Display control method and apparatus for game information, and electronic device

By displaying event thumbnails of game events in the graphical user interface, the problem of low completion rate caused by the single task display in the prior art is solved, and efficient use of game resources is achieved.

WO2026149173A1PCT designated stage Publication Date: 2026-07-16NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2025-12-18
Publication Date
2026-07-16

AI Technical Summary

Technical Problem

The current game task display method is too simplistic, resulting in a low task completion rate and wasted game resources.

Method used

By generating an information display area in the graphical user interface, the system displays abbreviated information about game events, including the progress of game tasks and event story information, guiding players to select events of interest and complete tasks.

Benefits of technology

This improved the task completion rate and made full use of game resources.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN2025143493_16072026_PF_FP_ABST
    Figure CN2025143493_16072026_PF_FP_ABST
Patent Text Reader

Abstract

A display control method and apparatus for game information, and an electronic device. The method comprises: in response to an event trigger instruction, generating an information display area on a graphical user interface; determining a game event to be displayed and a game task contained in the game event, the game task being associated with at least one piece of event plot information of the game event; and, on the basis of a task completion progress of the game task and the event plot information associated with the game task, displaying brief event information of the game event in the information display area. Therefore, players can intuitively understand events, and the players are guided to select events of interest on the basis of the brief event information and complete related tasks, thus improving the completion rate of tasks, and making full use of game resources.
Need to check novelty before this filing date? Find Prior Art

Description

Methods, devices and electronic devices for displaying game information

[0001] Cross-references to related applications

[0002] This application claims priority to Chinese Patent Application No. 202510039575.2, filed on January 9, 2025, entitled “Method, Apparatus and Electronic Device for Displaying Game Information”, the entire contents of which are incorporated herein by reference. Technical Field

[0003] This disclosure relates to the field of game technology, and in particular to a method, apparatus, and electronic device for displaying and controlling game information. Background Technology

[0004] Game systems typically include a list of game tasks. This list, displayed on the game interface, provides details about the tasks, their execution interface, and rewards. However, this method provides limited information, leading to low completion rates and a waste of game resources. Summary of the Invention

[0005] In view of this, the purpose of this disclosure is to provide a method, apparatus and electronic device for displaying and controlling game information, so as to improve the task completion rate and make full use of game resources.

[0006] In a first aspect, embodiments of this disclosure provide a method for controlling the display of game information, which provides a graphical user interface through a terminal device. The method includes: generating an information display area in the graphical user interface in response to an event triggering command; determining a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one segment of event plot information of the game event; and displaying abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0007] Secondly, embodiments of this disclosure provide a game information display control device that provides a graphical user interface through a terminal device. The device includes: an area generation module configured to generate an information display area in the graphical user interface in response to an event triggering command; a task determination module configured to determine a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one segment of event plot information of the game event; and an information display module configured to display abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0008] Thirdly, embodiments of this disclosure provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-described method for displaying and controlling game information.

[0009] Fourthly, embodiments of this disclosure provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the aforementioned method for displaying game information.

[0010] The embodiments disclosed herein bring the following beneficial effects:

[0011] The aforementioned game information display control method, device, and electronic device provide a graphical user interface through a terminal device, and in response to an event triggering command, generate an information display area in the graphical user interface; determine the game event to be displayed, and the game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and display the event abbreviated information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0012] In this method, game tasks within game events are associated with event story information. When an event trigger command is generated, event summary information is displayed based on the task completion progress and the event story information associated with the task. This allows players to intuitively understand the event situation and guides them to select events of interest and complete related tasks through event summary information, thereby improving the task completion rate and making full use of game resources.

[0013] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of this disclosure are realized and obtained through the structures particularly pointed out in the description, claims and drawings.

[0014] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0015] To more clearly illustrate the technical solutions in the specific embodiments or related technologies of this disclosure, the accompanying drawings used in the description of the specific embodiments or related technologies will be briefly introduced below. Obviously, the accompanying drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0016] Figure 1 is a schematic diagram of a task list display method in related technologies;

[0017] Figure 2 is a flowchart of a game information display control method provided in one embodiment of the present disclosure;

[0018] Figure 3 is a schematic diagram of an information display area provided in one embodiment of the present disclosure;

[0019] Figure 4 is a schematic diagram of an event details page for a game event provided in one embodiment of this disclosure;

[0020] Figure 5 is a schematic diagram of an event details page for another game event provided in one embodiment of this disclosure;

[0021] Figure 6 is a schematic diagram of the information display area in the unlocked state provided in one embodiment of the present disclosure;

[0022] Figure 7 is a schematic diagram of a game information display control device provided in one embodiment of the present disclosure;

[0023] Figure 8 is a schematic diagram of an electronic device provided in one embodiment of this disclosure. Detailed Implementation

[0024] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.

[0025] Figure 1 shows one way of displaying a task list in related technologies.

[0026] The task list includes four tasks, each with task content, task completion progress, task completion reward, and a reward claiming control. Taking the first task as an example, the task content is "Complete all 10 dungeons," the task completion progress is 7, meaning 7 dungeons have been completed, with 3 remaining; the task completion reward is 150 diamonds, and the reward claiming control displays the word "Claim."

[0027] The task information provided by the above methods is relatively limited. Based on this limited information, players may not be interested in completing the tasks, resulting in a low task completion rate and a waste of game resources. Therefore, this disclosure provides a method, apparatus, and electronic device for displaying and controlling game information, which can be applied to various types of games, such as games with set game tasks.

[0028] In one embodiment of this disclosure, the game information display control method can run on a local terminal device or a server. When the game information display control method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0029] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and operation of game information display control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0030] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0031] In one possible implementation, this disclosure provides a method for controlling the display of game information, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.

[0032] As shown in Figure 2, the method for controlling the display of game information includes the following steps:

[0033] Step S202: In response to the event triggering command, an information display area is generated in the graphical user interface;

[0034] The event trigger command can be generated by triggering a preset event trigger control, or by triggering a shortcut key, etc. In this embodiment, game tasks are divided into game events. The game system has one or more game events, and each game event contains one or more game tasks. The game tasks contained in different game events can be the same, different, or partially the same.

[0035] The game event can be a reconnaissance event, a war event, a suspense event, etc. It can be used to explain the background, clues, and results of the game tasks contained in the game event. When a game event includes multiple game tasks, it can be divided into multiple event plots. Different game tasks correspond to different event plots, and the event plots provide players with the background, clues, and results of the corresponding game tasks.

