A wearable device and feedback system
The wearable device addresses the lack of emotional feedback in smart watches by using biometric sensors and haptic outputs to detect and transmit emotional states, enhancing user connections and shared experiences.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- ODENDAAL JULLIAN DONAVAN
- Filing Date
- 2026-01-23
- Publication Date
- 2026-07-30
AI Technical Summary
Existing smart watches and wearable devices lack the ability to provide emotional feedback and interactive features that enhance user connections and shared emotional experiences.
A wearable device equipped with biometric sensors and haptic output mechanisms, capable of detecting emotional states and generating tactile feedback such as vibrations, strap tightening, and thermal sensations, along with a system for transmitting these signals between users or to multiple recipients.
Enables real-time emotional sharing and enhanced connections through haptic feedback, allowing users to experience simulated gestures and synchronized emotional states, fostering deeper relationships and immersive media experiences.
Smart Images

Figure IB2026050640_30072026_PF_FP_ABST
Abstract
Description
[0001] A WEARABLE DEVICE AND
[0002] FEEDBACK SYSTEM FIELD OF THE INVENTION
[0003] The invention relates to wearable devices, preferably smart watches, and extends to ancillary components of a connected system which together create a feedback environment. The invention further extends to systems and methods for transmitting biometric and emotional state signals between users or from a source to multiple recipients, including wearable-to-wearable, wearable-to-mobile, and mobile-only configurations.
[0004] BACKGROUND TO THE INVENTION
[0005] There is a well-established market for smart watches and other ancillary devices that are used together with these watches. The technology integrates with smart phones and communication devices through customised applications (apps) and websites via wireless connections.
[0006] The wearable devices track user biometrics and report this data to different platforms and service providers for various purposes and to achieve a variety of results. The data logged may be for personal reference and / or sharing purposes (within a fitness / training community, for example) but may also used by a health insurance provider where a user grants access.
[0007] The global smart watch market has experienced significant growth in recent years, with both the number of units sold annually and the total units in use increasing substantially.
[0008] OBJECT OF THE INVENTION
[0009] It is an object of the current invention to provide a wearable device, preferably a smart watch, that will provide users with additional features and can be used in a system toprovide a novel feedback environment. A further object of the invention is to provide a system and method for use in providing said feedback environment.
[0010] SUMMARY OF THE INVENTION
[0011] In accordance with the invention there is provided a wearable device comprising: at least one biometric sensor configured to receive physiological or behavioural data from a user;
[0012] at least one haptic output mechanism configured to generate a tactile sensation perceptible by the user; and
[0013] a processor configured to:
[0014] interpret the physiological or behavioural data to detect an emotional state of the user; and
[0015] activate the at least one haptic output mechanism to generate a haptic output associated with the detected emotional state.
[0016] The invention further provides for a wearable device as defined wherein the at least one biometric sensor comprises at least one of: heart rate sensor, heart rate variability sensor, temperature sensor, sound sensor, accelerometer, gyroscope, bioimpedance sensor, and SpO2sensor.
[0017] The invention still further provides for a wearable device as defined wherein the at least one haptic output mechanism comprises at least one of: vibration actuator, strap tightening mechanism, and thermal element configured to provide heating and / or cooling.
[0018] The invention further provides for a wearable device as defined wherein the processor is configured to correlate physical activity metrics with emotional states and to generate the haptic output predictive or responsive feedback based on such correlations.
[0019] The invention further provides for a wearable device as defined wherein the wearable device is a smartwatch.The invention further provides for a wearable device as defined further comprising a detachable or auxiliary strap accessory including the sensor and / or the haptic output mechanism.
[0020] The invention further provides for a wearable device as defined wherein the processor is further configured to generate emotion specific haptic output including: virtual gestures comprising simulated hugs or kisses, synchronized heart rate vibrations, or temperature based emotional cues.
[0021] A further feature of the invention provides for the processor to track physical metrics [such as steps, calories and sleep quality], to correlate physical metrics to the different emotional states, and provide feedback indicating positive or negative effects of the physical metrics to the different emotional states. The feedback may be provided in the form of a predicted positive effect that is communicate by haptic sensor during or after an event that is recorded as the physical metric.
[0022] The processor may further be configured to interpret emotional states for the purpose of broadcasting such states to remote devices, including mobile devices or other wearables, enabling one-to-many emotional transmission.
[0023] In accordance with a second aspect of the invention there is provided a system comprising at least a first wearable device and a second wearable device, each as defined above, wherein the processors of the devices are configured to:
[0024] detect an emotional state of a first user using the first wearable device; and activate a haptic output mechanism of the second wearable device to generate a haptic output associated with the emotional state of the first user.
[0025] The invention further provides for a system as defined wherein the first and second wearable devices are paired during a voice call, video call, or digital communication session.
[0026] The invention further provides for a system as defined wherein the haptic output from the first wearable device to the second wearable device that includes: virtual gesturescomprising simulated hugs or kisses, synchronized heartbeat pulses, or thermal cues corresponding to the emotional state of the first user.
