Virtual scene-based combat method and apparatus, device, medium and product
By introducing a first combat phase in a virtual scene, player characters and system characters engage in combat operations during this phase, accumulating prompts and settling attribute effects at the end of the phase. This solves the problem of monotonous human-computer interaction in multiplayer cooperative battles and improves interaction efficiency and strategy.
WO2026138252A1PCT designated stage Publication Date: 2026-07-02TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- TENCENT TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2025-11-17
- Publication Date
- 2026-07-02
Smart Images

Figure CN2025135298_02072026_PF_FP_ABST
Abstract
The present application relates to the technical field of computers, and discloses a virtual scene-based combat method and apparatus, a device, a medium, and a product. The method comprises the following steps: displaying a first virtual object in a virtual scene, the virtual scene further comprising a second virtual object; when the first virtual object and the second virtual object are in a first combat phase, receiving a first combat operation; in response to the first combat operation, displaying accumulation prompt information that does not take effect for a combat object, the combat object comprising at least one of the first virtual object and the second virtual object; and in response to the end of the first combat phase, displaying an attribute effect result, the attribute effect result being obtained by affecting attribute information of the combat object on the basis of the accumulation prompt information that takes effect. The present application can enrich human-machine interaction modes, perform accumulated settlement on phased effects, reduce the delay of operations, and improve the efficiency of human-machine interaction.
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