[0036] After the event trigger command is generated, an information display area is created in the graphical user interface. This information display area is used to display relevant information about the game event so that players can understand the game event and be guided to complete the relevant game tasks.

[0037] Step S204: Determine the game event to be displayed and the game task contained in the game event; wherein, the game task is associated with at least one piece of event plot information of the game event;

[0038] The game event is pre-set in the game system. When the game system sets multiple game events, the aforementioned game event to be displayed can be all the set game events or only some of the set game events. When only some game events are to be displayed, some game events can be selected as the game events to be displayed according to the preset order of the game events. For example, according to the unlocking order of the game events, some game events that were unlocked earlier can be selected as the game events to be displayed. Alternatively, some game events can be selected as the game events to be displayed according to the current game account's completion status of game tasks. For example, according to the completion progress of game tasks, some game events with lower completion progress can be selected as the game events to be displayed.

[0039] The game tasks included in a game event are pre-set, meaning there is a predetermined correspondence between game events and game tasks. In this case, the game tasks included in the game event are relatively certain. Alternatively, the game tasks included in a game event can be randomly determined. For example, when different game accounts access the same game event, the game tasks included in that game event may be different.

[0040] When a game event consists of only one game task, that task is associated with all the event's plot information; that is, the background, clues, and outcome of the task constitute the complete plot information of the game event. When a game event includes multiple game tasks, each task is associated with a portion of the event's plot information. If the game tasks have a sequential order, the partial plot information corresponding to the multiple tasks is arranged sequentially according to that order to form the complete plot information of the game event.

[0041] In one example, the game event includes two game tasks, Game Task A and Game Task B. The event plot information associated with Game Task A is "Surgeon Xiao Wang has gone missing. To find Xiao Wang, we need to go to the Secret Island to obtain the key." The event plot information associated with Game Task B is "After obtaining the key, we need to use it to open the castle gate and engage in a life-or-death battle with the gatekeeper monster." In this example, the event plot information associated with Game Task A provides the background, clues, and mission objective of Game Task A; the event plot information associated with Game Task B is continuous with that of Game Task A, providing clues and mission objective for Game Task B.

[0042] Step S206: Based on the progress of the game task and the event plot information associated with the game task, display the event abbreviation information of the game event in the information display area.

[0043] The completion progress of a game task can specifically refer to the number of completed and incomplete game tasks within that game event, or it can indicate which game events within that event have been completed and which have not. The completion progress can also be the progress of each individual game task; for example, game task A has a completion progress of 50%, game task B has a completion progress of 40%, and so on.

[0044] In the preceding steps, an information display area has been generated in the graphical user interface. This information display area is used to display event summary information of game events. This summary information is based on the event plot information associated with the game tasks within the game event. For example, partial information is extracted from the event plot information as the event summary information, or the event plot information is briefly summarized as the event summary information.

[0045] In addition, when determining event summary information, it is also necessary to consider the completion progress of the game tasks, extract or obtain event summary information from the event plot information of completed game tasks, or extract or obtain event summary information from the event plot information of uncompleted game tasks, etc.

[0046] The aforementioned information display area can display the event thumbnail information of one game event or the event thumbnail information of multiple game events; for example, when there are multiple game events to be displayed, multiple information display areas can be generated in the graphical user interface, and each information display area displays the event thumbnail information of one game event.

[0047] The aforementioned method for controlling the display of game information provides a graphical user interface through a terminal device. In response to an event trigger command, an information display area is generated in the graphical user interface. The game event to be displayed and the game task contained in the game event are determined. The game task is associated with at least one piece of event plot information of the game event. Based on the task completion progress of the game task and the event plot information associated with the game task, the event abbreviated information of the game event is displayed in the information display area.

[0048] In this method, game tasks within game events are associated with event story information. When an event trigger command is generated, event summary information is displayed based on the task completion progress and the event story information associated with the task. This allows players to intuitively understand the event situation and guides them to select events of interest and complete related tasks through event summary information, thereby improving the task completion rate and making full use of game resources.

[0049] In one implementation, based on the task completion progress of the game task, the target task to be completed is determined from the game tasks contained in the game event; based on the event plot information associated with the target task, the event abbreviated information of the game event is displayed in the information display area.

[0050] The aforementioned task completion progress indicates whether each game task in a game event has been completed. For example, game task A is completed, game task B is not completed, and game task C is not completed. The target task to be completed is usually a game task that is completely or partially incomplete. In one example, both game tasks B and C are incomplete; game task B, which is listed earlier, can be designated as the target task to be completed. Once game task B is completed, game task C becomes the target task to be completed.

[0051] If the event story information associated with the target task is limited, it can be used as a summary of the game event. If the event story information associated with the target task is extensive, some information can be extracted as a summary, such as the first two sentences of the event story information. Alternatively, the event story information associated with the target task can be summarized and generalized to obtain a summary of the event.

[0052] Furthermore, specific local information is obtained from the event plot information associated with the target task; the specified local information is identified as the event abbreviation information of the game event, and the event abbreviation information is displayed in the information display area.

[0053] The specified local information is a portion of the event plot information associated with the target task. Specifically, the specified local information is information located at a specified position in the event plot information associated with the target task, such as the first two sentences or the first 100 words.

[0054] In the above method, based on the event plot information of the target task, the event summary information of the game event is displayed in the information display area. The task information in the game event is shown to the player through the event summary information, which provides the player with more detailed and vivid task information, which can improve the task completion rate and make full use of game resources.

[0055] In actual implementation, the above information display area includes: a text information sub-area; displaying event abbreviation information of game events in the text information sub-area; wherein, the event abbreviation information is text information; and displaying a specified symbol in the empty space after displaying the event abbreviation information in the text information sub-area.

[0056] In the example of Figure 3, the graphical user interface displays two game events, each corresponding to an information display area. The aforementioned text information sub-area is located within this information display area. The text information sub-area displays a thumbnail of the game event. Since this thumbnail does not fill the entire sub-area, a period (.) is displayed at the control position following the thumbnail. This period can also be other symbols, graphics, etc. For example, the period could include text information with a blurred effect. Because of this blurred effect, the player may find it difficult to see the specific content of the text information, but they will know that there is other event information following the event thumbnail, thus guiding their interest in viewing the game event.

[0057] By displaying a specified symbol, indicating that the event summary does not show the complete information of the game event, players are guided to the event details page to view further information and complete the task. In particular, setting the specified symbol to text with a blurring effect can further stimulate players' interest in viewing player information, increasing the probability of players viewing game events and completing game tasks.