[0027] The invention further provides for a system as defined wherein the emotional state of one user is transmitted simultaneously to a plurality of paired users.
[0028] In addition, the paired devices may operate as part of a broader system in which emotional states of one user are simultaneously transmitted to multiple recipients, including users who are not part of the paired interaction but who are authenticated participants in a shared emotional session.
[0029] In accordance with a third aspect of the invention there is provided a system comprising a wearable device as defined above and a content source device, wherein the processor of the wearable device is configured to:
[0030] receive emotional or contextual signals derived from audio, video, gaming, or virtual reality content; and
[0031] generate haptic outputs synchronized with emotional states associated with the content.
[0032] The invention further provides for a system as defined wherein the emotional or contextual signals are generated by a transmission platform configured to analyse the content and map emotional states to the haptic outputs.
[0033] The invention further provides for a system as defined wherein the synchronized haptic outputs are delivered simultaneously to multiple users to create a shared emotional experience.
[0034] This content-synchronised haptic output may also be broadcast to multiple users simultaneously, enabling shared emotional experiences during movies, performances, gaming sessions, or virtual events.
[0035] In accordance with a fourth aspect of the invention there is further provided a system for transmitting emotional or biometric state signals from a source user to a plurality of recipient devices, the system comprising:a biometric sensing device associated with the source user;
[0036] a transmission platform configured to receive and interpret biometric or emotional signals from the source user;
[0037] a routing module configured to distribute the interpreted signals to a plurality of recipient devices; and
[0038] the recipient devices being configured to generate haptic outputs corresponding to the transmitted signals.
[0039] The invention further provides for a system as defined wherein:
[0040] the recipient devices comprise wearable devices as defined above; and / or the recipient devices comprise mobile communication devices.
[0041] The invention further provides for a system as defined wherein the routing module enforces access control, authentication, and time limited session parameters for emotional broadcasting.
[0042] The invention further provides for a system as defined wherein the emotional or biometric state signals are transmitted during a defined event comprising an initiation phase, opening signals, a live stream phase, and a closing phase.
[0043] The system may further be configured to route emotional or biometric state signals from a source user to a plurality of authenticated recipient devices. These devices may include wearable devices, mobile computing devices, or combinations thereof. In some embodiments, the system operates in a mobile-only configuration, wherein the recipient devices do not require dedicated wearable hardware. Recipient devices may render haptic, visual or audio outputs corresponding to the transmitted emotional or biometric state signals.
[0044] The system may include authentication, authorization, and session-control mechanisms to ensure intentional and time-limited emotional broadcasting.
[0045] The system may operate in real-time or near-real-time, enabling synchronized emotional experiences across multiple users.The haptic outputs will include vibrations, tightening and temperature modulation in patterns that are specific to each of the plurality of emotional states; and emotional interaction features including virtual gestures [such as hugs or kisses] and synced heart rate vibrations.
[0046] In accordance with a further aspect of the invention there is further provided a method of generating emotional haptic feedback on awearable device, comprising:
[0047] receiving biometric or behavioural data from a user;
[0048] detecting an emotional state based on the data; and
[0049] generating haptic outputs associated with the detected emotional state.
[0050] In accordance with another further aspect of the invention there is further provided a method of broadcasting emotional or biometric state signals to multiple recipients, comprising:
[0051] receiving biometric signals from a source user;
[0052] mapping the signals to emotional states;
[0053] routing the emotional states to a plurality of recipient devices; and generating corresponding haptic outputs on the recipient devices.
[0054] The invention further provides for either of the methods as defined wherein the receiving, processing, routing, and transmitting steps are performed using a cloudbased emotional signal distribution platform comprising:
[0055] a transmission platform configured to process emotional or biometric input signals;
[0056] a routing module configured to determine signal destinations based on user preferences, session parameters, and access controls;
[0057] cloud infrastructure configured to transmit the signals to endpoints; and a plurality of endpoints configured to receive and render emotional or biometric signals.
[0058] The invention further provides for either of the methods as defined wherein the cloudbased emotional signal distribution platform further comprises interfaces for third-party systems providing biometric data, authentication services, or content-derived emotional triggers.The invention further extends to a cloud based emotional signal distribution platform comprising:
[0059] a transmission platform configured to process emotional or biometric input signals;
[0060] a routing module configured to determine signal destinations based on user preferences, session parameters, and access controls;
[0061] cloud infrastructure configured to transmit the signals to endpoints; and a plurality of endpoints configured to receive and render emotional or biometric signals.
[0062] A further feature of the invention provides for the platform as defined: further comprising interfaces for third party systems providing biometric data, authentication services, or content derived emotional triggers.
