ChessWithPass - Method and System for Optional Move Skip in Chess Gameplay

US20260295374A1Pending Publication Date: 2026-10-01FOMIN ALEXEY
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Patent Information

Application Number
US19/094054
Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
Filing Date
2025-03-28
Publication Date
2026-10-01

AI Technical Summary

Benefits of technology

[0002]The pass move adds a new layer of strategic depth, allowing players to disrupt expected turn orders, reframe tempo, or avoid automatic responses. It creates new tactical and psychological possibilities not found in traditional chess.

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Abstract

ChessWithPass is a rule-based enhancement of traditional chess that allows each player a single opportunity per game to voluntarily forgo their move, provided they are not in check. This mechanic introduces a new layer of strategic depth while preserving all fundamental rules and objectives of standard chess, including checkmate, stalemate, repetition, and resignation.
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Description

[0001] ChessWithPass is a variation of traditional chess that introduces a single, voluntary pass mechanic per player per game. At any point during their own turn—except when in check—each player may choose to skip their move. All other traditional chess rules remain unchanged: checkmate, stalemate, the 50-move rule, repetition, and resignation still apply. The game begins with the standard setup and proceeds in a turn-based structure, with the added strategic dimension of a one-time pass per player. Once a player uses their pass, it is no longer available for the remainder of the game.

[0002] The pass move adds a new layer of strategic depth, allowing players to disrupt expected turn orders, reframe tempo, or avoid automatic responses. It creates new tactical and psychological possibilities not found in traditional chess.

[0003] For clarity in recorded games, the use of a pass is annotated in standard notation either as “Pass” or “-”, representing a voluntary skipped move. This ensures precise documentation, analysis, and compatibility with digital interfaces and chess engines.

[0004] ChessWithPass may be implemented in physical chess sets, online platforms, educational programs, and competitive tournaments. The system is rules-based and requires no changes to the board or pieces to function.

[0005] Optionally, a visual indicator known as the Pass Piece may be used to signify each player's one available pass. This piece may be placed beside the board or integrated into the set design. When a pass is used, the indicator can be removed, flipped, or altered to show the pass has been expended. While helpful for gameplay visualization, the Pass Piece is not required for the core mechanic and is presented as an optional enhancement.

[0006] ChessWithPass remains fully compatible with all existing chess infrastructure, while offering a meaningful innovation rooted in voluntary decision-making and conscious strategic delay.BRIEF DESCRIPTION OF THE DRAWINGS

[0007] FIG. 1A shows the start of the game and the initial setup of pieces in the ChessWithPass™ system.

[0008] FIG. 1B illustrates the turn logic of Player 1, including the conditions for choosing to pass or move, legality checks, and consequences.

[0009] FIG. 1C illustrates the turn logic of Player 2, functioning similarly to FIG. 1B.

[0010] FIG. 1D shows the endgame evaluation for Player 1, including checkmate, draw, resignation, and the 50-move rule.

[0011] FIG. 1E shows the endgame logic for Player 2 and routes for return to Player 1 in case no termination condition is met.

Claims

1. A chess game variant wherein each player is allowed to skip exactly one turn voluntarily during the course of a game.

2. The skip move is permitted at any point during a player's own turn, except when the player is under check.

3. Once the pass has been used by a player, it is no longer available to that player for the remainder of the game.

4. The remainder of the chess rules including checkmate, stalemate, resignation, repetition, and the 50-move rule remain unaltered.

5. A tracking mechanism exists to visibly or digitally indicate whether a player has used their pass, such as a visual marker or notation system.

6. The pass move may be annotated in recorded games using the word “Pass” or a double-dash symbol “--” to denote the voluntary skipped move.

7. A visual indicator, referred to as the Pass Piece, may optionally be used to signify the availability of the pass. This piece may be placed beside the board or integrated into the set and can be removed, flipped, or altered after the pass is used.