilities×2 directions) =72 ways to win.

[0091] FIG. 4 illustrates a schematic diagram depicting a configuration 106 involving a winning play in which black wins a diagonal solution, in accordance with an embodiment. The configuration 106 shown in FIG. 4 demonstrates a scenario with 6 DIAGONAL hexagonal tiles of one color in-a-row and all on the same level of the gameboard (i.e., the game board apparatus 100). Possible winning scenarios with respect to FIG. 4 include, for example: Diagonal Upward (6 possibilities×6 levels) =36 ways to win; Diagonal Downward (6 possibilities×6 levels) =36 ways to win; and Diagonal Across (6 possibilities×6 levels) =36 ways to win.

[0092] FIG. 5 illustrates a schematic diagram depicting configuration 108 involving a winning play in which black wins with a diagonal solution, in accordance with an embodiment, in accordance with an embodiment. In the configuration 108, six DIAGONAL STAIRSTEPPED hexagonal tiles of one color are shown stacked in an approximate 7.59° angle relative to the gameboard. Possible winning scenarios can include: Diagonal Stairstep Upward (6 possibilities×2 directions) =12 ways to win; Diagonal Stairstep Downward (6 possibilities×2 directions) =12 ways to win; and Diagonal Stairstep Across (6 possibilities×2 directions) =12 ways to win.

[0093] FIG. 6 illustrates a schematic diagram of a configuration 111 depicting a winning play in which black wins with an adjacent alternating solution, in accordance with an embodiment. The configuration 111 demonstrates a scenario involving 6 ADJACENT ALTERNATING hexagonal tiles of one color in-a-row and all on the same level of the gameboard (i.e., game board apparatus 100). Possible winning scenarios with respect to configuration 111 can include, for example: Adjacent Alternating Upward (1 possibility×6 levels) =6 ways to win; Adjacent Alternating Downward (1 possibility×6 levels) =6 ways to win; and Adjacent Alternating Down (1 possibility×6 levels) =6 ways to win.

[0094] FIG. 7 illustrates a schematic diagram of a configuration 113 depicting a

[0095] winning play in which black wins with an adjacent long stairstep solution, in accordance with an embodiment. The configuration 113 depicts a scenario of 6 ADJACENT LONG STAIRSTEPPED hexagonal tiles of one color stacked in an approximate 6.34° angle relative to the gameboard (i.e., the game board apparatus 100). Possible winning scenarios can involve, for example: Long Stairstep Upward (1 possible×2 directions) =2 ways to win; Long Stairstep Downward (1 possible×2directions)=2 ways to win; and Long Stairstep Down (1 possible×2 directions)=2 ways to win.

[0096] FIG. 8 illustrates a schematic diagram depicting a configuration 115 involve a winning play in which black wins with a stacked solution, in accordance with an embodiment. The configuration 115 shown in FIG. 8 demonstrates a scenario involving 6 STACKED hexagonal tiles of one color in a row stacked vertically from the gameboard to the top. Possible winning configurations may include: Stacked (91 possibilities)=91 ways to win. These numbers (e.g., 91) represent the total number of permutations of possible six-in-a-row wins. For example, there are:

[0097] 216*3 ways to win with an Adjacent solution, and

[0098] 72*3 ways to win with an Adjacent Stairstep solution, and

[0099] 36*3 ways to win with a Diagonal solution, and

[0100] 12*3 ways to win with a Diagonal Stairstep solution, and

[0101] 6*3 ways to win with an Adjacent Alternating solution, and

[0102] 2*3 ways to win with an Adjacent Long Stairstep solution, and

[0103] 91 ways to win with a Stacked solution.

[0104] In total, there are 1,123 different ways to win the game of Straight Six.

[0105] FIG. 9 illustrates the game board apparatus 100 in a winning scenario

[0106] involving placement of 6 adjacent tiles in a straight line on the first level of the gameboard of the game board apparatus 100, in accordance with an embodiment. In FIG. 2, the “white” player has won the game by placing 6 ADJACENT WHITE TILES in a straight line on the 1st level of the gameboard.

