Interactive Game System and Method for Player-Based Participation

US20260295373A1Pending Publication Date: 2026-10-01AVERSA MARLEE
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Patent Information

Application Number
US19/629826
Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
Priority Date
2025-03-26
Filing Date
2026-03-26
Publication Date
2026-10-01

AI Technical Summary

Technical Problem

Traditional games often fail to accommodate varying skill levels, learning styles, or accessibility needs, limiting participation and diminishing the overall experience for mixed groups.

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Abstract

An interactive game system and method for facilitating adaptive and inclusive gameplay experiences, wherein a player physically participates as a game element by moving between a plurality of instructive tiles arranged on a surface. Each of the instructive tiles includes prompts configured to elicit physical actions, verbal responses, or social interactions that influence gameplay progression. The system may include a plurality of instructive tiles, a randomization element, and instructional content configured to guide gameplay. The instructional content may provide variations of the prompts to adapt gameplay based on player age, ability, cognitive profile, or environment. The system is configurable for use in educational, therapeutic, social, or recreational settings and supports gameplay across a range of player abilities.
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Description

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This is a U.S. Non-Provisional Patent Application that claims the benefit of U.S. Provisional Patent Application No. 63 / 778,077 filed Mar. 26, 2025, which is incorporated herein by reference in its entirety.BACKGROUND OF THE INVENTION

[0002] The present invention relates to an interactive, adaptive, and inclusive game system. More specifically, the present invention relates to an interactive, adaptive, and inclusive game system and method for player-based participation.

[0003] There is a growing need for family-friendly, educational, adaptive, and party-style games as households increasingly seek shared activities that are both engaging and developmentally beneficial across a wide range of ages and abilities. Traditional games often fail to accommodate varying skill levels, learning styles, or accessibility needs, limiting participation and diminishing the overall experience for mixed groups. At the same time, concerns about excessive screen time and passive entertainment have driven demand for interactive alternatives that promote critical thinking, creativity, communication, and social bonding. In addition, existing game systems often rely on abstract player representations such as tokens or pieces, which may limit engagement and adaptability across diverse player groups. Family-friendly and educational games can reinforce learning in an enjoyable format, while adaptive games ensure inclusivity for players with differing cognitive, physical, or age-related capabilities. Party games further address the need for easy-to-learn, highly engaging experiences that foster collaboration and meaningful social interaction, making them particularly valuable in both home and group settings.

[0004] What is needed is an interactive game system and method for player-based participation that aligns with the larger trend of interactive and adaptive learning tools that provide both structure and engagement for people of all ages and abilities.SUMMARY OF THE INVENTION

[0005] The present invention provides an interactive game system and method for player-based participation in which a player functions as the primary game element. The interactive game system includes game components such as a plurality of instructive tiles, a randomization element, at least one prompt, instructional content, a transportable containment bag and a containment system.

[0006] Gameplay progression is determined by player responses, actions, or interactions. In alternate embodiments, the interactive game system may be configured as a modular platform supporting multiple game types, themes, and player groups of varying ages and abilities.BRIEF DESCRIPTION OF THE DRAWINGS

[0007] Although the characteristic features of this invention will be particularly pointed out in the claims, the invention itself and manner in which it may be made and used may be better understood after a review of the following description, taken in connection with the accompanying drawings wherein like numeral annotations are provided throughout.

[0008] FIG. 1 shows a front perspective view of an embodiment for an interactive game system.

[0009] FIG. 2 shows a front perspective view of an embodiment of a cover of instructional content for an interactive game system.

[0010] FIG. 3 shows a front perspective view of an embodiment of instructional content for an interactive game system.

[0011] FIG. 4 shows a front perspective view of an embodiment of one of a plurality of instructive tiles for an interactive game system.

[0012] FIG. 5 shows a front perspective view of an alternate embodiment of one of a plurality of instructive tiles for an interactive game system.

[0013] FIG. 6 shows a front perspective view of an alternate embodiment of one of a plurality of instructive tiles for an interactive game system.

[0014] FIG. 7 shows a front perspective view of an embodiment of a containment box for an interactive game system.

[0015] FIG. 8 shows a front view of an embodiment of a basic rules page from instructional content for an interactive game system.

[0016] FIG. 9 shows a flowchart of an embodiment describing a method for using an interactive game system.DETAILED DESCRIPTION OF THE INVENTION

[0017] Reference is made herein to the attached drawings. Like reference numerals are used throughout the drawings to depict like or similar elements of an interactive game system. The figures are intended for representative purposes only and should not be considered to be limiting in any respect.

