Rendering of occluded sound sources
By calculating distance attenuation and diffraction EQ for each segment of a diffraction path using the active extent of the sound source, the method addresses the challenges of inaccurate diffraction path calculations in XR, resulting in a more realistic and balanced sound rendering for occluded sound sources.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
- Filing Date
- 2026-01-09
- Publication Date
- 2026-07-16
AI Technical Summary
Existing methods for rendering occluded sound sources with an extent in extended reality (XR) environments face challenges in accurately calculating diffraction paths and distance attenuation, leading to unrealistic sound rendering due to the use of a single representative position for extended sound sources, which can result in incorrect distance attenuation and imbalance between diffraction paths.
A method that calculates distance attenuation and diffraction EQ for each segment of a diffraction path by considering the active extent of the sound source, using a point on the extent closest to the diffraction point, and applying individual segment attenuations to render a more accurate and balanced sound effect.
This approach provides a more realistic rendering of occluded sound sources by accurately determining the absolute level of diffracted sound and balancing individual components, enhancing the overall sound experience in XR environments.
Smart Images

Figure EP2026050444_16072026_PF_FP_ABST