Method for transmitting and receiving data between one or more game users in game in relation to data recommendation and device therefor

WO2026160638A1PCT designated stage Publication Date: 2026-07-30COM2US
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
COM2US
Filing Date
2025-12-18
Publication Date
2026-07-30

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Abstract

The present invention relates to a method for transmitting and receiving data between one or more game users in a game in relation to data recommendation and a device therefor, the method being performed by a game-providing device, and comprising the steps of: loading data from at least one user terminal; pre-processing the loaded data; confirming a deck recommendation request second user input by a first user; transmitting deck recommendation request data to a second user terminal; receiving deck recommendation input data from the second user terminal of the second user who received the deck recommendation request; and processing the deck recommendation input data and providing same to a first user terminal of the first user.
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Description

A method and apparatus for at least one game user to mutually transmit and receive data regarding data recommendations within a game.

[0001] The present invention relates to a method and apparatus for at least one game user to mutually transmit and receive data in relation to data recommendations within a game, and more specifically, to a method and apparatus for exchanging 'deck' recommendation messages regarding characters or monsters that game users can combine within the game.

[0002] Various new games that enhance immersion by implementing real-time conversations with NPCs through artificial intelligence (AI) technology are being released and capturing the attention of users. In addition, other instances of AI technology being used to increase game immersion are emerging.

[0003] In these games, users or players can find clues to the case by interrogating NPCs. Ultimately, they submit their conclusions regarding the details of the case they have uncovered by answering a few questions, and are awarded points based on the accuracy of their answers. If there are unresolved parts, the investigation can be resumed through scenario repetition. In such games, asking appropriate questions can change the in-game scenario, thereby increasing the plausibility and immersion of the case.

[0004] In addition, as attempts to expand users' gaming experiences through artificial intelligence technology continue, there is an increasing number of cases receiving positive reviews from users. However, some express disappointment regarding the lack of content. Although additional content is provided to enjoy after the main story, it is not uncommon for the time required to enjoy all of it to be less than an hour.

[0005] Therefore, it is necessary to discuss in more detail the methods for transmitting and receiving conversations or data between NPCs or game users within the game.

[0006] The aforementioned background technology is technical information that the inventor possessed for the derivation of the present invention or acquired during the process of deriving the present invention, and it cannot be considered technology that was known to the general public prior to the filing of the present invention.

[0007] The problem to be solved by the disclosure of the present invention is a method for transmitting and receiving messages regarding combinations of characters or monsters corresponding to users between users within a game.

[0008] In addition, the problem to be solved through the disclosure of the present invention is a method for providing information about different users when a specific user sends a message regarding deck recommendations to different users.

[0009] The problem to be solved by the disclosure of the present invention may include, in a method performed by a game providing device, the steps of: loading data from at least one user terminal; preprocessing the loaded data; verifying a second user who has requested a deck recommendation input by a first user; transmitting deck recommendation request data to a second user terminal; receiving deck recommendation input data from a second user terminal of the second user who has received the deck recommendation request; and processing the deck recommendation input data and providing it to a first user terminal of the first user.

[0010] In one embodiment, the step of receiving feedback data from a first user according to deck recommendation input data may be further included.

[0011] In one embodiment, the step of evaluating deck recommendation input data based on received feedback data may be further included.

[0012] In one embodiment, the step of verifying the second user requesting a deck recommendation input by the first user may further include the step of setting the recommended second user based on data related to game quests among the data of the first user.

[0013] In one embodiment, the step of verifying the second user requesting a deck recommendation input by the first user may further include the step of setting the recommended second user based on the status of the first user's owned items among the first user's data.

[0014] In one embodiment, the step of verifying the second user requesting a deck recommendation input by the first user may further include the step of providing the set second user as a recommended user to the first user terminal.

[0015] In one embodiment, the step of verifying the second user requesting a deck recommendation, which is entered by the first user, may further include the step of setting the priority of the second user requesting a deck recommendation to be provided to the first user terminal.