[0107] FIG. 9 depicts the game board apparatus 100 in a winning scenario where a player has achieved the objective of the “Straight 6” game by aligning six white tiles in a straight adjacent line on the first level of the gameboard, in accordance with an embodiment. In this example, the “white” player has successfully placed six white tiles in an unbroken straight line along the 1st (or base) level of the hexagonal gameboard, satisfying one of the conditions for victory.

[0108] In the scenario shown in FIG. 9, there are 216 different ways of winning with an ADJACENT Upward solution. There are also 216 different ways of winning with an ADJACENT Downward solution. Furthermore, there are 216 different ways of winning with an ADJACENT Down solution.

[0109] The alignment shown in FIG. 9 demonstrates the simplicity and clarity of the winning configuration. Each white tile is positioned contiguously, forming a visually distinct path that adheres to the game's rules for adjacent placement. This example highlights the strategic foresight required to achieve this type of alignment while simultaneously countering potential disruptions from opponents.

[0110] The depicted scenario also emphasizes the interactive dynamics of gameplay. Throughout the match, opponents likely made efforts to block or interfere with the white player's progress, but the white player strategically navigated the board to complete the straight-line alignment. The use of the first level for this winning arrangement underscores the versatility of the gameboard, allowing players to exploit various planes—horizontal, vertical, or diagonal—at different levels to create a winning path.

[0111] In the embodiment, FIG. 9 serves to illustrate a foundational winning condition that new and experienced players alike can aim for during gameplay. It underscores the balanced combination of simplicity and strategic depth inherent in “Straight 6,” where a clear objective is complemented by the challenge of adapting to a three-dimensional playing field and the competing strategies of other players. The straightforward yet versatile nature of this winning condition makes it both achievable and rewarding, ensuring an engaging and dynamic experience for all participants.

[0112] FIG. 10 illustrates a schematic diagram of the board game apparatus 100 in a scenario in which Black has won the game by placing 6 ADJACENT STAIRSTEPPED black tiles in a straight line on the gameboard, in accordance with an embodiment. Based on the example scenario shown in FIG. 10, it can be appreciated that there are 72 different ways of winning with an ADJACENT STAIRSTEP Upward solution, 72 different ways of winning with an ADJACENT STAIRSTEP Downward solution, and 72 different ways of winning with an ADJACENT STAIRSTEP Down solution.

[0113] FIG. 11 illustrates a schematic diagram of the board game apparatus 100 in a scenario in which Black has won the game by placing 6 DIAGONAL black tiles in a straight line on the 1st level of the gameboard, in accordance with an embodiment. Based on the example scenario shown in FIG. 11, it can be appreciated that there are 36 different ways of winning with a DIAGONAL Upward solution, 36 different ways of winning with a DIAGONAL Downward solution, and 36 different ways of winning with a DIAGONAL Across solution.

[0114] FIG. 12 illustrates a schematic diagram of the game board apparatus 100 in a scenario in which Black has won the game by placing 6 DIAGONAL STAIRSTEP black tiles in a straight line on the gameboard, in accordance with an embodiment. Based on the example scenario shown in FIG. 12, it can be appreciated that there are 12 different ways of winning with a DIAGONAL STAIRSTEP Upward solution, 12 different ways of winning with a DIAGONAL STAIRSTEP Downward solution, and 12 different ways of winning with a DIAGONAL STAIRSTEP Across solution.

[0115] FIG. 13 illustrates a schematic diagram of the board game apparatus 100 in a scenario in which black has won the game by placing six adjacent alternating black tiles in a straight line on the gameboard, in accordance with an embodiment. Based on the example scenario shown in FIG. 13, it can be appreciated that there are 6 different ways of winning with an ADJACENT ALTERNATING Upward solution, 6 different ways of winning with an ADJACENT ALTERNATING Downward solution, and 6 different ways of winning with an ADJACENT ALTERNATING Down solution.

[0116] FIG. 14 illustrates a schematic diagram of the board game apparatus 100 in a scenario in which black has won the game by placing six adjacent long stairstep black tiles in a straight line on the gameboard, in accordance with an embodiment. Based on the example scenario shown in FIG. 14, it can be appreciated that there are 2 different ways of winning with an ADJACENT LONG STAIRSTEP Upward solution, 2 different ways of winning with an ADJACENT LONG STAIRSTEP Downward solution, and 2 different ways of winning with an ADJACENT LONG STAIRSTEP Down solution.