[0058] In another implementation, the aforementioned information display area includes: an event-triggered sub-area; in response to an event viewing command for the event-triggered sub-area, the game tasks associated with the game event and the event plot information associated with the target task to be completed are displayed on the graphical user interface.

[0059] This event-triggered sub-region is a different sub-region from the aforementioned text display sub-region within the information display area. Of course, the event-triggered sub-region and the text display sub-region can overlap or partially overlap. This event-triggered sub-region is used to respond to event viewing commands, such as executing click, double-click, mouse click, or mouse double-click operations on the event-triggered sub-region, thereby generating the aforementioned event viewing commands.

[0060] After generating the event viewing command, the event details page of the game event can be displayed, which will show the game tasks associated with the game event, as well as the event plot information associated with the target tasks to be completed.

[0061] In the example in Figure 4, this game event is associated with two game tasks. The event details page displays the task content, task progress, task completion reward, and task execution control for each game task. Taking task 2 as an example, the task content is to defeat 50 enemies, the task progress is 9, the task completion reward is 100 gold coins, and the task execution control is a control displaying the word "Go". By triggering the task execution control, you can jump to the team page, task preparation page, or game scene where you want to execute the game task.

[0062] As shown in Figure 4, the event details page also displays event plot information related to the target task. Compared with the aforementioned event summary information, the event plot information can provide a more complete event plot as well as background, clues and other information related to the target task.

[0063] Furthermore, the aforementioned event triggering sub-region includes at least one of the following: an event image associated with the game event, the task completion progress of the game task, and an event viewing identifier; wherein, the event viewing identifier is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-region.

[0064] Referring to Figure 3, the event trigger sub-area in Figure 3 fully includes the event image, task completion progress, and event viewing indicator; the event viewing indicator is an indicator that displays the words "View Event".

[0065] It should be noted that the event viewing indicator is used to prompt players to generate event viewing commands. The command can be generated by triggering any location within the event trigger sub-area; for example, triggering the event image or the bar area containing the event viewing indicator will both generate the command. The specified operation can be a click, double-click, swipe, mouse click, mouse double-click, mouse swipe, etc.

[0066] In one implementation, a first special effect is displayed at the location of the event viewing indicator. This first effect indicates that an event viewing command is generated by performing a specified operation applied to the event trigger sub-area. The first effect can be a glowing effect, a flashing effect, a light wave movement effect, etc. In Figure 3, the event viewing indicator is displayed in a bar-shaped area. A light wave effect moving from left to right can be displayed at this location to indicate to the player that the event trigger sub-area can be triggered. By attracting the player's attention with the first effect, the player is guided to perform the operation and generate the aforementioned event viewing command, thereby increasing the completion rate of the game task within the event.

[0067] Additionally, in response to a trigger command applied to the event image, a first animation related to the event image is played at the image's display location. This first animation can be a Spine animation or an animation of other formats. It enhances visual effects, provides players with animation information related to the event, and further enriches the event information.

[0068] For example, click operations and mouse hover operations can be performed on the event image to generate trigger commands for that event image. Referring to Figure 3, when the mouse hovers over the event image on the right, an animation of a person skateboarding in the event image can be played.

[0069] In one implementation, in response to having viewing permissions for a game event but not yet generating an event viewing instruction corresponding to the game event, a first prompt identifier is displayed in the event trigger sub-area; wherein, the first prompt identifier is used to indicate: having viewing permissions for the game event but not yet generating an event viewing instruction corresponding to the game event.

[0070] This can be understood as follows: when a game event has viewing permissions, but the current game account has not viewed the event details page, this first prompt icon is displayed. When there are multiple game events in the game system, and the unlocking times of the game events are not uniform, when a game event unlocks viewing permissions, but the current game account has not performed any action to generate the aforementioned event viewing command, the first prompt icon can be displayed to indicate that completing the game event is a newly unlocked game event, and the game event has not yet been viewed.

[0071] As shown in Figure 3, in the game event information display area on the right, the event trigger sub-area displays a first prompt icon with the word "New". This method notifies players of newly unlocked game events, guiding them to view these events as soon as possible and increasing the completion rate of game tasks within those events.

[0072] Furthermore, the aforementioned game task includes multiple sub-tasks and task relationships between the multiple sub-tasks; in response to at least one sub-task in the game task being completed and the task relationship being an OR relationship, it is determined that the game task has been completed.

[0073] A game mission can include a single task, such as Mission 1 in Figure 5, which only includes the task of "triggering 5 portals". Completing this task will earn corresponding rewards. A game mission can also include multiple sub-tasks. The relationship between multiple sub-tasks can be AND, OR, or other relationships.

[0074] When multiple subtasks are related by an OR condition, completing one subtask in a game task will complete the game task and grant the task's reward. For example, Task 2 in Figure 5 includes two subtasks: "Defeat 50 enemies" and "Take 30 points of damage." Completing either subtask completes the game task; conversely, completing both subtasks also completes the game task.

[0075] If multiple subtasks are connected by an AND relationship, then each subtask in the game task needs to be completed before it can be determined that the game task has been completed.

[0076] The above method increases the player's freedom in choosing tasks, allowing players to select sub-tasks that interest them or have a higher success rate, thereby increasing the completion rate of game tasks.

[0077] In response to an incomplete game task, a task execution control associated with the game task is displayed; in response to a trigger command for the task execution control, the task execution page of the game task is displayed in the graphical user interface.

[0078] Each game task is associated with a task execution control, which can be the "Go" control shown in Figure 4 or Figure 5. Activating this control redirects the player to the task's execution page. This page can specifically include the task-related team-up page, match preparation page, or game scene screen. By associating with the task execution control, players can quickly start game tasks, further improving their completion rate.

[0079] In one implementation, in response to a game event where a first task has been completed and the corresponding task reward has not yet been claimed, a second prompt icon is displayed in the information display area; wherein, the second prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0080] Referring to Figure 3, the second prompt is indicated by an exclamation mark (!"), but it can also be other symbols or words. This second prompt guides players to the event details page of the game event to claim their rewards.

[0081] As shown in Figure 4, after entering the event details page, a reward notification icon is displayed in association with the first task for which the task reward has not yet been claimed. This reward notification icon can be the same as or different from the aforementioned second notification icon. In the example in Figure 4, the reward notification icon is also a "!" symbol, indicating that task 1 has been completed, that is, task 1 is the aforementioned first task, but the task reward has not been claimed.