[0016] In one embodiment, the step of verifying the second user requesting a deck recommendation input by the first user may further include the step of providing the second user to the first user terminal based on a set priority.

[0017] In one embodiment, the step of verifying the second user requesting a deck recommendation input by the first user may further include the step of setting and providing a certain effect according to priority when providing the second user to the first user terminal.

[0018] According to the means for solving the problem of the present invention described above, a method can be provided to transmit and receive messages regarding combinations of characters or monsters corresponding to users between users within a game.

[0019] In addition, according to the means for solving the problem of the present invention described above, a method can be provided for providing information about different users when a specific user sends a message regarding deck recommendations to different users.

[0020] FIG. 1 illustrates an exemplary environment in which a game providing device according to some embodiments of the present disclosure may be applied.

[0021] FIG. 2 is a flowchart relating to the operation of transmitting and receiving data between users and receiving recommendations that can be performed in a game providing device according to some embodiments of the present disclosure.

[0022] FIG. 3 is a flowchart relating to another embodiment that can be performed in a game providing device according to some embodiments of the present disclosure.

[0023] FIGS. 4 and 5 are flowcharts relating to a specific embodiment of the step of identifying a second user according to some embodiments of the present disclosure.

[0024] FIG. 6 is a drawing of an exemplary computing device capable of implementing a device and / or system according to various embodiments of the present disclosure.

[0025] Hereinafter, preferred embodiments of the present disclosure will be described in detail with reference to the attached drawings. The advantages and features of the present disclosure and the methods for achieving them will become clear by referring to the embodiments described below in detail together with the attached drawings. However, the technical concept of the present disclosure is not limited to the following embodiments but can be implemented in various different forms. The following embodiments are provided merely to complete the technical concept of the present disclosure and to fully inform those skilled in the art of the scope of the present disclosure, and the technical concept of the present disclosure is defined only by the scope of the claims.

[0026] It should be noted that when assigning reference numerals to the components of each drawing, the same components are given the same reference numeral whenever possible, even if they are shown in different drawings. Furthermore, in describing the present disclosure, if it is determined that a detailed description of related known components or functions could obscure the essence of the present disclosure, such detailed description is omitted.

[0027] Unless otherwise defined, all terms used herein (including technical and scientific terms) may be used in a meaning commonly understood by those skilled in the art to which this disclosure pertains. Additionally, terms defined in commonly used dictionaries are not to be interpreted ideally or excessively unless explicitly and specifically defined otherwise. The terms used herein are for describing the embodiments and are not intended to limit this disclosure. In this specification, the singular form includes the plural form unless specifically stated otherwise in the text.

[0028] Additionally, terms such as first, second, A, B, (a), (b), etc., may be used to describe the components of the present disclosure. These terms are intended only to distinguish the components from other components and do not limit the nature, order, or sequence of the components. Where it is stated that a component is "connected," "coupled," or "joined" to another component, it should be understood that the component may be directly connected or joined to the other component, but that another component may also be "connected," "coupled," or "joined" between each component.

[0029] As used in the specification, "comprises" and / or "comprising" do not exclude the presence or addition of one or more other components, steps, actions, and / or elements to the mentioned components, steps, actions, and / or elements.

[0030] Hereinafter, various embodiments of the present disclosure will be described in detail with reference to the attached drawings.

[0031] In addition, terms such as first, second, A, B, (a), (b), etc. may be used when describing the components of the present invention. These terms are intended merely to distinguish the components from other components, and the essence, order, or sequence of the components is not limited by these terms. Throughout the specification, when a part is described as 'comprising' or 'equipped' with a certain component, unless specifically stated otherwise, this means that it may include additional components rather than excluding other components. Furthermore, terms such as 'part' or 'module' described in the specification refer to a unit that processes at least one function or operation, and this may be implemented in hardware, software, or a combination of hardware and software.