[0117] FIG. 15 illustrates a schematic diagram of the board game apparatus in a scenario in which black has won the game by placing six stacked black tiles in a column on the gameboard, in accordance with an embodiment. Based on the example shown in FIG. 15, it can be appreciated that there are 91 different ways of winning with a STACKED solution. Overall, it can be appreciated that there are 1,123 different ways to win in Straight_6—you just need to find your winning combination.

[0118] FIG. 16 illustrates a high-level flow chart of operations depicting logical

[0119] operational steps of a method 110 for implementing a board game apparatus 100, in accordance with an embodiment. The following describes the operations of the method 110 shown in FIG. 16.

[0120] As shown a block 120, a step or operation can be implemented to set up the game. The game can begin by placing the 6×6×6 hexagonal gameboard between the players. Each player can select a color for their tiles (e.g., white, black, or red) and the first player can be determined through a random selection process. Players can alternate turns and play can proceed in a clockwise direction.

[0121] Next, as indicated at block 122, a step or operation can be implemented in which a player may make a move. The first player can place one tile anywhere on the gameboard. The subsequent players can each place one tile on the gameboard, with the option of stacking their tile on top of previously placed tiles. The stack height can be limited to six tiles. After each player places a tile, the first round can conclude.

[0122] As depicted next at block 124, a step or operation can be implemented in which the next round can begin. Once all players have placed one tile, the second round can begin. The first player again can place a second tile, either on the gameboard or stacked on top of an existing tile. The turns can continue to alternate, with play proceeding clockwise. Each player can take one turn per round until the game ends.

[0123] Next, as illustrated at block 126 a step or operation can be implemented to check for the winning configuration. After each tile placement, the game checks whether any player has placed six of their tiles in a straight line. There are several types of winning configurations, including, for example, adjacent tiles, stairstep tiles, long stairstep tiles, diagonal stairstep tiles, diagonal tiles, and vertical tiles.

[0124] Thereafter, as shown a block 128, a step or operation can be implemented to declare the winner. If a player succeeds in forming a straight line of six tiles in any of the winning configurations (e.g., adjacent, stairstep, long stairstep, diagonal, or vertical), that player can be declared the winner. The game can conclude at this point.

[0125] Then, as described at block 130, a step or operation can be implemented in which there is no winner and the players continue to play. That is, if no player has won and there are still tiles to be placed, the game continues. Players can continue taking turns, alternating and following the same rules for tile placement, until either a player wins or all tiles are used.

[0126] Finally, as indicated at block 132, a step or operation can be implemented, wherein the game can end either when a player wins or when all tiles have been placed without a winner. If all tiles are used and no winner is declared, the game can result in a draw.

[0127] The flow chart depicted in FIG. 16 describes important steps or operations in the method 110 for implementing the “Straight 6” game, with a focus on tile placement, checking for winning configurations, and continuing play until a winner is determined or all tiles are exhausted.

[0128] FIG. 17 illustrates a block diagram depicting various features of a system 150 for implementing the board game apparatus 100, in accordance with an embodiment. The system 100 can include a number of modules, which are described in greater detail below. The system 100 can implement the “Straight 6” board game method 110 described above and can be designed to facilitate the gameplay process by managing the game's operations, checking for winning configurations, and ensuring a smooth player experience. The system 150 can be divided into various modules, each responsible for a specific function within the game process.

[0129] For example, a game setup module 160 can initialize the game by setting up the 6×6×6 hexagonal gameboard and assigning each player a color (white, black, or red). It also manages the random selection of the first player and handles the alternating turns. The setup module ensures that all necessary components, such as the three bags containing the 144 stackable hexagonal tiles, are available and ready for gameplay. Players can configure the game environment, and the module manages the basic configurations and preferences.