[0063] With reference to the various aspects above, the invention accordingly provides for apparatus, systems and methods that involve:
[0064] Wearable device with emotional-state detection and haptic output;
[0065] Paired wearable-to-wearable emotional interaction;
[0066] Content-synchronised emotional feedback; and
[0067] One-to-many emotional / biometric broadcast system.
[0068] The invention further provides for different claims relating to the emotion-specific haptic feedback, paired device interactions and content synchronization which may be provided from any combination of the features defined above and / or those referred to in the description that follows.
[0069] BRIEF DESCRIPTION OF THE DRAWING
[0070] The features and application of the invention will become more apparent from the following description of embodiments with reference to the accompanying illustrations:
[0071] Figure 1 a side view of a smart watch in accordance with the invention;
[0072] Figure 2 internal sensor and haptic mechanism layout of the smart watch;Figure 3 haptic output mechanisms of the smart watch;
[0073] Figure 4 emotional mapping flowchart;
[0074] Figure 5 paired emotional interaction system;
[0075] Figure 6 content-to-human synchronization system;
[0076] Figure 7 one-to-many broadcast system;
[0077] Figure 8 event-based emotional transmission timeline; and
[0078] Figure 9 platform architecture with cloud routing and access control.
[0079] DETAILED DESCRIPTION OF THE INVENTION
[0080] The invention relates to an emotional feedback system including a smart wearable device, internal components for biometric sensing and haptic output, and a transmission architecture enabling paired, content-synchronized, and one-to-one or one-to-many emotional interactions. The system may operate in wearable-to-wearable, source-to-wearable / mobile, and / or wearable-to-mobile configurations.
[0081] The term “haptic output” must, in the context of this specification, be understood to include a form of tactile feedback or sensation perceptible to a user.
[0082] The wearable device for generating haptic output will feature the following:
[0083] • Functional haptic feedback for vibrations and tightening;
[0084] • Basic thermal elements for warmth and cooling;
[0085] • Integration with a companion app for syncing features; and / or
[0086] • Artificial Intelligence (Al) emotion translations and responses detailed in the below table outlining the input signal and initial idea of the sequence of haptic output variations of the Smart watch.
[0087] The inputs and outputs will relate to both human-to-human and content-to-human interactions. Al algorithms and processes used for emotion detection will include latest technology and developments that are suited to facilitation of the invention and include, for example, machine learning models, natural language processing or pattern recognition. Evolving technologies, such as quantum processors or neural interfaces,will also be incorporated for enhancement of the invention and the apparatus that is used in the application of the invention.
[0088] For the purpose of this disclosure, the content of Tables 1 and 2 below cover six core emotions and / or feelings, namely: Joy, Affection, Empathy, Confidence, Curiosity and Safety.
[0089] Figure 1 illustrates a smart watch as the wearable device of the invention, which includes the following components, each referenced by its corresponding numeral:
[0090] Micro-Motors for Band Adjustment (1): Located within the strap housing, these micro-motors enable automated tightening and loosening of the band. They respond to user input or biometric feedback to optimize fit and comfort dynamically.
[0091] Hidden Opening for Excess Band Feed (2): This concealed aperture allows excess strap material to be internally routed and stored, maintaining a streamlined external profile and preventing dangling or discomfort during wear.
[0092] Cooling Strips (3): Integrated along the underside of the device body and / or strap, these thermally conductive elements facilitate active or passive cooling. They may be composed of phase-change materials or embedded with microfluidic channels to regulate skin temperature.
[0093] Heating Strips (4): Positioned adjacent to or interleaved with the cooling strips, these elements provide localized heating. They may be activated manually or automatically in response to ambient conditions or user preferences.
[0094] Smartwatch Body and Hardware (5): This central housing contains the primary electronic components, including processing units, sensors, battery, and wireless communication modules. It is ergonomically contoured to interface seamlessly with the strap and user wrist.
[0095] Smartwatch Face with Haptic Feedback (6): The display surface incorporates light haptic feedback mechanisms, enabling tactile notifications and interactive responses. The face may include capacitive touch sensors and be constructed from impact-resistant materials.
[0096] Strap (7): The strap is fabricated from medical-grade silicone or equivalent elastomeric material, selected for its flexibility, skin compatibility, and durability. Itinterfaces with the body via modular connectors and accommodates embedded functional elements.
[0097] Regular Band Clip for Easy On / Off (8): A conventional clasp or clip mechanism is provided to facilitate quick donning and removal of the device. It may include locking features or be integrated with the micro-motor system for enhanced security.
[0098] Thermal output features may be limited to wearable devices that are plugged into an external power source for activation.