[0032]

[0033] FIG. 1 illustrates an exemplary environment in which a game providing device according to some embodiments of the present disclosure may be applied. Users who use the game through a system including a user terminal (100) and a game providing device (200) as shown in FIG. 1 may perform the operation of mutually transmitting and receiving data regarding monster combinations or item combinations within the game.

[0034] Below, the components illustrated in FIG. 1 related to the operation of transmitting and receiving game-related data using the user terminal (100) and the game providing device (200) through the system described above will be explained in more detail.

[0035] FIG. 1 illustrates an example in which a user terminal (100) and a game providing device (200) are connected via a network, but this is merely for convenience of understanding, and the number of devices that can be connected to the network can vary. Specifically, the user terminal (100) may be divided into a terminal that requests data within the game and a terminal that performs the operation of transmitting data within the game. However, even if the terminals are distinguished and described in detail in the present invention, it is obvious that each terminal is not limited to performing only specific operations, but rather its role may change and operations may be performed by changing the mutual operations.

[0036] Meanwhile, FIG. 1 merely illustrates a preferred embodiment for achieving the purpose of the present disclosure, and some components may be added or deleted as needed. Below, the components illustrated in FIG. 1 will be described in more detail.

[0037] The game providing device (200) can collect and analyze various information generated from the user terminal (100). The various information may include all data generated from the user terminal (100). In this case, the various information refers to data generated from the user terminal (100), and the information may refer to all data regarding items, monsters, or characters corresponding to the user within the game that the user corresponding to the user terminal (100) possesses within the game. The data may also be data generated from the user terminal (100) that is stored in a database within the game providing device (200).

[0038] The user terminal (100) illustrated in FIG. 1 may be implemented with one or more computing devices. For example, all functions of the user terminal (100) may be implemented in a single computing device. As another example, the first function of the user terminal (100) may be implemented in a first computing device, and the second function may be implemented in a second computing device. Here, the computing device may be a smartphone, notebook, desktop, laptop, etc., but is not limited thereto and may include all types of devices equipped with computing functions. The user terminal (100) may be connected to the game providing device (200) of the present invention via a network to transmit and receive data to and from each other.

[0039] Meanwhile, the game providing device (200) may also be implemented as one or more computing devices. For example, all functions of the game providing device (200) may be implemented in a single computing device. As another example, the first function of the game providing device (200) may be implemented in the first computing device, and the second function may be implemented in the second computing device. Here, the computing device may be a smartphone, notebook, desktop, laptop, etc., but is not limited thereto and may include all types of devices equipped with computing functions. However, it may be preferable for the game providing device (200) to be implemented as a high-performance server-class computing device. An example of a computing device will be described with reference to FIG. 6.

[0040] Additionally, the functions that can be implemented in the game providing device (200) may also be implemented by utilizing an electronic device installed in the user terminal (100). Therefore, although the game providing device (200) and the user terminal (100) are depicted separately in FIG. 1, it is obvious that according to one embodiment, the game providing device (200) is installed in the user terminal (100) and the corresponding device within the user terminal (100) can implement the first function, the second function, etc. Accordingly, it should be noted that this is not limited to an embodiment in which the user terminal (100) and the game providing device (200) are externally separated as shown in FIG. 1.

[0041] For convenience of explanation, the present specification describes a situation in which the user terminal (100) and the game providing device (200) are separated to implement functions.

[0042] In some embodiments, components included in an environment to which the game providing device (200) is applied may communicate through a network. The network may be implemented as any type of wired or wireless network, such as a Local Area Network (LAN), a Wide Area Network (WAN), a mobile radio communication network, or Wibro (Wireless Broadband Internet).

[0043] Meanwhile, although the environment illustrated in FIG. 1 is shown as being connected via a network through a user terminal (100) and a game providing device (200), it should be noted that the scope of the present disclosure is not limited thereto and that the user terminal (100) may be connected to the game providing device (200) via P2P (Peer to Peer).

