Disc golf arcade game

WO2026222498A2PCT designated stage Publication Date: 2026-10-22EVERETT ENTERTAINMENT LLC
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Patent Information

Application Number
PCT/US2026/024461
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2025-04-18
Filing Date
2026-04-20
Publication Date
2026-10-22

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Abstract

A disc golf arcade game includes a playfield having a disc golf basket and a plurality of target slots, each associated with sensors configured to detect impacts from thrown discs and generate scoring signals. A control system receives sensor inputs and outputs real-time scoring information to one or more displays, while managing game timing and audiovisual effects. A conveyor mechanism automatically returns discs from the playfield to a player position. In operation, a player throws discs toward the basket and target slots within a timed interval, accumulating points based on detected hits. The system provides a compact, arcade-style simulation of disc golf with electronic scoring and automated disc return.
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Description

DISC GOLF ARCADE GAMEBackground of the InventionCross Reference to Related Applications

[0001] This application claims the benefit of the prior-filed, co-pending provisional patent application. Serial No. 63 / 791,367, filed April 18, 2025, incorporated herein by reference.Field of the Invention

[0002] The present invention relates generally to games for throwing discs at targets and more specifically to games played on a game structure having electronic scoring for targets hit by thrown discs and a conveyor for returning thrown discs to a player.Description of the Related Art.

[0003] In the prior art there are several types of games, both recreational and competitive, that involve throwing a disc or discs (also spelled disk or disks) at targets. Some games use discs that are similar the discs marketed under the trademark FRISBEE®. Other games use smaller discs or discs with a particular weight or flight characteristics.

[0004] A notable example of a target game played with discs is Disc Golf, wherein the objective is to throw a disc from a tee area toward a target usually comprising a metal basket with hanging chains. The winner completes each hole in the fewest throws. Thus the game is similar to traditional golf but using flying discs instead of clubs and balls. In some versions of Disc Golf, players use different types of discs (drivers, mid-range, putters), eachwith different flight characteristics. While enjoyable, Disc Golf typically must be played outside and ty pically requires considerable outdoor space.Summary of the Invention

[0005] It is to be understood that in the present disclosure, all embodiments are provided as illustrative and non-limiting representatives of many possible embodiments. In addition, the terms “is,” “can,” “will,” and the like are herein used as synonyms for and interchangeable with terms such as “may,” “may provide for,” and “it is contemplated that the present invention may” and so forth. Furthermore, all elements listed by name are herein meant to include or encompass all equivalents for such elements. Such equivalents are contemplated for each element named in particular herein.

[0006] For purposes of summarizing, certain aspects, advantages, and novel features of the present invention are provided herein. It is to be understood that not all such aspects, advantages, or novel features may be provided in any one particular embodiment. Thus, the disclosed subject matter may be embodied or carried out in a manner that achieves or optimizes one aspect, advantage, or novel feature or group of features without achieving all aspects, advantages, or novel features as may be taught or suggested.

[0007] The present invention relates to a new arcade-sty le game adaptation of a traditionally outdoor sport, disc golf. The game utilizes physical disc golf equipment, electronic sensors, and mechanical components to simulate and enhance gameplay in an indoor or outdoor setting. The present invention combines aspects of the game of disc golf with a classic arcade game feel. Players aim and toss discs at a playfield that has a disc golf basket and four rectangular slots, each equipped with sensors that detect whether the thrown disc hit the basket or target and award points instantly. The discs are automatically returnedto the player via a conveyer belt. The game starts with a push of a button and includes graphics on the screen of a user interface, lights, sound, and multiple game modes.

[0008] Games according to the present invention use physical components that look, feel, and sound similar to the real-life experience of playing disc golf, including Professional Disc Golf Association (PDGA) legal size discs, and a physical basket with chains that make a recognizable sound when struck with a disc. These provide the player with an authentic experience of putting on a disc golf course, capturing the tactile and spatial dynamics of the sport of disc golf. The present invention provides the user with an immersive and physically recognizable disc golf putting experience, free from limitations such as space, equipment, and weather conditions. Because of its accessibility, disc games according to the present invention can introduce new audiences to the sport of disc golf without the physical commitment of walking an outdoor course, and can provide an off-season playing alternative for disc golf enthusiasts.

[0009] In addition, games according to the present invention may be portable and may include one or more ways to disassemble the device into separated component parts for easier movement, transportation and storage.