[0130] A player move module 162 can handle the placement of tiles on the gameboard. During each player's turn, the player move module 162 can allow the player to place a tile anywhere on the board or on top of an existing tile, provided that the stack height does not exceed six tiles. The player move module 162 can ensure that players follow the rules for valid tile placement and tracks the position and color of each tile placed on the board. The player move module 162 also can manage the tile placement process during each round, ensuring the proper turn order and the alternation of play.

[0131] A round progression module 164 can ensure that the game can advance in an organized manner. After each player places a tile, the round progression module 164 can track the round's progression and determines when all players have placed one tile. The round progression module 164 can trigger the start of the next round, with the first player placing their second tile, and continues to track the alternating turns. The round progression module 164 can also ensure that the turn order is maintained in a clockwise direction and that the game proceeds smoothly.

[0132] A winning configuration detection module 166 can be responsible for detecting whether any player has achieved a winning configuration after each tile placement. It continuously scans the gameboard for potential straight lines of six tiles. The winning configuration detection module 16 can check for six different types of winning combinations, for example: 6 adjacent tiles on the same level, 6 stairstep tiles stacked at a 12.5° angle, 6 long stairstep tiles at a 6.3° angle, 6 diagonal stairstep tiles at a 7.5° angle, 6 diagonal tiles on the same level, and 6 vertical tiles stacked from bottom to top. If a player forms any of these combinations, the winning configuration detection module 166 can flag the game as won and alerts the system.

[0133] A winner declaration module 168 can be implemented in a case wherein once the winning configuration detection module 166 identifies a valid winning combination, the winner declaration module 168 takes over. The winner declaration module 168 can announce the winner by verifying that the player has achieved one of the six possible configurations of six tiles in a straight line. The winner declaration module 168 handles the end-of-game process by displaying the winning message to the players, finalizing the gameplay, and providing an option to restart or exit the game.

[0134] If no player has won and there are remaining tiles to place, the game continuation module 170 can ensure that the game proceeds. The game continuation module 170 can track the number of remaining tiles and maintains the order of turns. If players still have tiles left, it prompts the next player to take their turn. The module manages the flow of gameplay, keeping track of each player's move and maintaining the game's state until a winner is declared or all tiles are placed.

[0135] In the event that all tiles are placed without a winner, a game end module 172 triggers the end of the game. This module manages the draw condition, ensuring that the game concludes when no player has won, and provides feedback to the players about the outcome. The module may offer an option for the players to restart a new game or exit the session.

[0136] These modules can work together to ensure that the game runs smoothly, from setup to conclusion. The system integrates these modules into a cohesive framework that allows players to experience the “Straight 6” board game in an engaging and orderly manner. The Game Setup Module initiates the game, and the Player Move Module allows for the progression of gameplay. The Winning Configuration Detection Module continuously checks for winning combinations, while the Winner Declaration Module announces the winner. If no winner is declared, the Game Continuation Module ensures the game continues until all tiles are used. Finally, the Game End Module handles scenarios where no winner is determined, providing closure to the game session.

[0137] The system 150 can provide a comprehensive and efficient way to implement the method 110 of the “Straight 6” board game, offering a seamless experience whether played physically on a gameboard or digitally in an online platform.

[0138] As can be appreciated by one skilled in the art, some embodiments can be implemented in the context of a method, data processing system, or computer program product. Accordingly, some embodiments may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects all generally referred to herein as a “circuit” or “module.”

[0139] Furthermore, embodiments may in some cases take the form of a computer program product on a computer-usable storage medium having computer-usable program code embodied in the medium. Any suitable computer readable medium may be utilized including hard disks, USB Flash Drives, DVDs, CD-ROMs, optical storage devices, magnetic storage devices, server storage, databases, etc.

[0140] Computer program code for carrying out operations of the present invention may be written in an object oriented programming language (e.g., Java, C++, etc.). The computer program code, however, for carrying out operations of particular embodiments may also be written in procedural programming languages or in a visually oriented programming environment.

[0141] The program code may execute entirely on a user's computer, partly on a user's computer, as a stand-alone software package, partly on a user's computer and partly on a remote computer or entirely on the remote computer. In the latter scenario, the remote computer may be connected to a user's computer through a bidirectional data communications network (e.g., a local area network (LAN), wide area network (WAN), wireless data network, a cellular network, etc.) or the bidirectional connection may be made to an external computer via most third party supported networks (e.g., through the Internet utilizing an Internet Service Provider).