[0044] Up to now, with reference to FIG. 1, exemplary environments in which a corresponding device (200) according to some embodiments of the present disclosure may be applied have been described. Hereinafter, with reference to FIG. 2 and subsequent drawings, methods according to various embodiments of the present disclosure will be described in detail.

[0045] Each step of the methods described below may be performed by a computing device. In other words, each step of the methods may be implemented by one or more instructions executed by a processor of the computing device. All steps included in these methods may be performed by a single physical computing device, but the first steps of the methods may be performed by a first computing device and the second steps of the methods may be performed by a second computing device.

[0046] In FIG. 2 below, the explanation will continue assuming that each step of the methods is performed by the game providing device (200) exemplified in FIG. 1. However, for the convenience of explanation, the subject of the operation of each step included in the methods may be omitted.

[0047]

[0048] FIG. 2 is a flowchart relating to the operation of transmitting and receiving data between users and receiving recommendations that can be performed in a game providing device according to some embodiments of the present disclosure.

[0049] In step S100, the game providing device (200) may load data from at least one user terminal (100). The loaded data may include all data generated from the user terminal (100). In this case, the loaded data refers to data generated from the user terminal (100), and the data may refer to all data regarding items, monsters, or characters corresponding to the user within the game that the user corresponding to the user terminal (100) possesses within the game. The data may also be data generated from the user terminal (100) that is stored in a database within the game providing device (200).

[0050] In step S200, the game providing device (200) may preprocess the loaded data. The preprocessing process may be a process of deleting and merging duplicate data among the loaded data, or a process of removing data among the loaded data that will not be utilized by the game providing device (200) when performed in steps S300 to S600 below.

[0051] In step S300, the game providing device (200) can identify the second user who requested a deck recommendation, which was entered by the first user. The above process refers to the process in which the game providing device (200) identifies the second user to whom the deck recommendation request message is to be sent, which was entered by the first user through the first user terminal. At this time, "deck" refers to a monster possessed by a character corresponding to the user within the game, and furthermore, the deck may refer to a character or monster, etc., possessed by an entity corresponding to the user within the game. In the present invention, a deck refers to performing a specific mission within the game, engaging in combat with another user's deck, or performing a mission in cooperation with another user's deck. Accordingly, in the present invention, a deck refers to a character corresponding to the user, and the deck may be composed of at least one monster combination for one user.

[0052] At this time, the second user to whom the first user can transmit data regarding a deck recommendation request may correspond to a case where the first user and the second user send and receive mutual friend requests and mutually accept them, and both parties can check each other's profiles. However, regarding the second user to whom the first user can send a deck recommendation request, it is not limited only to the second user who has sent and accepted a friend request. In the present invention, the first user does not make a deck recommendation request to an unspecified number of second users, but rather makes a deck recommendation request to a second user corresponding to a terminal that can check a specific relationship or specific profile data with the first user, and it is revealed that this point is a technical uniqueness of the present invention.

[0053] More specifically, using FIGS. 4 and 5, the process of the first user identifying the second user to input a deck recommendation request will be described in detail.

[0054]

[0055] FIGS. 4 and 5 are flowcharts relating to a specific embodiment of the step of identifying a second user according to some embodiments of the present disclosure.

[0056] Referring to FIG. 4, in step S310-1, the game providing device (200) can set a recommended second user based on data related to game quests among the data of the first user. The game providing device (200) can set a user who has performed the same quest as the second user based on data regarding how much of the game quest has been performed and which quest was performed immediately before among the loaded data of the first user.

[0057] Alternatively, the game providing device (200) may evaluate the ability to perform the quest or how well the quest was performed when the quest is performed, and set a user with the same or similar evaluation level as a second user. That is, in this process, the game providing device (200) may set a user with the same or similar level as a second user depending on the ability to perform or the degree of evaluation of the first user performing the quest.