[0082] On the event details page, you can save the reward for triggering the first task to your current game account. As shown in Figure 4, click the "150 Diamonds" control to save 150 diamonds to your current game account.

[0083] In the above method, displaying a prompt indicating the task reward in the information display area can incentivize players to claim the task reward, increase their interest in completing the task, and thus improve the completion rate of game tasks.

[0084] In actual implementation, based on preset time conditions, it is determined whether the game event has viewing permission; if the game event has viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, the event abbreviated information is displayed in the information display area.

[0085] Viewing permissions for game events include both locked and unlocked states. When the view option is "unlocked," the player has viewing permissions for the game event and can view its event details page. When the game event is "unlocked," the player does not have viewing permissions for the game event and cannot view its event details page.

[0086] In this embodiment, when a game event meets a preset time condition, the game event has viewing permission. For example, the time condition is a specific time point, such as 00:00 on December 31st. When the current time reaches that time point, it can be understood that the game event meets the event condition. At this time, the viewing permission of the game event is switched from never being unlocked to being unlocked.

[0087] When a game system includes multiple game events, different game events can be set with the same event conditions or different event conditions. For example, multiple game events are arranged in sequence, and each event unlocks an event condition. For example, the time condition for event A is 00:00 on December 20, the time condition for event B is 00:00 on December 21, and the event condition for event C is 00:00 on December 22.

[0088] Furthermore, the system does not have viewing permissions in response to game events. Instead, it displays a specified symbol in the text information sub-area of ​​the information display area and displays a first image associated with the game event in the event trigger sub-area of ​​the information display area. The first image contains at least some edge information of the event image associated with the game event. When the event trigger sub-area displays the first image, the event trigger sub-area does not respond to the event viewing command.

[0089] When a player lacks viewing permissions for a game event, relevant information needs to be provided to prevent them from performing unnecessary actions. Referring to Figure 6, the game event on the right lacks viewing permissions. In the information display area for this game event, the text information sub-area only displays the specified symbol, not the event's abbreviation. Of course, other symbols, such as blurred text shapes, can also be displayed in this text information sub-area.

[0090] Comparing Figure 3 and Figure 6, the first image in Figure 6 does not clearly show the character's appearance, while in Figure 3, when the game event has viewing permissions, the event image clearly shows the character's appearance. The first image only includes partial edge information of the character in the event image, such as the edge of the head and the edge of the arms. Additionally, a "Not Locked" message is displayed below the first image to further inform the player that the game event cannot be viewed.

[0091] In one approach, in response to the first event trigger command after gaining viewing permission for a game event, a specified symbol is displayed in the text information sub-area of ​​the information display area, and a first image associated with the game event is displayed in the event trigger sub-area of ​​the information display area; a second special effect is played in the text information sub-area, and after the second special effect finishes playing, the specified symbol in the control section is switched to display as a thumbnail of the game event; a third special effect is played in the event trigger sub-area, and after the third special effect finishes playing, the first image is switched to display as an event image associated with the game event.

[0092] Based on Figure 6, when a game event does not have viewing permissions, the text information sub-area displays the specified symbol, and the event trigger sub-area displays the first image. At this time, after the game event is unlocked, the game event has viewing permissions. When the player refreshes the page or enters the page, since the game event has not generated an event trigger command, that is, the player has not viewed the game event, the text information sub-area of ​​the game event still displays the specified symbol, and the event trigger sub-area still displays the first image.

[0093] To attract players' attention to the newly unlocked game event, special effects are played. The aforementioned second effect could be a starlight effect, a brushstroke effect, etc., and the aforementioned third effect could be an image page-turning effect, an image fade-in / fade-out effect, etc. After the second effect finishes playing, based on the specified symbol, a thumbnail of the event information is displayed in the text information sub-area; after the third effect finishes playing, based on the first image, the event image is displayed in the event trigger sub-area, that is, the visual effect of Figure 6 is transformed into the visual effect of Figure 3. Then, a first prompt icon with the word "New" is also displayed.

[0094] By using the methods described above, we can increase players' attention to newly unlocked game events, guide players to view these events, and improve the completion rate of tasks related to these events.

[0095] In other methods, in response to a task display instruction, a task list page is displayed on the graphical user interface; the task list page includes: game tasks contained in the game event, and trigger controls for the event trigger instruction; in response to the existence of a completed second task in the game event, and the corresponding task reward has not yet been claimed, a third prompt indicator is displayed in association with the trigger control; the third prompt indicator is used to indicate that there is an unclaimed task reward in the game event.

[0096] The task list page includes various game tasks in the game system. Therefore, the task list page includes the game tasks contained in the aforementioned game events. The task list page is mainly used to view various game tasks, game execution progress, and task completion rewards. In this embodiment, the task list page includes a trigger control. By triggering the trigger control, the aforementioned event triggering command can be generated, thereby generating an information display area in the graphical user interface and displaying event thumbnail information.

[0097] In addition, in order to guide players to the page displaying event thumbnail information and to perform game tasks, when there is a completed game task in the game event, and the task reward of the game task has not yet been claimed, i.e. the second task mentioned above, a third prompt icon is displayed in association with the trigger control. The third prompt icon can be a "!" symbol, or other symbols or graphics.

[0098] By associating a third prompt icon with a trigger control to remind players to claim their task rewards, players can be guided from the task list page to a page displaying event summary information. From there, they can perform other game tasks, thus increasing the completion rate of game tasks.

[0099] In another implementation, in response to an event trigger command, an event reward identifier for the game event is displayed in the graphical user interface; wherein, the identifier content of the event reward identifier is used to indicate: the reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate: whether the game event has viewing permission, or whether the game event has viewing permission but has not yet generated an event viewing command corresponding to the game event.

[0100] As described in the foregoing embodiments, after generating the event trigger command, an information display area is generated in the graphical user interface (GUI) and the event thumbnail information is displayed. In this embodiment, the GUI also displays event reward icons. In the example of Figure 3, there are a total of 5 event reward icons, corresponding to 5 game events; the current GUI displays the information display areas corresponding to two game events, and the information display areas for other game events can be displayed by triggering the switching control.

[0101] The event reward icon can contain the reward name, reward image, etc., indicating the reward obtained upon completion of the game event, such as items, coins, diamonds, etc. The display status of the event reward icon indicates whether the game event has viewing permissions. For example, when viewing permissions are not unlocked, the icon may be in a grayscale state, as shown in the last two event reward icons in Figure 3. When viewing permissions are unlocked, the icon may be in a non-grayscale state, as shown in the first three event reward icons in Figure 3.