[0142] The embodiments are described at least in part herein with reference to flowchart illustrations and / or block diagrams of methods, systems, and computer program products and data structures according to embodiments of the invention. It will be understood that each block of the illustrations, and combinations of blocks, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of, for example, a general-purpose computer, special-purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions / acts specified in the block or blocks. To be clear, the disclosed embodiments can be implemented in the context of, for example a special-purpose computer or a general-purpose computer, or another programmable data processing apparatus or system. For example, in some embodiments, a data processing apparatus or system can be implemented as a combination of a special-purpose computer and a general-purpose computer.

[0143] These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function / act specified in the various block or blocks, flowcharts, and other architecture illustrated and described herein.

[0144] The computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions / acts specified in the block or blocks.

[0145] The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s).

[0146] In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and / or flowchart illustration, and combinations of blocks in the block diagrams and / or flowchart illustration, can be implemented by special purpose hardware-based systems that perform the specified functions or acts or carry out combinations of special purpose hardware and computer instructions.

[0147] FIGS. 18-19 are shown only as exemplary diagrams of data-processing environments in which example embodiments may be implemented. It should be appreciated that FIGS. 18-19 are only exemplary and are not intended to assert or imply any limitation with regard to the environments in which aspects or embodiments may be implemented. Many modifications to the depicted environments may be made without departing from the spirit and scope of the disclosed embodiments.

[0148] As illustrated in FIG. 18, some embodiments may be implemented in the context of a data-processing system 400 that can include, for example, one or more processors including a CPU (Central Processing Unit) 341 and / or other another processor 349 (e.g., microprocessor, microcontroller etc.), a memory 342, an input / output controller 343, a peripheral USB (Universal Serial Bus) connection 347, a keyboard 344 and / or another input device 345 (e.g., a pointing device such as a mouse, trackball, pen device, etc.), a display 346 (e.g., a monitor, touch screen display, etc.) and / or other peripheral connections and components. FIG. 10 is an example of a computing device that can be adapted for use in accordance with one possible embodiment.

[0149] As illustrated, the various components of the data-processing system 400 can communicate electronically through a system bus 351 or similar architecture. The system bus 351 may be, for example, a subsystem that transfers data between, for example, computer components within data-processing system 400 or to and from other data-processing devices, components, computers, etc. The data-processing system 400 may be implemented in some embodiments as, for example, a server in a client-server based network (e.g., the Internet) or in the context of a client and a server (i.e., where aspects are practiced on the client and the server).

[0150] In some example embodiments, the data-processing system 400 may be, for example, a standalone desktop computer, a laptop computer, a Smartphone, a pad computing device, a networked computer server, and so on, wherein each such device can be operably connected to and / or in communication with a client-server based network or other types of networks (e.g., cellular networks, Wi-Fi, etc.). The data-processing system 400 can communicate with other devices or systems (e.g., the printing system 310). Communication between the data-processing system 400 and the printing system 310 can be bidirectional, as indicated by the double arrow 402. Such bidirectional communications may be facilitated by, for example, a computer network, including wireless bidirectional data communications networks.

[0151] FIG. 19 illustrates a computer software system 450 for directing the operation of the data-processing system 400 depicted in FIG. 10. Software application 454, stored for example in the memory 342 can generally include one or more modules, an example of which is module 452. The computer software system 450 also can include a kernel or operating system 451 and a shell or interface 453. One or more application programs, such as software application 454, may be “loaded” (i.e., transferred from, for example, mass storage or another memory location into the memory 342) for execution by the data-processing system 400. The data-processing system 400 can receive user commands and data through the interface 453; these inputs may then be acted upon by the data-processing system 400 in accordance with instructions from operating system 451 and / or software application 454. The interface 453 in some embodiments can serve to display results, whereupon a user 459 may supply additional inputs or can terminate a session. The software application 454 can include module(s) 452, which can, for example, implement instructions or operations such as those discussed herein. Module 452 may also be composed of a group of modules and / or sub-modules.