[0099] Wearable Device features In one embodiment, the invention provides a wearable device comprising at least one biometric sensor configured to receive physiological and / or behavioural data from a user, at least one haptic output mechanism, and a processor. The biometric sensor may comprise one or more sensors selected from heart rate sensors, heart rate variability sensors, temperature sensors, sound sensors, accelerometers, gyroscopes, bioimpedance sensors, blood oxygen saturation (SpO2) sensors, or combinations thereof. The biometric sensor is configured to acquire physiological and / or behavioural data indicative of the physical and / or emotional condition of the user. The processor is configured to interpret the received physiological and / or behavioural data in order to detect, infer, or estimate an emotional state of the user. Such interpretation may include signal processing, pattern recognition, correlation with activity metrics, and / or application of one or more mapping models that associate biometric parameters with emotional states. The wearable device further comprises at least one haptic output mechanism configured to generate haptic output associated with the detected emotional state. The haptic output mechanism may comprise, without limitation, vibration actuators, strap tightening or constriction mechanisms, thermal elements configured to provide heating and / or cooling, or combinations thereof. In some embodiments, the processor correlates physical activity metrics with detected emotional states and generates predictive or responsive haptic feedback based on such correlations. The wearable device may take the form of a smartwatch, band, strap, ring, or other wearable form factor. In some embodiments, the wearable device comprises a detachable or auxiliary strap or accessory that includes the biometric sensor and / or the haptic output mechanism. The processor may be further configured to generate emotion-specific haptic outputs,including virtual gestures such as simulated hugs or kisses, synchronized heart rate vibrations, or temperature-based emotional cues.
[0100] Figure 2 illustrates the internal architecture of a wearable emotional feedback device. The system comprises:
[0101] Main Unit (10): A housing structure that contains and integrates the core electronic components of the device.
[0102] Processor (11): A logic module configured to perform emotion detection, biometric signal interpretation, and mapping of emotional states to output parameters. This processor may include Al or rule-based algorithms for real-time responsiveness.
[0103] Memory (12): A storage module for emotional profiles, feedback patterns, and user-specific calibration data. It enables personalized rendering and adaptive signal behaviour.
[0104] Power Source (not shown): A battery or energy module that supplies power to all internal components.
[0105] Sensors (15): A collection of biometric sensors are provided to detect heart rate, heart rate variability (HRV), temperature, motion, and other physiological indicators. These sensors provide the raw input for emotional state inference.
[0106] Figure 3 shows an emotional feedback generating chain, which includes the following:
[0107] Tightening Strap Mechanism (80): A pressure-based actuator that adjusts strap tension to simulate emotional gestures such as hugs or stress cues.
[0108] Emotion Detection Module (81): A logic unit that interprets biometric signals (e.g., heart rate, HRV, temperature) and determines appropriate feedback parameters.
[0109] Haptic and Thermal Output Module (82): Actuators configured to deliver vibration, warmth, or cooling sensations based on the detected emotional state.
[0110] Arrows show the signal flow from the emotion detection module to the output mechanisms, supporting both direct and combined rendering. This layout aligns with yourFigure 4 illustrates the process by which biometric signals are translated into personalized emotional feedback. The system comprises:
[0111] Biometric Input (90): A sensor module configured to detect physiological signals such as heart rate (HR), heart rate variability (HRV), temperature, or motion. These inputs serve as the foundation for emotional inference.
[0112] Emotion Detection Module (95): A logic unit that analyzes biometric data and determines the user's emotional state. This module may use rule-based thresholds, machine learning models, or content-synchronized cues to classify emotions such as calm, excitement, stress, or empathy.
[0113] Vibration Output (91): A haptic actuator configured to render emotional feedback through vibration patterns. These may vary in intensity, rhythm, or duration based on the detected emotional state.
[0114] Thermal Output (92): A thermal actuator configured to deliver warmth or cooling sensations. This output may simulate emotional gestures such as comfort, tension, or alertness.
[0115] Direct Mapping (93): An optional bypass path that allows biometric inputs to trigger vibration output directly, without passing through emotion detection. This enables immediate haptic rendering for time-sensitive feedback or simplified configurations.
[0116] Arrows in the diagram indicate the flow of data from biometric input to emotion detection, and from emotion detection to vibration and thermal outputs. A secondary arrow shows the direct mapping path from biometric input to vibration. This architecture supports real-time emotional rendering and personalized feedback based on physiological signals.
[0117] One example of a smart watch in accordance with the invention will include components and features of the following description:
[0118]
[0119] " "
[0120] " "
[0121]
[0122] The apparatus of the invention should however be understood to include other embodiments of electronic wearables and body straps for example and may, inspecific applications, include a combination of such devices (used with or without a smartwatch).
[0123] The invention integrates emotional intelligence, physical wellness and aesthetic versatility providing a wearable device that caters to both the practical and emotional needs of a modern, globally diverse audience. This is achieved using sensations that a user will experience from haptic output mechanisms that provide vibrations, tightening of a strap and temperature modulation. The wearable device may include emotional interaction features like virtual hugs and synced heart rate vibrations.
[0124] The smart watch provides a unique combination of features that serve to enhance emotional connections by tracking, interpreting and sharing emotional states in realtime. Using advanced biometric sensors and Al-driven algorithms, it monitors voice patterns, facial expressions and heart rate variability to identify emotional patterns.