[0058] In step S320-1, the game providing device (200) may set a recommended second user based on the first user's data and the status of the first user's owned items. In this process, the game providing device (200) may set an identical or similar user as the second user based on the status of the items owned by the first user, namely the rarity of the items, the value of the items, the price of the items, etc. The second user set in this process may be the same as the user set in step S310-1, or they may be different from each other.

[0059] In step S330-1, the game providing device (200) may provide a set second user as a recommended user to the first user terminal. That is, in this process, the first user may send a deck recommendation request message to a user similar to himself, and at this time, the game providing device (200) may provide the terminal set as the second user as a recommended user to the first user terminal. That is, the first user may check the recommended second user through the first user terminal and send a deck recommendation request message to the second user.

[0060] Referring to FIG. 5, in step S310-2, the game providing device (200) can set the priority for the second user requesting a deck recommendation to be provided to the first user terminal. When the second user requesting a deck recommendation is set, the game providing device (200) can set the priority for the second user to be displayed at the very top of the first user terminal screen when providing to the first user terminal. The priority set at this time may be the highest priority for the user to whom the first user has previously sent a deck recommendation request message, or the highest priority for the second user corresponding to a terminal within a threshold distance based on location information of the first user terminal.

[0061] In step S320-2, the game providing device (200) may provide a second user to a first user terminal based on a set priority. In step S330-2, when providing a second user to a first user terminal, the game providing device (200) may provide a certain effect according to the priority. That is, when a second user set as the highest priority by the game providing device (200) is provided to a first user terminal, a certain effect may be set such that the second user ID flashes for a certain period of time or is provided in a color different from other second users.

[0062] Returning to FIG. 2, in step S400, the game providing device (200) may transmit deck recommendation request data to the second user terminal. The deck recommendation request data may be data in which the game providing device (200) receives input from the first user and requests a deck recommendation to the verified second user terminal.

[0063] In step S500, the game providing device (200) can receive deck recommendation input data from a second user who has received a deck recommendation request.

[0064] In step S600, the game providing device (200) can process the deck recommendation input data and provide it to the first user. The first user can receive the deck recommendation input data through the first user terminal, and the first user can check the deck recommendation input data, and the deck recommendation input data may be data regarding monster combinations.

[0065] Below, another example of work that the game providing device (200) can perform after confirming the deck recommendation will be described in detail.

[0066]

[0067] FIG. 3 is a flowchart relating to another embodiment that can be performed in a game providing device according to some embodiments of the present disclosure.

[0068] In step S700, the game providing device (200) may receive feedback data from the first user based on deck recommendation input data. At this time, the feedback data may be data regarding whether the first user received the deck recommendation input and set up a deck by combining the deck recommendation exactly as it is, or whether only some of the combinations were combined.

[0069] In step S800, the game providing device (200) can evaluate the deck recommendation input data based on the received feedback data. At this time, the game providing device (200) can set the deck recommendation input data as the best evaluation if the first user utilizes the deck recommendation input exactly as received regarding the received feedback data, set the evaluation as average if the first user inputs only a part of the deck recommendation input, and set the evaluation as the worst if the input is completely unrelated to the deck recommendation input.

[0070] Through this, the game providing device (200) is not limited to the operation of transmitting and receiving deck recommendation inputs, but can control the quality of the deck recommendation input data by performing an evaluation of the deck recommendation inputs.

[0071] Below, an exemplary computing device in which a game providing device (200) can be implemented will be described in detail through FIG. 6.

[0072]

[0073] FIG. 6 is a drawing of an exemplary computing device capable of implementing a device and / or system according to various embodiments of the present disclosure.