[0152] The following discussion is intended to provide a brief, general description of suitable computing environments in which the system and method may be implemented. Although not required, the disclosed embodiments will be described in the general context of computer-executable instructions, such as program modules, being executed by a single computer. In most instances, a “module” can constitute a software application, but can also be implemented as both software and hardware (i.e., a combination of software and hardware).

[0153] Generally, program modules include, but are not limited to, routines, subroutines, software applications, programs, objects, components, data structures, etc., that perform particular tasks or implement particular data types and instructions. Moreover, those skilled in the art will appreciate that the disclosed method and system may be practiced with other computer system configurations, such as, for example, hand-held devices, multi-processor systems, data networks, microprocessor-based or programmable consumer electronics, networked PCs, minicomputers, mainframe computers, servers, and the like.

[0154] Note that the term module as utilized herein may refer to a collection of routines and data structures that perform a particular task or implements a particular data type. A module may be composed of two parts: an interface, which lists the constants, data types, variable, and routines that can be accessed by other modules or routines, and an implementation, which may be private (e.g., accessible only to that module) and which can include source code that actually implements the routines in the module. The term module can also refer to an application, such as a computer program designed to assist in the performance of a specific task, such as word processing, accounting, inventory management, etc. A module may also refer to a physical hardware component or a combination of hardware and software. The previously discussed board game apparatus 100 is an example of a physical hardware component that can also operate according to instructions provided by a module such as module 452.

[0155] The module 452 may include instructions (e.g., steps or operations) for performing operations such as those discussed herein. For example, module 452 may include instructions for implementing the various operational steps of the disclosed board game apparatus 100.

[0156] The disclosed “Straight 6” game apparatus introduces a unique and innovative approach to board games by integrating a three-dimensional playing field within a compact hexagonal gameboard. Unlike conventional two-dimensional games, “Straight 6” leverages the vertical stacking of tiles, adding a spatial element that enhances strategic depth and player engagement. This three-dimensional aspect challenges players to think beyond traditional linear strategies, fostering critical thinking and spatial reasoning skills.

[0157] The modular design of the hexagonal tiles and the structured 6×6×6 grid ensure scalability and balanced gameplay, accommodating players of varying skill levels while maintaining a fair competitive environment. Furthermore, the simplicity of the rules, combined with the sophisticated strategy required to win, makes the game accessible to beginners and appealing to seasoned players alike.

[0158] Another advantage of the “Straight 6” apparatus is its versatility; the game's design supports a variety of play styles, from casual fun to intense competition. The compact, stackable tiles and robust gameboard are designed for durability and portability, allowing for easy setup and storage. Compared to traditional games, “Straight 6” offers a dynamic, multi-layered experience that stands out in the market, combining physical interaction with intellectual challenge in a way that is both innovative and enjoyable. This design encourages repeated play and ensures the game remains engaging over time, making it a superior alternative to existing board game approaches.

[0159] The “Straight 6” game apparatus also represents a non-abstract concept as it is inherently tied to a tangible, physical structure comprising a 6×6×6 hexagonal gameboard and stackable hexagonal tiles. These physical components are essential to the gameplay mechanics, as they dictate the rules for placement, stacking, and the formation of a straight line, which are core to achieving the game's objective. This structured, physical interaction transcends abstract ideas, grounding the invention in a concrete, real-world implementation.

[0160] When implemented in a virtual or online gaming environment, “Straight 6” adds “significantly more” to underlying technologies by leveraging three-dimensional modeling, user interaction interfaces, and virtual rendering technologies to replicate the tactile and spatial experience of the physical game. The translation of physical gameplay mechanics into a digital format requires the development of dynamic algorithms to simulate tile stacking, validate the game's constraints (e.g., maximum stack height of six tiles), and detect winning configurations across horizontal, vertical, and diagonal planes in three-dimensional space. These technical implementations go beyond mere digitization by enhancing interactivity and engagement, enabling features like real-time multiplayer gameplay, AI opponents, and virtual coaching to refine strategies. In some embodiments, an augmented reality (AR) device may be used to visualize potential alignments and strategy suggestions for players during their turns.