[0125] Use Case 1: Paired Wearable Emotional Interaction
[0126] In a further embodiment, the invention provides a system comprising at least a first wearable device and a second wearable device, each configured as described above. In this embodiment, the processor of the first wearable device is configured to detect an emotional state of a first user based on biometric or behavioural data, and the processor of the second wearable device is configured to activate a haptic output mechanism to generate a haptic output associated with the emotional state of the first user. The first and second wearable devices may be paired during a voice call, video call, messaging session, or other digital communication session. Emotional or biometric signals detected at the first wearable device are transmitted to the second wearable device and rendered as haptic output. The haptic output may include virtual gestures such as simulated hugs or kisses, synchronized heartbeat pulses, thermal cues, or other emotion-mapped haptic patterns corresponding to the emotional state of the first user. In some embodiments, the emotional state of one user is transmitted simultaneously to a plurality of paired users, enabling shared emotional feedback across multiple wearable devices.In an example of this use case, a first user wishes to feel connected to a loved one or relative (second user) during a long-distance call.
[0127] a. Emotion: They crave emotional intimacy and closeness despite physical distance.
[0128] b. Problem: Feeling disconnected during calls or struggling to convey emotions across the miles.
[0129] c. Solution: The smartwatch enhances calls with tactile feedback (e.g., tightening, heartbeats, warmth, or vibrations) to simulate physical closeness, fostering the deeper connection.
[0130] d. Target Audience:
[0131] o Couples in long-distance relationships.
[0132] o Parents staying connected with children.
[0133] o Friends and family maintaining emotional bonds across borders.
[0134] Each identified emotion is shared between connected users, which provides benefits for both users:
[0135] - The emotion “giving” will receive actionable insights to improve self-awareness, manage stress and build stronger relationships.
[0136] - The emotion “receiving” will enhance mental stimulation and feel stronger connections.
[0137] This use case may further include broadcast to multiple family members, enabling shared emotional presence during important moments.
[0138] TABLE 1 below provides examples of the “content-to-human” feedback environment that is part of Case 1 :
[0139]
[0140]
[0141] Figure 5 illustrates a paired configuration for emotional or biometric interaction system between two users. The system comprises:
[0142] Wearable Devices (20, 21): Each user (23, 24) is equipped with a wearable device capable of detecting biometric signals such as heart rate, temperature, or movement. These devices may include smartwatches, haptic bands, or other sensor-equipped wearables.
[0143] Signal Transmission (22): Emotional or biometric signals detected on one device are transmitted to the paired device in real time. This transmission may include haptic pulses, thermal cues, or pressure-based feedback to simulate emotional gestures such as a heartbeat, hug, or warmth.
[0144] Users (23, 24): Represent individuals engaged in paired emotional interaction. Each user’s device is configured to both send and receive emotional signals, enabling bidirectional empathy and mirroring.
[0145] The diagram shows arrows (22) between the devices to indicate the flow of emotional or biometric signals. These signals may be mapped directly or processed through emotional detection algorithms before rendering. The system supports synchronousand asynchronous modes, allowing users to share emotional states in real time or as scheduled moments.
[0146] This configuration enables intimate emotional communication between individuals, suitable for personal relationships, remote support, or therapeutic applications.
[0147] Use Case 2: Content-Synchronized Emotional Feedback
[0148] In another embodiment, the system comprises a wearable device as described above and a content source device, such as an audio player, video player, gaming system, virtual reality system, or mixed reality system. In this embodiment, the processor of the wearable device is configured to receive emotional or contextual signals derived from content presented by the content source device. Such signals may be generated by a transmission platform configured to analyse content and to map emotional states, events, or intensity levels within the content to corresponding haptic outputs. The wearable device generates haptic outputs synchronized with emotional states associated with the content. In some embodiments, such synchronized haptic outputs are delivered simultaneously to multiple users to create a shared emotional experience.
[0149] In an example of this use case, a user watches a dramatic movie scene.
[0150] a. Emotion: They seek deeper immersion and emotional engagement in storytelling experiences.
[0151] b. Problem: Standard viewing lacks sensory interaction, limiting emotional impact. c. Solution: The smart watch synchronizes with on-screen moments, providing tightening, vibrations, warmth that amplify the emotional intensity of dramatic scenes.
[0152] d. Target Audience:
[0153] o Movie enthusiasts who value immersive technology.
[0154] o Gamers and virtual reality (VR) users seeking sensory enhancement. o Storytellers and creators exploring innovative ways to connect with audiences.This may include audience-wide emotional synchronisation, where multiple users experience haptic outputs aligned with a performance or film.