[0074] A computing device (1500) may include one or more processors (1510), a bus (1550), a communication interface (1570), a memory (1530) for loading a computer program (1591) executed by the processor (1510), and a storage (1590) for storing the computer program (1591). However, only components related to the embodiments of the present disclosure are illustrated in FIG. 6. Therefore, a person skilled in the art to which the present disclosure belongs will understand that other general-purpose components may be included in addition to the components illustrated in FIG. 6.

[0075] The processor (1510) controls the overall operation of each component of the computing device (1500). The processor (1510) may be configured to include a CPU (Central Processing Unit), an MPU (Micro Processor Unit), an MCU (Micro Controller Unit), a GPU (Graphic Processing Unit), or any form of processor well known in the art of the present disclosure. Additionally, the processor (1510) may perform operations for at least one application or program for executing the method according to the embodiments of the present disclosure. The computing device (1500) may have one or more processors.

[0076] The memory (1530) stores various data, commands and / or information. The memory (1530) may load one or more programs (1591) from storage (1590) to execute a method according to embodiments of the present disclosure. The memory (1530) may be implemented as volatile memory such as RAM, but the technical scope of the present disclosure is not limited thereto.

[0077] The bus (1550) provides communication functions between components of the computing device (1500). The bus (1550) can be implemented as various types of buses, such as an address bus, a data bus, and a control bus.

[0078] The communication interface (1570) supports wired and wireless internet communication of the computing device (1500). Additionally, the communication interface (1570) may support various communication methods other than internet communication. To this end, the communication interface (1570) may be configured to include a communication module well known in the art of the present disclosure.

[0079] According to some embodiments, the communication interface (1570) may be omitted.

[0080] Storage (1590) can store one or more of the above programs (1591) and various data non-temporarily.

[0081] Storage (1590) may be configured to include non-volatile memory such as ROM (Read Only Memory), EPROM (Erasable Programmable ROM), EEPROM (Electrically Erasable Programmable ROM), flash memory, a hard disk, a removable disk, or any form of computer-readable recording medium well known in the art to which this disclosure belongs.

[0082] A computer program (1591) may include one or more instructions that cause a processor (1510) to perform a method / operation according to various embodiments of the present disclosure when loaded into memory (1530). That is, the processor (1510) may perform a method / operation according to various embodiments of the present disclosure by executing the one or more instructions.

[0083] Various embodiments of the present disclosure and effects according to those embodiments have been described with reference to FIGS. 1 through 6. The effects according to the technical concept of the present disclosure are not limited to those described above, and other unmentioned effects will be clearly understood by a person skilled in the art from the description in the specification.

[0084] The technical concept of the present disclosure described so far with reference to FIGS. 1 through 6 may be implemented as computer-readable code on a computer-readable medium. The computer-readable recording medium may be, for example, a removable recording medium (CD, DVD, Blu-ray disc, USB storage device, removable hard disk) or a fixed recording medium (ROM, RAM, computer-equipped hard disk). The computer program recorded on the computer-readable recording medium may be transmitted to another computing device via a network such as the Internet and installed on the other computing device, thereby being used on the other computing device.

[0085] In the foregoing, although all components constituting the embodiments of the present disclosure have been described as being combined or operating together, the technical concept of the present disclosure is not necessarily limited to such embodiments. That is, within the scope of the purpose of the present disclosure, all components may be selectively combined and operated in one or more ways.

[0086] Although operations are depicted in a specific order in the drawings, it should not be understood that the operations must be executed in the specific order depicted or in a sequential order, or that all depicted operations must be executed to obtain the desired result. In certain situations, multitasking and parallel processing may be advantageous. Furthermore, the separation of the various configurations in the embodiments described above should not be understood as a necessary separation, and it should be understood that the described program components and systems can generally be integrated together into a single software product or packaged into multiple software products.

[0087] Although embodiments of the present disclosure have been described above with reference to the attached drawings, those skilled in the art will understand that the present disclosure may be practiced in other specific forms without changing the technical concept or essential features thereof. Therefore, the embodiments described above should be understood as illustrative in all respects and not restrictive. The scope of protection of the present disclosure shall be interpreted by the claims below, and all technical concepts within the equivalent scope shall be interpreted as being included within the scope of rights of the technical concept defined by the present disclosure.