[0161] Moreover, the online implementation of “Straight 6” fosters accessibility and scalability, allowing players to participate from anywhere, broadening its audience. The necessity to programmatically manage the game's three-dimensional gameplay mechanics and enforce its unique rules underscores the non-abstract nature of the invention. It contributes meaningful advancements to digital gaming technologies, particularly in creating rich, interactive, and strategy-driven environments. These features collectively ensure that “Straight 6” in a virtual context is not merely an abstract idea but a significant technological improvement that enriches the gaming experience.

[0162] FIG. 20 illustrates a schematic diagram of the directions 500 that may be implemented for the gameplay of “Straight 6”, in accordance with an embodiment. For example, the arrows shown in the diagram indicate Diagonal Across, Diagonal Upward, Diagonal Downward and Adjacent Down, Adjacent Upward and Adjacent Downward.

[0163] FIG. 20 illustrates directions that may be implemented for the gameplay, in accordance with an embodiment. The arrows in the diagram indicate various movement options, enhancing the dynamic possibilities within the game. These include diagonal movements, such as crossing diagonally across the playfield, moving upward at an angle to reach higher positions, or descending downward diagonally to lower spaces.

[0164] In addition to diagonal paths, the diagram showcases adjacent movements that follow a more linear trajectory. For example, a game element may move directly downward to an immediate lower position, upward to the next higher space, or downward along a vertical alignment. These directional options provide players with strategic flexibility and allow for engaging interactions within the game's mechanics. The precise application of each movement may depend on specific gameplay rules tailored to the embodiment.

[0165] Based on the foregoing, it can be appreciated that a number of embodiments including preferred and alternative embodiments, are disclosed herein. For example, in an embodiment, a method of playing a strategy game using a board game apparatus, can involve: providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles; players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack; continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; and declaring the first player to achieve the alignment as a winner of the strategy game.

[0166] An embodiment can involve automatically checking for a winning configuration after each tile placement.

[0167] An embodiment can also involve identifying winning configurations based on six adjacent tiles of the same color forming a straight line.

[0168] An embodiment may further involve identifying winning configurations based on six tiles of the same color forming a stairstep pattern in a diagonal plane.

[0169] An embodiment can also involve identifying winning configurations based on six tiles of the same color forming a long stairstep pattern spanning multiple layers of the 6×6×6 three-dimensional grid.

[0170] An embodiment can involve identifying winning configurations based on six tiles of the same color forming a diagonal line through any three-dimensional plane of the 6×6×6 three-dimensional grid.

[0171] An embodiment may also involve identifying winning configurations based on six tiles of the same color forming a vertical line within a single column of the 6×6×6 three-dimensional grid.

[0172] An embodiment can further involve highlighting a winning configuration for players upon detection.

[0173] In an embodiment, a system of facilitating playing of a strategy game, can

[0174] include at least one processor and a memory, the memory storing instructions to cause the at least one processor to perform: providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles; players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack; continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; and declaring the first player to achieve the alignment as a winner of the strategy game.

[0175] In an embodiment, a game apparatus for a multiplayer board game can include a hexagonal gameboard configured with a grid arranged in a three-dimensional 6×6×6 structure of hexagonal spaces. The game apparatus can also include a plurality of hexagonal tiles, comprising a first set of tiles of a first color, a second set of tiles of a second color, and a third set of tiles of a third color. Each set can contain a predetermined number of tiles, and the tiles are designed to be stackable up to six tiles high within any given hexagonal space on the gameboard.

[0176] In an embodiment, the game can be designed for two to three players, with

[0177] each player selecting a tile color. Players alternate turns in a clockwise sequence, and during each turn, a player places a tile from their set onto the gameboard. Tiles may be placed on an unoccupied hexagonal space or stacked atop an existing tile within a hexagonal space, subject to the six-tile height limit.

[0178] In an embodiment, an objective of the game is for a player to form a straight line of six of their tiles, either horizontally, vertically, or diagonally, before the other players. The game apparatus also can include a mechanism for determining a winner, based on the successful alignment of six tiles in a straight line.