[0155] TABLE 2 below provides examples of the “content-to-human” feedback environment that is part of Case 2:
[0156]
[0157] Figure 6 illustrates a content-synchronized feedback system. The system provides for synchronizing emotional or biometric feedback with media content. The system comprises:
[0158] Content Source Device (30): A media-generating device such as a video player, gaming console, or streaming server. This device emits emotional or biometric triggers derived from the content stream, including scene intensity, character emotion, or soundtrack dynamics.Transmission Platform (31): A processing module that receives input from the content source and prepares it for emotional rendering. The platform includes:
[0159] • Import Modules (32): Responsible for ingesting content metadata, biometric overlays, or emotional tags.
[0160] • Endpoints (33): Devices configured to generate haptic signals aligned with the emotional tone of the content. These may include smartwatches, haptic bands, mobile apps, or ambient feedback systems.
[0161] Haptic Signals (34): Output signals rendered by the endpoints, including vibration patterns, thermal shifts, or pressure cues. These signals are synchronized with the emotional rhythm of the media, enabling immersive emotional feedback during consumption.
[0162] Arrows in the diagram indicate the flow of emotional triggers from the content source to the transmission platform, and from the platform to the endpoints. This configuration supports real-time emotional augmentation of media experiences, enhancing empathy, immersion, and user engagement.
[0163] Use Case 3: One-to-Many Emotional or Biometric Broadcast System
[0164] In a further embodiment, the invention provides a system for transmitting emotional or biometric state signals from a source user to a plurality of recipient devices. The system comprises a biometric sensing device associated with the source user, which may be a wearable device as described above or another biometric sensing device configured to capture physiological signals. The system further comprises a transmission platform configured to receive biometric and / or emotional signals from the source user and to interpret or map such signals to emotional state representations. A routing module is configured to distribute the interpreted emotional or biometric signals to a plurality of recipient devices. The recipient devices are configured to generate haptic outputs corresponding to the transmitted signals. Recipient devices may comprise wearable devices as described above and / or mobile communication devices such as smartphones or tablets. In embodiments where recipient devices are mobile communication devices, the devices may render emotional or biometric signals via haptic feedback, visual feedback, audio feedback, or combinations thereof. The routing module may enforce access control,authentication, authorisation, and time-limited session parameters for emotional broadcasting. In some embodiments, emotional or biometric state signals are transmitted during a defined event comprising an initiation phase, opening signals, a live transmission phase, and a closing phase.
[0165] A performer or athlete may broadcast their real-time emotional or biometric state to fans or spectators, who receive synchronized haptic outputs on their mobile devices or wearables.
[0166] Figure 7 illustrates a broadcast configuration for transmitting emotional or biometric signals from a source user to multiple recipients. The system comprises:
[0167] Source User (50): A user equipped with a biometric sensing device capable of detecting emotional states or physiological signals such as heart rate, HRV, or temperature.
[0168] Transmission Platform (51): A processing module that receives input signals from the source user and prepares them for distribution. This platform may include signal normalization, emotional mapping, and privacy filtering.
[0169] Routing Module (54): A distribution engine that manages the delivery of signals to multiple recipients. It may include access control, timing logic, and signal prioritization.
[0170] Recipient Devices (52): A plurality of endpoint devices, which may include wearable devices, mobile phones, or other haptic-enabled platforms. These devices receive and render the transmitted signals as haptic, thermal, or visual feedback.
[0171] Arrows between components indicate the flow of emotional or biometric signals (53) from the source user through the transmission platform and routing module to the recipients. This architecture enables scalable emotional sharing, suitable for fan engagement, group empathy, or remote support scenarios.
[0172] Figure 8 outlines the structure of an emotional transmission session. The diagram represents event-based emotional transmission, which the invention provides as “moment”.The session comprises:
[0173] • Initiation phase (70), which begins the session.
[0174] • Opening signals (71) establish the emotional connection.
[0175] • Live stream phase (72) delivers real-time emotional or biometric data.
[0176] • Closing signals (73) terminate the session.
[0177] This time-bound structure ensures intentional emotional sharing and prevents continuous or unintended broadcasting.
[0178] Method of Emotional
[0179]
[0180] Feedback Generation In a further embodiment, the invention provides a method of generating emotional haptic feedback on a wearable device, comprising receiving biometric or behavioural data from a user, detecting an emotional state based on the data, and generating haptic outputs associated with the detected emotional state.
[0181] Method of
[0182]
[0183] Emotional or Biometric State Si
[0184]
[0185] : In another embodiment, the invention provides a method of broadcasting emotional or biometric state signals to multiple recipients, comprising receiving biometric signals from a source user, mapping the signals to emotional states, routing the emotional states to a plurality of recipient devices, and generating corresponding haptic outputs on the recipient devices.
[0186] The methods will involve the features of the invention described above and with reference to the Use Cases and may be implemented using a distribution platform as described below.
[0187] Distribution Platform and Cloud Routing
[0188] In some embodiments, the invention comprises a cloud-based emotional signal distribution platform. The platform includes a transmission platform configured to process emotional or biometric input signals, a routing module configured to determine signal destinations based on user preferences, session parameters, and access controls, and cloud infrastructure configured to transmit signals to a plurality of endpoints. The endpoints are configured to receive and render emotional or biometric signals via haptic and / or sensory outputs. The platform may further compriseinterfaces for third-party systems providing biometric data, authentication services, or content-derived emotional triggers.