[0102] Additionally, the indicator display status can also simultaneously indicate that the game event has viewing permissions but has not yet generated a corresponding event viewing command. For example, when the game event has unlocked viewing permissions but has not yet generated a corresponding event viewing command, meaning the player has not yet viewed the event details page of the game event, the indicator display status can be in a highlighted format; when the game event has unlocked viewing permissions and has generated an event viewing command, meaning the player has viewed the event details page of the game event, the indicator display status can be in a normal brightness format.

[0103] Specifically, if a third task has been completed in the game event and the corresponding task reward has not yet been claimed, a fourth notification icon will be displayed in association with the event reward icon; the fourth notification icon is used to indicate that there is an unclaimed task reward in the game event.

[0104] Referring to Figure 3, the third event reward icon in Figure 3 is associated with a fourth prompt icon with an exclamation mark (!"), indicating that there are unclaimed task rewards in this game event. This guides players to view the details page of this game event, thereby increasing the completion rate of other game tasks in this game event.

[0105] Among the above methods, event reward indicators can further incentivize players to complete game tasks within game events, thereby increasing the completion rate of game tasks.

[0106] In other methods, the game events to be displayed are determined from the candidate events according to the order in which the viewing permissions of the candidate events are released; wherein, the order in which the permissions are released is determined based on the time conditions corresponding to the candidate events.

[0107] The alternative events are pre-set game events in the game system, and the permission release order for each alternative event is set, as shown in Figure 3. There are a total of 5 alternative events, each corresponding to an event reward icon. However, only two game events are confirmed to be displayed in Figure 3, while the remaining 3 alternative events have not yet been displayed. In the permission release order, the game event on the left in Figure 3 is in the first position, the game event on the right is in the second position, and the remaining 3 undisplayed alternative events are in the third, fourth, and fifth positions, respectively.

[0108] Based on the permission release order, the first two candidate events in that order are selected as the game events to be displayed, and their event thumbnails are shown in the graphical user interface. The event thumbnails of the remaining three candidate events can be displayed by triggering a toggle control.

[0109] Unlocking viewing permissions for alternative events requires meeting time conditions. In one approach, the order of permission release can be determined based on the time conditions corresponding to the events. For example, the time conditions include the time points when viewing permissions are unlocked, and the order of permission release is determined according to the order of these time points.

[0110] In response to an event update command, update the game event to be displayed from the candidate events, and display the event abbreviation information of the updated game event in the information display area.

[0111] The event update command can be generated using the switching control shown in Figure 3. After generating the event update command, alternative events that are not currently displayed can be shown. For example, Figure 3 shows two game events. After generating the event update command, the graphical user interface switches to display the remaining three alternative events. These three alternative events are the updated game events to be displayed.

[0112] Corresponding to the above method embodiments, referring to Figure 7, a schematic diagram of a game information display control device is shown. The device provides a graphical user interface through a terminal device and includes:

[0113] The region generation module 70 is configured to execute an event-triggered command to generate an information display area in the graphical user interface.

[0114] The task determination module 72 is configured to determine the game events to be displayed and the game tasks contained in the game events; wherein, the game tasks are associated with at least one piece of event plot information of the game events;

[0115] The information display module 74 is configured to perform tasks based on the progress of game tasks and event plot information associated with game tasks, and to display event abbreviations of game events in the information display area.

[0116] The aforementioned game information display control device provides a graphical user interface through a terminal device, and in response to an event triggering command, generates an information display area in the graphical user interface; determines the game event to be displayed, and the game task contained in the game event; wherein, the game task is associated with at least one piece of event plot information of the game event; and displays the event abbreviated information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0117] In this method, game tasks within game events are associated with event story information. When an event trigger command is generated, event summary information is displayed based on the task completion progress and the event story information associated with the task. This allows players to intuitively understand the event situation and guides them to select events of interest and complete related tasks through event summary information, thereby improving the task completion rate and making full use of game resources.

[0118] The aforementioned information display module is configured to perform the following: based on the task completion progress of the game task, determine the target task to be completed from the game tasks contained in the game event; and based on the event plot information associated with the target task, display the event abbreviated information of the game event in the information display area.

[0119] The aforementioned information display module is configured to perform the following: retrieve specified local information from the event story information associated with the target task; determine the specified local information as the event abbreviation information of the game event; and display the event abbreviation information in the information display area.

[0120] The aforementioned information display area includes a text information sub-area; the aforementioned information display module is configured to perform the following: display event abbreviation information of game events in the text information sub-area; wherein, the event abbreviation information is text information; and, in response to the existence of an empty space in the text information sub-area after displaying the event abbreviation information, display a specified symbol in the empty space.

[0121] The specified symbols include: text information with a blurred effect.

[0122] The aforementioned information display area includes an event trigger sub-area; the aforementioned device further includes a details display module, configured to execute an event viewing command in response to the event trigger sub-area, and display game tasks associated with game events and event story information associated with target tasks to be completed on the graphical user interface.

[0123] The aforementioned event triggering sub-area includes at least one of the following: an event image associated with a game event, the task completion progress of a game task, and an event viewing indicator; wherein, the event viewing indicator is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-area.

[0124] The aforementioned device also includes an instruction generation module configured to: display a first effect at the display position of the event viewing identifier; wherein the first effect is used to indicate: generating an event viewing instruction by performing a specified operation acting on the event triggering sub-region.

[0125] The aforementioned device also includes an animation display module configured to: respond to a trigger command acting on the event image and play a first animation related to the event image at the display position of the event image.

[0126] The aforementioned device further includes a first prompt module, configured to: in response to having viewing permissions for a game event but not yet generating an event viewing instruction corresponding to the game event, display a first prompt identifier in the event trigger sub-area; wherein, the first prompt identifier is used to indicate: having viewing permissions for a game event but not yet generating an event viewing instruction corresponding to the game event.

[0127] The aforementioned game task includes multiple sub-tasks and task relationships between the multiple sub-tasks; the aforementioned device also includes a task completion module configured to perform: in response to at least one sub-task in the game task being completed and the task relationship being an OR relationship, determining that the game task has been completed.

[0128] The aforementioned device also includes a task execution module, configured to: display a task execution control associated with the game task in response to the game task not being completed; and display the task execution page of the game task on the graphical user interface in response to a trigger command for the task execution control.