[0018] It is therefore submitted that the instant invention has been shown and described in various embodiments. It is recognized, however, that departures may be made within the scope of the invention and that obvious modifications will occur to a person skilled in the art. With respect to the above description then, it is to be realized that the optimum dimensional relationships for the parts of the invention, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are intended to be encompassed by the present invention.

[0019] FIG. 1 shows a front perspective view of an embodiment for an interactive game system 100.

[0020] The interactive game system 100 is a life-size game wherein at least one player physically occupies a position within the game and progresses through a sequence by physically moving as a primary game piece within the game. In an alternate embodiment, the interactive game system 100 may be a life-size, life-stages transition game for players on the autism spectrum and with neurodivergent needs. In further alternate embodiment, the interactive game system 100 may be a life-size party game for adults. Each embodiment of the interactive game system 100 may also be played by players of all abilities.

[0021] The interactive game system 100 may include a plurality of instructive tiles 110, a randomization element 120, instructional content 130, a transportable containment bag 140, and a containment system 150.

[0022] The plurality of instructive tiles 110 may be arranged in a sequence on a physical surface and may provide at least one prompt 112 configured to elicit a physical action, verbal response, or social interaction from a player to further advance in the game. In alternate embodiments the plurality of instructive tiles 110 may be adapted to each player's needs based on each player's individual abilities and / or age. The randomization element 120 may be a six-sided die, a spinner, or a digital randomizer to determine player movement within the sequence of the plurality of instructive tiles 110. Once a player moves one of the plurality of instructive tiles 110, a player will receive one prompt 112 to read out loud and respond to. The instructional content 130 may provide the objectives and basic rules of the interactive game system 100. The transportable containment bag 140 may contain the plurality of instructive tiles 110, the randomization element 120, and the instructional content 130 after the interactive game system 100 is played and may be provided for the interactive game system 100 to be stored in after a user opens the containment system 150 so the containment system 150 does not get destroyed from overuse. The containment system 150 may contain the plurality of instructive tiles 110, the randomization element 120, and the instructional content 130 before opening for use and includes a Quick-Response or QR code 132 disposed on an exterior facing of the containment system 150 that may be scanned to receive the instructional content 130, access a video showing one example of how the game is played and other information regarding the interactive game system 100.

[0023] FIG. 2 shows a front perspective view of a cover 134 from instructional content 130 for an interactive game system 100.

[0024] FIG. 3 shows a front perspective view of an embodiment of instructional content for an interactive game system 100.

[0025] The instructional content 130 may provide the objective of the interactive game system 100, a list of the items included within the containment system 150, instructions on how to set up the interactive game system 100 before playing, and the rules for playing the interactive game system 100. In an alternate embodiment the interactive game system 100 may also provide recommended ways to adopt at least one prompt112 to adapt each of the plurality of instructive tiles 110 for players with different needs based on each player's individual abilities.

[0026] FIG. 4 shows a front perspective view of one of a plurality of instructive tiles 110 for an interactive game system 100.

[0027] FIG. 5 shows a front perspective view of one of a plurality of instructive tiles 110 for an interactive game system 100.

[0028] FIG. 6 shows a front perspective view of one of a plurality of instructive tiles 110 for an interactive game system 100.

[0029] The plurality of instructive tiles 110 may include at least one prompt 112, a relevant sample prompt 114, a drawing 116 depicting the relevant sample prompt 114, and a sequence number 118. The sequence number 118 on each of the plurality of instructive tiles 110 provides a numerical order in which the instructive tiles should be laid out on a physical surface when setting up the interactive game system 100. At least one prompt 112 is configured to elicit player actions, responses and interactions with other players that are structured to guide gameplay progression to achieve the objective of the interactive game system 100. At least one prompt 112 may include visual, textual and / or auditory components. Furthermore, at least one prompt 112 may be configured to be selectively modified based on at least one of player age, ability level, cognitive profile, or developmental stage in order to facilitate adaptive and inclusive gameplay. In an alternate embodiment the interactive game system 100 may also provide recommended ways to adopt at least one prompt 112 to adapt each of the instructive tiles 110 for players with neurodivergent needs based on each player's individual abilities.

[0030] The instructive tiles 110 may be made of a lightweight, durable, and cleanable material suitable for repeated indoor and outdoor use.

[0031] FIG. 7 shows a front perspective view of a containment system 150 for an interactive game system 100.

[0032] The containment system 150 may be comprised of at least one of a storage container and a transportable containment bag 140 and may include a recommended age usage 152, a recommended number of players 154, and an indoor and outdoor use recommendation 156. Alternate embodiments of the interactive game system 100 may have a different recommended age usage 152 and a different recommended number of players 154.