[0189] Referring to Figure 9, which illustrates a cloud-based infrastructure that is used in the implementation of the invention. The components provide appropriate platform architecture and for the required cloud routing features as required for cloud-based emotional signal distribution. The system includes:
[0190] Source Device (102): A device capturing emotional or biometric input, such as a wearable sensor or mobile phone.
[0191] Transmission Platform (101): A centralized module that processes incoming signals, applies emotional mapping algorithms, and prepares data for routing.
[0192] Routing Module (100): A logic engine that determines signal destinations based on user preferences, session parameters, and access controls.
[0193] Cloud Infrastructure (96): A distributed network layer that facilitates secure transmission, storage, and synchronization of emotional signals across devices and geographies.
[0194] Paired Devices (104): Devices linked to specific users for direct emotional interaction. These may include smartwatches, haptic bands, or mobile apps.
[0195] Endpoints (105): Devices configured to receive broadcast or synchronized emotional signals.
[0196] Third-Party Systems (103): External platforms that may provide biometric data or authentication services. These systems interface with the transmission platform and cloud infrastructure.
[0197] Signal flow is indicated by arrows connecting each module, showing the progression from source device through transmission and routing to endpoints and paired devices. This architecture supports both one-to-one and one-to-many emotional transmission, with cloud-based scalability and third-party integration.
[0198] The invention accordingly provides a means to enhance moments as they are experienced by the user. Furthermore, the features serve to augment meaningful experiences by suggesting actions or creating special moments (e.g., virtual hugs or kisses and synced heart rate vibrations).The invention provides a dual focus on both emotional and physical wellness, in that it:
[0199] • Tracks physical metrics such as steps, calories and sleep quality alongside emotional health, making it a holistic wellness companion.
[0200] • Combines fitness and emotional data to provide insights into how physical health influences emotional well-being and vice versa.
[0201] The wearable device and system of the invention may thus operate in multiple modes, which include the previously described Use Cases of:
[0202] 1. Human-to-Human (paired);
[0203] 2. Content-to-Human (media synchronisation); and
[0204] 3. Human-to-Many (broadcast).
[0205] The emotional detection algorithms described herein may be used to generate haptic outputs not only on a paired device but also across multiple recipient devices, enabling shared emotional experiences.
[0206] The system may define “moments”, which are time-bound emotional transmission sessions initiated by the source user. These moments may correspond to:
[0207] • live events (performances, races, speeches),
[0208] • recorded content,
[0209] • personal emotional expressions,
[0210] • shared experiences among groups.
[0211] Mobile devices or other embodiments of the endpoints may render haptic outputs using vibration motors, which can be combined with screen animations, light pulses, or audio cues (for example).
[0212] In the system architecture, endpoints refer to the final devices or interfaces that receive and render emotional or biometric signals. They are the destination nodes in the transmission chain, where the user experiences the output.Endpoints are thus devices:
[0213] • Configured to receive emotional signals from a source (via cloud or routing module);
[0214] • Capable of rendering feedback — haptic, thermal, visual, or auditory; and • May be paired (one-to-one) or broadcast (one-to-many).
[0215] Some examples of these endpoints include the types listed below along with functionality options:
[0216] Smartwatches - Vibration, thermal pulses, strap tension;
[0217] Haptic wristbands or straps - Pressure modulation, pulse mirroring;
[0218] Mobile devices, smart phones or tablets - Visual cues, vibration, audio feedback;
[0219] AR / VR devices or headsets - Immersive emotional rendering (e.g., warmth, heartbeat simulation);
[0220] Smart rings or patches - Discreet biometric feedback; and
[0221] Companion apps - Visualized emotional states, synced with wearable feedback.
[0222] The platform may authenticate recipients, manage session access, and synchronize outputs across all devices.
[0223] The current competitors in the smart watch wearable industry do not offer the features of the invention which link haptic connections to emotions in the manner set out.
[0224] The device of the invention will find application with, amongst others, emotionally connected individuals, technology enthusiasts and those seeking to establish deeper connections and experiences.
[0225] Depending on how and why customers interact with wearable technology, the features of the smart watch will be tailored for usage scenarios and marketing approaches to meet the expectations of heavy and light users alike, ensuring an engaging and impactful experience.The smartwatch aims to enhance moments through real-time digital inputs and realtime haptic feedback, offering vibrations, lighting, temperature changes and mechanical band adjustments to simulate emotional and physical gestures. This will in turn serve to create an immersive connection experience for users, aligning with music, movies, performances, events, or personal interactions.
[0226] The invention serves to enable an emotional connection through innovative technology, empowering individuals to (amongst others) create, share and cherish meaningful moments of love, kindness and deeper connections. In this manner, by integrating emotion and technology, it is expected to enhance human relationships and bridge distances, strengthen bonds and / or make shared moments more heartfelt and impactful.