Claims

1. In a method performed by a game providing device, A step of loading data from at least one user terminal; Step for preprocessing loaded data; A step of verifying the second user of the deck recommendation request entered by the first user; A step of transmitting deck recommendation request data to a second user terminal; A step of receiving deck recommendation input data from a second user terminal of a second user who has received a deck recommendation request; and A step of processing deck recommendation input data and providing it to the first user's first user terminal; A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

2. In Paragraph 1, A step of receiving feedback data from a first user based on deck recommendation input data, further comprising A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

3. In Paragraph 2, A step that further evaluates deck recommendation input data based on received feedback data A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

4. In Paragraph 1, The step of verifying the second user requesting a deck recommendation, entered by the first user, further includes the step of setting a recommended second user based on data related to game quests among the first user's data. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

5. In Paragraph 4, The step of verifying the second user requesting a deck recommendation entered by the first user further includes the step of setting the recommended second user based on the first user's item status among the first user's data. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

6. In Paragraph 5, The step of verifying the second user requesting a deck recommendation, entered by the first user, further includes the step of providing the configured second user as a recommended user to the first user terminal. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

7. In Paragraph 1, The step of verifying the second user of the deck recommendation request entered by the first user further includes the step of setting the priority of the second user of the deck recommendation request to be provided to the first user terminal. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

8. In Paragraph 7, The step of verifying the second user of the deck recommendation request entered by the first user further includes the step of providing the second user to the first user terminal based on a set priority. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

9. In Paragraph 8, The step of verifying the second user requesting a deck recommendation, entered by the first user, further includes the step of setting and providing a certain effect according to priority when providing the second user to the first user terminal. A method for at least one game user to mutually send and receive data regarding data recommendations within a game.

10. Processor; Network interface; Memory; and It includes a computer program that is loaded into the memory and executed by the processor, The above processor is, Instructions for loading data from at least one user terminal; Instructions for preprocessing loaded data; Instructions to verify the second user of the deck recommendation request entered by the first user; Instruction for transmitting deck recommendation request data to a second user terminal; An instruction for receiving deck recommendation input data from a second user terminal of a second user who has received a deck recommendation request; and Instructions that process deck recommendation input data and provide it to the first user's first user terminal; A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

11. In Paragraph 10, Performing by further including instructions to receive feedback data from the first user based on deck recommendation input data A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

12. In Paragraph 11, Performed by further including instructions to evaluate deck recommendation input data based on received feedback data. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

13. In Paragraph 10, The instruction verifying the second user requesting a deck recommendation, entered by the first user, further includes an instruction to set the recommended second user based on game quest-related data among the first user's data. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

14. In Paragraph 13, The instruction for verifying the second user requesting a deck recommendation, entered by the first user, further includes an instruction to set the recommended second user based on the first user's item status among the first user's data. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

15. In Paragraph 14, The instruction for verifying the second user of the deck recommendation request entered by the first user further includes an instruction to provide the configured second user to the first user terminal as a recommended user. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

16. In Paragraph 10, The instruction for verifying the second user of the deck recommendation request, entered by the first user, is performed by further including an instruction for setting the priority of the second user of the deck recommendation request, to be provided to the first user terminal. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

17. In Paragraph 16, An instruction to verify a second user requesting a deck recommendation, entered by a first user, further includes an instruction to provide the second user to a first user terminal based on a set priority. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.

18. In Paragraph 17, The instruction verifying the second user requesting a deck recommendation, entered by the first user, is executed by further including an instruction that sets and provides a certain effect according to priority when provided to the second user via the first user terminal. A game providing device in which at least one game user within the game mutually transmits and receives data regarding data recommendations.