[0179] It will be appreciated that variations of the above-disclosed and other features and functions, or alternatives thereof, may be desirably combined into many other different systems or applications. It will also be appreciated that various presently unforeseen or unanticipated alternatives, modifications, variations or improvements therein may be subsequently made by those skilled in the art which are also intended to be encompassed by the following claims.

Claims

1. A method of playing a strategy game using a board game apparatus, the method comprising:providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles;players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack;continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; anddeclaring the first player to achieve the alignment as a winner of the strategy game.

2. The method of claim 1 further comprising automatically checking for a winning configuration after each tile placement.

3. The method of claim 1 further comprising identifying winning configurations based on six adjacent tiles of the same color forming a straight line.

4. The method of claim 1 further comprising identifying winning configurations based on six tiles of the same color forming a stairstep pattern in a diagonal plane.

5. The method of claim 1 further comprising identifying winning configurations based on six tiles of the same color forming a long stairstep pattern spanning multiple layers of the 6×6×6 three-dimensional grid.

6. The method of claim 1 further comprising identifying winning configurations based on six tiles of the same color forming a diagonal line through any three-dimensional plane of the 6×6×6 three-dimensional grid.

7. The method of claim 1 further comprising identifying winning configurations based on six tiles of the same color forming a vertical line within a single column of the 6×6×6 three-dimensional grid.

8. The method of claim 1 further comprising highlighting a winning configuration for players upon detection.

9. A system of facilitating playing of a strategy game, comprising:at least one processor and a memory, the memory storing instructions to cause the at least one processor to perform:providing a hexagonal game board configured as a 6×6×6 three-dimensional grid and a plurality of stackable hexagonal playing tiles, each player of the strategy game using tiles of a distinct color among the plurality of stackable hexagonal playing tiles;players of the strategy game taking turns to place tiles among the plurality of stackable hexagonal playing tiles on the hexagonal game board, each tile contacting at least one previously placed tile or being supported in a stable stack;continuing play until a player of the strategy game aligns six tiles of their color in a straight row in any direction within the 6×6×6 three-dimensional grid, including horizontal, vertical, or diagonal; anddeclaring the first player to achieve the alignment as a winner of the strategy game.

10. The system of claim 9 wherein the instructions are further configured for automatically checking for a winning configuration after each tile placement.

11. The system of claim 9 wherein the instructions are further configured for identifying winning configurations based on six adjacent tiles of the same color forming a straight line.

12. The system of claim 9 wherein the instructions are further configured for identifying winning configurations based on six tiles of the same color forming a stairstep pattern in a diagonal plane.

13. The system of claim 9 wherein the instructions are further configured for identifying winning configurations based on six tiles of the same color forming a long stairstep pattern spanning multiple layers of the 6×6×6 three-dimensional grid.

14. The system of claim 9 wherein the instructions are further configured for identifying winning configurations based on six tiles of the same color forming a diagonal line through any three-dimensional plane of the 6×6×6 three-dimensional grid.

15. The system of claim 9 wherein the instructions are further configured for identifying winning configurations based on six tiles of the same color forming a vertical line within a single column of the 6×6×6 three-dimensional grid.

16. The system of claim 9 wherein the instructions are further configured for highlighting a winning configuration for players upon detection.

17. A game apparatus for a multiplayer board game, comprising:a hexagonal gameboard configured with a grid having a three-dimensional arrangement of hexagonal spaces defining a 6×6×6 structure;a plurality of hexagonal tiles, comprising:a first set of tiles of a first color,a second set of tiles of a second color, anda third set of tiles of a third color, wherein each set includes a predetermined number of tiles and the tiles are stackable up to six tiles high within any given hexagonal space on the gameboard;a set of game rules, wherein:the game is designed for two to three players, each player selecting a tile color,players alternate turns in a clockwise sequence,during each turn, a player places a tile from their set onto the gameboard, either on an unoccupied hexagonal space or stacked atop an existing tile within a hexagonal space, subject to the six-tile height limit,an objective of the game is for a player to form a straight line of six of their tiles, either horizontally, vertically, or diagonally, before the other players;anda mechanism for determining a winner, based on achieving the objective of aligning six tiles in a straight line.