[0129] The aforementioned device further includes a second prompt module, configured to: in response to a game event where a first task has been completed and the corresponding task reward has not yet been claimed, display a second prompt icon in the information display area; wherein the second prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0130] The aforementioned information display module is configured to: determine whether a game event has viewing permissions based on preset time conditions; and, in response to whether a game event has viewing permissions, display abbreviated information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0131] The aforementioned device also includes an image display module configured to: respond to a game event that does not grant viewing permission, display a specified symbol in a text information sub-area of ​​the information display area, and display a first image associated with the game event in an event trigger sub-area of ​​the information display area; wherein the first image contains at least some edge information of an event image associated with the game event; when the event trigger sub-area displays the first image, the event trigger sub-area does not respond to an event viewing command.

[0132] The aforementioned device also includes a state switching module configured to: respond to the first event trigger command after having viewing permissions for a game event; display a specified symbol in the text information sub-area of ​​the information display area; and display a first image associated with the game event in the event trigger sub-area of ​​the information display area; play a second special effect in the text information sub-area; and after the second special effect finishes playing, control the specified symbol to switch to display the event thumbnail information of the game event; play a third special effect in the event trigger sub-area; and after the third special effect finishes playing, control the first image to switch to display the event image associated with the game event.

[0133] The aforementioned device further includes a third prompt module, configured to: in response to a task display instruction, display a task list page on a graphical user interface; wherein the task list page includes: game tasks contained in the game event, and a trigger control for the event trigger instruction; in response to the existence of a completed second task in the game event, and the task reward corresponding to the second task has not yet been claimed, display a third prompt icon associated with the trigger control; wherein the third prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0134] The aforementioned device also includes an event reward module, configured to: in response to an event triggering command, display an event reward identifier for the game event on a graphical user interface; wherein the identifier content of the event reward identifier is used to indicate: the reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate: whether the game event has viewing permission, or whether the game event has viewing permission but no event viewing command corresponding to the game event has been generated.

[0135] The aforementioned device also includes a fourth prompt module, configured to: respond to a game event where a completed third task exists and the corresponding task reward has not yet been claimed, and display a fourth prompt icon associated with the event reward icon; wherein, the fourth prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0136] The task determination module is configured to perform the following: determine the game events to be displayed from the candidate events according to the permission release order of the viewing permissions of the candidate events; wherein, the permission release order is determined based on the time conditions corresponding to the candidate events.

[0137] The aforementioned device also includes an event update module configured to: in response to an event update command, update the game event to be displayed from the candidate events, and display the event abbreviation information of the updated game event in the information display area.

[0138] This embodiment also provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the aforementioned method for displaying and controlling game information. This electronic device can be a server or a terminal device.

[0139] Referring to Figure 8, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the above-mentioned game information display control method.

[0140] Furthermore, the electronic device shown in Figure 8 also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103, and the memory 101 connected via the bus 102.

[0141] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of illustration, only a single bidirectional arrow is used in Figure 8, but this does not indicate that there is only one bus or one type of bus.

[0142] The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 100 or by instructions in software form. The processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0143] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the aforementioned game information display control method:

[0144] A method for controlling the display of game information includes providing a graphical user interface through a terminal device, generating an information display area in the graphical user interface in response to an event trigger command; determining the game event to be displayed and the game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and displaying abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0145] Based on the progress of game tasks, identify the target tasks to be completed from the game tasks included in the game events; based on the event plot information associated with the target tasks, display the event abbreviated information of the game events in the information display area.

[0146] Retrieve specified local information from the event story information associated with the target task; identify the specified local information as the event summary information of the game event, and display the event summary information in the information display area.

[0147] The information display area includes: a text information sub-area; displaying event abbreviations of game events in the text information sub-area; wherein, the event abbreviations are text information; and, in response to any empty space in the text information sub-area after displaying the event abbreviations, displaying a specified symbol in the empty space.

[0148] The specified symbols include: text information with a blurring effect.

[0149] The information display area includes: an event-triggered sub-area; in response to event viewing commands for the event-triggered sub-area, the game tasks associated with the game events and the event story information associated with the target tasks to be completed are displayed on the graphical user interface.

[0150] The event triggering sub-area includes at least one of the following: an event image associated with the game event, the task completion progress of the game task, and an event viewing indicator; wherein, the event viewing indicator is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-area.

[0151] The first effect is displayed at the location of the event viewing indicator; the first effect is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-area.

[0152] In response to a trigger command applied to the event image, play the first animation related to the event image at the display location of the event image.

[0153] In response to having viewing permissions for a game event but not yet generating an event viewing command for the corresponding game event, a first prompt icon is displayed in the event trigger sub-area; wherein, the first prompt icon is used to indicate: having viewing permissions for a game event but not yet generating an event viewing command for the corresponding game event.

[0154] A game task comprises multiple subtasks and the task relationships between these subtasks; the game task is determined to be complete in response to at least one subtask in the game task being completed and the task relationship being an OR relationship.

[0155] In response to an incomplete game task, a task execution control associated with the game task is displayed; in response to a trigger command for the task execution control, the task execution page of the game task is displayed in the graphical user interface.

[0156] In response to a game event where a first task has been completed but its corresponding reward has not yet been claimed, a second notification icon is displayed in the information display area; the second notification icon is used to indicate that there is an unclaimed task reward in the game event.

[0157] Based on preset time conditions, determine whether game events have viewing permissions; if game events have viewing permissions, display abbreviated information of the game events in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0158] The system does not have viewing permissions when responding to game events. It displays a specified symbol in the text information sub-area of ​​the information display area and displays a first image associated with the game event in the event trigger sub-area of ​​the information display area. The first image contains at least part of the edge information of the event image associated with the game event. When the event trigger sub-area displays the first image, the event trigger sub-area does not respond to the event viewing command.

[0159] Upon receiving the first event trigger command after gaining viewing permissions for a game event, the system displays a specified symbol in the text information sub-area of ​​the information display area, and displays the first image associated with the game event in the event trigger sub-area of ​​the information display area; plays a second special effect in the text information sub-area, and after the second special effect finishes playing, controls the specified symbol to switch to display the event thumbnail information of the game event; plays a third special effect in the event trigger sub-area, and after the third special effect finishes playing, controls the first image to switch to display the event image associated with the game event.

[0160] In response to a task display command, a task list page is displayed on the graphical user interface. The task list page includes game tasks contained in the game event and trigger controls for the event trigger command. In response to the existence of a completed second task in the game event, and the corresponding task reward has not yet been claimed, a third prompt icon is displayed in association with the trigger control. The third prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0161] In response to an event trigger command, the event reward identifier of the game event is displayed in the graphical user interface; the identifier content of the event reward identifier is used to indicate the reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate whether the game event has viewing permission, or whether the game event has viewing permission but the corresponding event viewing command has not yet been generated.