[0227] A person skilled in the art will appreciate that a number of variations can be made to the features of the embodiments of wearable device and feedback system and method as described and / or referred to above without departing from the scope of the invention disclosed.
[0228] A person skilled in the art will also appreciate that wearable devices within the scope of the invention may take a variety of forms and be selected from many examples of alternative designs or for alternative applications (such as rings, bands or glasses).
Claims
CLAIMS1. A wearable device comprising:at least one biometric sensor configured to receive physiological or behavioural data from a user;at least one haptic output mechanism configured to generate a tactile sensation perceptible by the user; anda processor configured to:interpret the physiological or behavioural data to detect an emotional state of the user; andactivate the at least one haptic output mechanism to generate a haptic output associated with the detected emotional state.
2. The wearable device of claim 1, wherein the biometric sensor comprises at least one of: heart rate sensor, heart rate variability sensor, temperature sensor, sound sensor, accelerometer, gyroscope, bioimpedance sensor, and SpO2sensor.
3. The wearable device of claim 1 or 2, wherein the haptic output mechanism comprises at least one of: vibration actuator, strap tightening mechanism, and thermal element configured to provide heating and / or cooling.
4. The wearable device of any preceding claim, wherein the processor is configured to correlate physical activity metrics with emotional states and to generate the haptic output predictive or responsive feedback based on such correlations.
5. The wearable device of any preceding claim, wherein the wearable device is a smartwatch.
6. The wearable device of any preceding claim, wherein the processor is further configured to generate emotion specific haptic output including: virtual gestures comprising simulated hugs or kisses, synchronized heart rate vibrations, or temperature based emotional cues.
7. A system comprising at least a first wearable device and a second wearable device, each according to any of claims 1 to 6, wherein the processors of the devices are configured to:detect an emotional state of a first user using the first wearable device; and activate a haptic output mechanism of the second wearable device to generate a haptic output associated with the emotional state of the first user.
8. The system of claim 7, wherein the first and second wearable devices are paired during a voice call, video call, or digital communication session.
9. The system of claim 7 or 8, wherein the haptic output from the first wearable device to the second wearable device that includes: virtual gestures comprising simulated hugs or kisses, synchronized heartbeat pulses, or thermal cues corresponding to the emotional state of the first user.
10. The system of any of claims 7 to 9, wherein the emotional state of one user is transmitted simultaneously to a plurality of paired users.
11. A system comprising a wearable device according to any of claims 1 to 6 and a content source device, wherein the processor of the wearable device is configured to:receive emotional or contextual signals derived from audio, video, gaming, or virtual reality content; andgenerate haptic outputs synchronized with emotional states associated with the content.
12. The system of claim 11, wherein the emotional or contextual signals are generated by a transmission platform configured to analyse the content and map emotional states to the haptic outputs.
13. The system of claim 11 or 12, wherein the synchronized haptic outputs are delivered simultaneously to multiple users to create a shared emotional experience.
14. A system for transmitting emotional or biometric state signals from a source user to a plurality of recipient devices, the system comprising:a biometric sensing device associated with the source user;a transmission platform configured to receive and interpret biometric or emotional signals from the source user;a routing module configured to distribute the interpreted signals to a plurality of recipient devices; andthe recipient devices being configured to generate haptic outputs corresponding to the transmitted signals.
15. The system of claim 14, wherein the recipient devices comprise wearable devices according to any of claims 1 to 6.
16. The system of claim 14, wherein the recipient devices comprise mobile communication devices.
17. The system of any of claims 14 to 16, wherein the routing module enforces access control, authentication, and time limited session parameters for emotional broadcasting.
18. The system of any of claims 14 to 17, wherein the emotional or biometric state signals are transmitted during a defined event comprising an initiation phase, opening signals, a live stream phase, and a closing phase.
19. A method of generating emotional haptic feedback on a wearable device, comprising:receiving biometric or behavioural data from a user;detecting an emotional state based on the data; andgenerating haptic outputs associated with the detected emotional state.
20. A method of broadcasting emotional or biometric state signals to multiple recipients, comprising:receiving biometric signals from a source user;mapping the signals to emotional states;routing the emotional states to a plurality of recipient devices; and generating corresponding haptic outputs on the recipient devices.
21. The method of claim 19 or claim 20, wherein the receiving, processing, routing, and transmitting steps are performed using a cloud-based emotional signal distribution platform comprising:a transmission platform configured to process emotional or biometric input signals;a routing module configured to determine signal destinations based on user preferences, session parameters, and access controls;cloud infrastructure configured to transmit the signals to endpoints; and a plurality of endpoints configured to receive and render emotional or biometric signals.
22. The method of claim 21, wherein the cloud-based emotional signal distribution platform further comprises interfaces for third-party systems providing biometric data, authentication services, or content-derived emotional triggers.