[0033] FIG. 8 shows a front view of an embodiment of a basic rules page 210 from instructional content 130 for an interactive game system 100.

[0034] The basic rules page 210 may include a plurality of how to play instructions 214 in order to achieve the objective of the interactive game system 100.

[0035] FIG. 9 shows a flowchart describing a method for player-based participation 400 for using an interactive game system 100. The method for player-based participation 400 is adapted to guide a person through their own unique journey during gameplay.

[0036] The overall method for player-based participation 400 may include the steps of acquiring an interactive game system 410, accessing the interactive game system 420, utilizing the interactive game system 430 and in an alternate embodiment, implementing the interactive game system in a person's daily life 440.

[0037] The acquiring step 410 may include wherein the interactive game system 100 may include a plurality of instructive tiles (See FIG. 1, 110), a randomization element (See FIG. 1, 120), instructional content (See FIG. 1, 130), a transportable containment bag (See FIG. 1, 140), and a containment system (See FIG. 1, 150.),

[0038] The accessing step 420 may include wherein the interactive game system 100 is a kit.

[0039] The utilizing step 430 may include wherein the instructional content (See FIG. 1, 130) is accessed and understood and a player physically moves between the plurality of instructive tiles 110 such that the player occupies positions corresponding to the plurality of instructive tiles 110. At least one prompt 112 associated with at least one of the plurality of instructive tiles 110 is presented and acted upon by a player through a physical action, a verbal response, or a social interaction and the interactive game system 100 is played by players of varying abilities.

[0040] Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.

Examples

Embodiment Construction

[0017]Reference is made herein to the attached drawings. Like reference numerals are used throughout the drawings to depict like or similar elements of an interactive game system. The figures are intended for representative purposes only and should not be considered to be limiting in any respect.

[0018]It is therefore submitted that the instant invention has been shown and described in various embodiments. It is recognized, however, that departures may be made within the scope of the invention and that obvious modifications will occur to a person skilled in the art. With respect to the above description then, it is to be realized that the optimum dimensional relationships for the parts of the invention, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are in...

Claims

1. An interactive game system, comprising:a plurality of instructive tiles;wherein the plurality of instructive tiles is arranged in a sequence on a physical surface;wherein each of the plurality of instructive tiles includes at least one prompt configured to elicit a physical action, verbal response, or social interaction from a player;wherein at least one player physically occupies a position corresponding to the plurality of instructive tiles and progresses through the game by physically moving from one of the plurality of instructive tiles to another of the plurality of instructive tiles such that the player functions as a primary game piece within the interactive game system;a randomization element configured to determine movement or progression between the plurality of instructive tiles;instructional content providing rules for gameplay and defining player interaction with the plurality of instructive tiles;wherein gameplay progression is determined at least in part by a player's response to the at least one prompt associated with at least one of the plurality of instructive tiles; andwherein the at least one prompt is selectively adaptable based on at least one variable of player age, ability level, cognitive profile, or gameplay environment to facilitate inclusive participation across a range of players.

2. The interactive game system of claim 1, wherein each of the plurality of instructive tiles includes a visual representation and a sequence identifier indicating placement within the sequence of the plurality of instructive tiles.

3. The interactive game system of claim 1, wherein the plurality of instructive tiles is arranged in a predefined or customizable sequence on a physical surface.

4. The interactive game system of claim 1, wherein the randomization element may be a six-sided die, a spinner, or a digital randomizer configured to determine player movement.

5. The interactive game system of claim 1, wherein the plurality of instructive tiles are constructed from a lightweight, durable, and cleanable material suitable for repeated indoor and outdoor use.

6. The interactive game system of claim 1, wherein at least one prompt may be configured to be selectively modified based on at least one of player age, ability level, cognitive profile, or developmental stage in order to facilitate adaptive and inclusive gameplay.

7. The interactive game system of claim 1, further comprising a containment system including at least one of a storage container or a transportable containment bag configured to house the plurality of instructive tiles, the randomization element, and the instructional content.

8. A method for using an interactive game system, comprising the steps:acquiring an interactive game system;wherein the interactive game system includes a plurality of instructive tiles, a randomization element, and instructional content;accessing the interactive game system;utilizing the interactive game system;wherein the instructional content is accessed and understood;wherein a player physically moves between the plurality of instructive tiles such that the player occupies positions corresponding to the plurality of instructive tiles;wherein at least one prompt associated with at least one of the plurality of instructive tiles is presented and acted upon by the player through a physical action, a verbal response, or a social interaction;wherein the interactive game system is played by players of varying abilities; andwherein the at least one prompt is modified based on at least one of player age, ability level, or cognitive profile to facilitate adaptive gameplay.