[0162] If a third task has been completed in the game event and the corresponding task reward has not yet been claimed, a fourth notification icon will be displayed in conjunction with the event reward icon. The fourth notification icon is used to indicate that there is an unclaimed task reward in the game event.

[0163] The game events to be displayed are determined from the candidate events according to the order in which the viewing permissions are released; the order of permission release is determined based on the time conditions corresponding to the candidate events.

[0164] In response to an event update command, update the game event to be displayed from the candidate events, and display the event abbreviation information of the updated game event in the information display area.

[0165] In this method, game tasks within game events are associated with event story information. When an event trigger command is generated, event summary information is displayed based on the task completion progress and the event story information associated with the task. This allows players to intuitively understand the event situation and guides them to select events of interest and complete related tasks through event summary information, thereby improving the task completion rate and making full use of game resources.

[0166] This embodiment also provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above-mentioned game information display control method.

[0167] The computer-executable instructions stored in the aforementioned computer-readable storage medium can, by executing the aforementioned computer-executable instructions, perform the following operations in the aforementioned game information display control method:

[0168] A method for controlling the display of game information includes providing a graphical user interface through a terminal device, generating an information display area in the graphical user interface in response to an event trigger command; determining the game event to be displayed and the game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and displaying abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0169] Based on the progress of game tasks, identify the target tasks to be completed from the game tasks included in the game events; based on the event plot information associated with the target tasks, display the event abbreviated information of the game events in the information display area.

[0170] Retrieve specified local information from the event story information associated with the target task; identify the specified local information as the event summary information of the game event, and display the event summary information in the information display area.

[0171] The information display area includes: a text information sub-area; displaying event abbreviations of game events in the text information sub-area; wherein, the event abbreviations are text information; and, in response to any empty space in the text information sub-area after displaying the event abbreviations, displaying a specified symbol in the empty space.

[0172] The specified symbols include: text information with a blurring effect.

[0173] The information display area includes: an event-triggered sub-area; in response to event viewing commands for the event-triggered sub-area, the game tasks associated with the game events and the event story information associated with the target tasks to be completed are displayed on the graphical user interface.

[0174] The event triggering sub-area includes at least one of the following: an event image associated with the game event, the task completion progress of the game task, and an event viewing indicator; wherein, the event viewing indicator is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-area.

[0175] The first effect is displayed at the location of the event viewing indicator; the first effect is used to indicate that an event viewing instruction is generated by performing a specified operation on the event triggering sub-area.

[0176] In response to a trigger command applied to the event image, play the first animation related to the event image at the display location of the event image.

[0177] In response to having viewing permissions for a game event but not yet generating an event viewing command for the corresponding game event, a first prompt icon is displayed in the event trigger sub-area; wherein, the first prompt icon is used to indicate: having viewing permissions for a game event but not yet generating an event viewing command for the corresponding game event.

[0178] A game task comprises multiple subtasks and the task relationships between these subtasks; the game task is determined to be complete in response to at least one subtask in the game task being completed and the task relationship being an OR relationship.

[0179] In response to an incomplete game task, a task execution control associated with the game task is displayed; in response to a trigger command for the task execution control, the task execution page of the game task is displayed in the graphical user interface.

[0180] In response to a game event where a first task has been completed but its corresponding reward has not yet been claimed, a second notification icon is displayed in the information display area; the second notification icon is used to indicate that there is an unclaimed task reward in the game event.

[0181] Based on preset time conditions, determine whether game events have viewing permissions; if game events have viewing permissions, display abbreviated information of the game events in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

[0182] The system does not have viewing permissions when responding to game events. It displays a specified symbol in the text information sub-area of ​​the information display area and displays a first image associated with the game event in the event trigger sub-area of ​​the information display area. The first image contains at least part of the edge information of the event image associated with the game event. When the event trigger sub-area displays the first image, the event trigger sub-area does not respond to the event viewing command.

[0183] Upon receiving the first event trigger command after gaining viewing permissions for a game event, the system displays a specified symbol in the text information sub-area of ​​the information display area, and displays the first image associated with the game event in the event trigger sub-area of ​​the information display area; plays a second special effect in the text information sub-area, and after the second special effect finishes playing, controls the specified symbol to switch to display the event thumbnail information of the game event; plays a third special effect in the event trigger sub-area, and after the third special effect finishes playing, controls the first image to switch to display the event image associated with the game event.

[0184] In response to a task display command, a task list page is displayed on the graphical user interface. The task list page includes game tasks contained in the game event and trigger controls for the event trigger command. In response to the existence of a completed second task in the game event, and the corresponding task reward has not yet been claimed, a third prompt icon is displayed in association with the trigger control. The third prompt icon is used to indicate that there is an unclaimed task reward in the game event.

[0185] In response to an event trigger command, the event reward identifier of the game event is displayed in the graphical user interface; the identifier content of the event reward identifier is used to indicate the reward obtained when all game tasks in the game event are completed; the identifier display status of the event reward identifier is used to indicate whether the game event has viewing permission, or whether the game event has viewing permission but the corresponding event viewing command has not yet been generated.

[0186] If a third task has been completed in the game event and the corresponding task reward has not yet been claimed, a fourth notification icon will be displayed in conjunction with the event reward icon. The fourth notification icon is used to indicate that there is an unclaimed task reward in the game event.

[0187] The game events to be displayed are determined from the candidate events according to the order in which the viewing permissions are released; the order of permission release is determined based on the time conditions corresponding to the candidate events.

[0188] In response to an event update command, update the game event to be displayed from the candidate events, and display the event abbreviation information of the updated game event in the information display area.

[0189] In this method, game tasks within game events are associated with event story information. When an event trigger command is generated, event summary information is displayed based on the task completion progress and the event story information associated with the task. This allows players to intuitively understand the event situation and guides them to select events of interest and complete related tasks through event summary information, thereby improving the task completion rate and making full use of game resources.

[0190] The computer program products of the game information display control method, apparatus and electronic device provided in this disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0191] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0192] Furthermore, in the description of the embodiments of this disclosure, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this disclosure based on the specific circumstances.

[0193] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to related technologies, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0194] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0195] Finally, it should be noted that the above embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. A method for displaying and controlling game information, providing a graphical user interface through a terminal device, the method comprising: In response to an event-triggered command, an information display area is generated in the graphical user interface; Determine the game event to be displayed, and the game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; Based on the progress of the game task and the event plot information associated with the game task, the event abbreviation information of the game event is displayed in the information display area.

2. The method according to claim 1, wherein, The step of displaying abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task includes: Based on the task completion progress of the game task, determine the target task to be completed from the game tasks included in the game event; Based on the event story information associated with the target task, the event summary information of the game event is displayed in the information display area.

3. The method according to claim 2, wherein, The step of displaying event thumbnail information of the game event in the information display area based on the event plot information associated with the target task includes: Obtain specific local information from the event plot information associated with the target task; The specified local information is determined as the event abbreviation information of the game event, and the event abbreviation information is displayed in the information display area.

4. The method according to claim 1, wherein, The information display area includes: a text information sub-area; the step of displaying the event thumbnail information of the game event in the information display area includes: The event abbreviation information of the game event is displayed in the text information sub-area; wherein, the event abbreviation information is text information; If there is an empty space in the text information sub-region after the event abbreviation information is displayed, a specified symbol is displayed in the empty space.

5. The method according to claim 4, wherein, The specified symbols include: text information with a blurred effect.

6. The method according to claim 1, wherein, The information display area includes an event triggering sub-area; the method further includes: In response to an event viewing command for the event-triggered sub-region, the game task associated with the game event and the event story information associated with the target task to be completed are displayed on the graphical user interface.

7. The method according to claim 6, wherein, The event triggering sub-area includes at least one of the following: an event image associated with the game event, the task completion progress of the game task, and an event viewing indicator; The event viewing identifier is used to indicate that the event viewing instruction is generated by performing a specified operation on the event triggering sub-region.

8. The method according to claim 7, wherein, The method further includes: A first effect is displayed at the location of the event viewing identifier; wherein the first effect is used to indicate that the event viewing instruction is generated by performing a specified operation on the event triggering sub-region.

9. The method according to claim 7, wherein, The method further includes: In response to a trigger command applied to the event image, a first animation related to the event image is played at the display position of the event image.

10. The method according to claim 6, wherein, In response to an event viewing command for the event-triggered sub-region, prior to the step of displaying the game task associated with the game event and the event story information associated with the target task to be completed in the graphical user interface, the method further includes: In response to having viewing permissions for the game event but not yet generating an event viewing instruction corresponding to the game event, a first prompt icon is displayed in the event trigger sub-area; wherein, the first prompt icon is used to indicate that: the game event has viewing permissions but not yet generating an event viewing instruction corresponding to the game event.

11. The method according to claim 6, wherein, The game task includes multiple sub-tasks, and the task relationships between the multiple sub-tasks; the method further includes: In response to the completion of at least one subtask in the game task, and the task relationship being an OR relationship, it is determined that the game task has been completed.

12. The method according to claim 6, wherein, The method further includes: In response to the game task not being completed, a task execution control associated with the game task is displayed; In response to a trigger command for the task execution control, the task execution page for the game task is displayed in the graphical user interface.

13. The method according to claim 1, wherein, The method further includes: In response to the existence of a completed first task in the game event, and the unclaimed task reward corresponding to the first task, a second prompt icon is displayed in the information display area; wherein, the second prompt icon is used to indicate that there is an unclaimed task reward in the game event.

14. The method according to claim 1, wherein, The step of displaying abbreviated event information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task includes: Based on preset time conditions, determine whether the game event has viewing permission; The system that responds to the game event has the viewing permission and displays abbreviated information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

15. The method according to claim 14, wherein, The method further includes: If the user does not have the viewing permission in response to the game event, a specified symbol will be displayed in the text information sub-area of ​​the information display area, and a first image associated with the game event will be displayed in the event trigger sub-area of ​​the information display area. The first image contains at least some edge information of the event image associated with the game event; when the event triggering sub-region displays the first image, the event triggering sub-region does not respond to the event viewing command.

16. The method of claim 14, wherein, The method further includes: In response to the first event trigger command after having the viewing permission for the game event, a specified symbol is displayed in the text information sub-area of ​​the information display area, and a first image associated with the game event is displayed in the event trigger sub-area of ​​the information display area; A second special effect is played in the text information sub-area. After the second special effect finishes playing, the designated symbol in the control section is switched to display as the event abbreviation information of the game event. Play a third special effect in the event trigger sub-area. After the third special effect finishes playing, control the first image to switch to display the event image associated with the game event.

17. The method according to claim 1, wherein, The method further includes: In response to a task display command, a task list page is displayed on the graphical user interface; wherein, the task list page includes: game tasks contained in the game event, and trigger controls for the event trigger command; In response to the existence of a completed second task in the game event, and the unclaimed task reward corresponding to the second task, a third prompt icon is displayed in association with the trigger control; wherein, the third prompt icon is used to indicate that there is an unclaimed task reward in the game event.

18. The method according to claim 1, wherein, The method further includes: In response to an event trigger command, an event reward indicator for the game event is displayed in the graphical user interface; The event reward identifier indicates the reward received when all game tasks in the game event are completed. The event reward identifier's display status indicates whether the game event has viewing permissions, or whether the game event has viewing permissions but has not yet generated an event viewing command corresponding to the game event.

19. The method according to claim 18, wherein, The method further includes: In response to the existence of a completed third task in the game event, and the unclaimed task reward corresponding to the third task, a fourth prompt icon is displayed in association with the event reward icon; wherein, the fourth prompt icon is used to indicate that there is an unclaimed task reward in the game event.

20. The method according to claim 1, wherein, The steps to determine the game event to be displayed include: The game events to be displayed are determined from the candidate events according to the order in which the viewing permissions of the candidate events are released; wherein the order of permission release is determined based on the time conditions corresponding to the candidate events.

21. The method according to claim 20, wherein, The method further includes: In response to an event update command, the game event to be displayed is updated from the candidate events, and the updated event abbreviation information of the game event is displayed in the information display area.

22. A game information display and control device, providing a graphical user interface via a terminal device, the device comprising: The region generation module is configured to generate an information display area in the graphical user interface in response to an event-triggered command; The task determination module is configured to determine the game events to be displayed and the game tasks contained in the game events; wherein the game tasks are associated with at least one piece of event plot information of the game events; The information display module is configured to display abbreviated information of the game events in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.

23. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game information display control method according to any one of claims 1-21.

24. A computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game information display control method according to any one of claims 1-21.