[0010] Certain embodiments of the present invention may include a disc golf arcade game system having a playfield including a disc golf basket and a plurality of target openings disposed on the playfield, each target opening having a defined geometry, a plurality of sensors associated with the basket and the target openings, the sensors configured to detect a thrown disc entering or contacting the basket or one of the target openings, a control system operatively coupled to the sensors and configured to receive signals corresponding to detected disc impacts, and generate scoring data based on the detected impacts, at least one display device configured to present scoring information to a player, the system having a disc return system including a conveyor positioned to receive discs from the playfield, anda motor configured to drive the conveyor to return discs toward a player position, and a user interface including at least one input control configured to initiate gameplay, wherein the system is configured to operate in a timed gameplay mode in which a player throws discs toward the basket and target openings and accumulates points based on detected impacts. In certain embodiments, the sensors comprise photoelectric sensors positioned within or adj acent to the basket and target openings, each target opening is associated with a distinct point value, at least one target opening is configured to move during gameplay, and at least one target opening is a rotating target positioned above or adjacent to the basket.

[0011] Other advantages of the invention will become apparent from the following description taken in connection with the accompanying drawings, wherein is set forth by way of illustration and example several embodiments of the present invention.Brief Description of the Drawings

[0012] FIG. 1 is a front left perspective view of a disc golf arcade game.

[0013] FIG. 2 is a front right perspective view of a disc golf arcade game.

[0014] FIG. 3 is a front right perspective view of an embodiment of a disc golf arcade game having a barrier extending transversely across the conveyor belt.

[0015] FIG. 4 is a front elevation of a disc golf arcade game.

[0016] FIG. 5 is a rear elevation of a disc golf arcade game.

[0017] FIG. 6 is a top view of a disc golf arcade game.

[0018] FIG. 7 is a left side elevation of a disc golf arcade game.

[0019] FIG. 8 is a right side elevation of a disc golf arcade game.

[0020] FIG. 9 is a rear perspective view showing the interior of a game board cabinet behind the playing field.

[0021] FIG. 10 is a diagram showing electrical connections between electronic game components.

[0022] FIG. 11 is a front perspective view of an embodiment of a disc golf arcade game for home and / or mobile use.

[0023] FIG. 12 a front left perspective view of a disc golf arcade game for home use.

[0024] FIG. 13 a front right perspective view of a disc golf arcade game for home use

[0025] FIG. 14 a front elevation of a disc golf arcade game for home use in a folded disposition for storage or transport.

[0026] FIG. 15 a rear perspective view showing the components of the home use game located behind the playing field.

[0027] FIG. 16 is a flow diagram providing a game mode overview.

[0028] FIG. 17 is a flow diagram illustrating game play.

[0029] FIG. 18 is a flow diagram illustrating scoring logic.

[0030] FIG. 19 is a flow diagram illustrating conveyor and disc retention control.

[0031] FIG. 20 is a flow diagram illustrating an alternative game mode (Mode 2).

[0032] FIG. 21 is a flow diagram illustrating an alternative game mode (Mode 3).

[0033] FIG. 22 is a flow diagram illustrating an alternative game mode (Mode 4).Detailed Description

[0034] As required, a detailed embodiment of the present invention is disclosed herein; however, it is to be understood that the disclosed embodiment is merely exemplary of the invention, which may be embodied in various forms. Therefore, specific structural and functional details disclosed herein are not to be interpreted as limiting, but merely as a basis for the claims and as a representative basis for teaching one skilled in the art to variously employ the present invention in virtually any appropriately detailed structure.

[0035] Referring now to the drawings, FIGS. 1-22 illustrate embodiments of the present invention comprising a disc golf arcade game 100. The game uses a precision practice disc golf basket 102. The basket 102 has been modified to mount to a custom playfield 105. The playfield 105 has a plurality of custom designed target slots 125 of varying size and orientation on the play field 105. The different target slots 125 and the basket 102 have different point values for the player to score. Behind the play field 105 is a back cabinet 130 that houses the target slot housings 135, electrical components, sensors 140 (e g., 6 basket sensors, 8 target slot sensors). The back cabinet 130 also houses a metal frame and an electrical motor 145 that runs the conveyor belt 155. It also has a ramp 150 (in certain embodiments, a ramp with a 290 degree decline) that feeds all discs 120 to the conveyor 155. The back cabinet 130 houses the front video display 160 that is mounted above the basket 102.

[0036] A disc golf arcade game 100 according to the present invention may utilize the following hardware items, or functional equivalents, to run the game 100 software:• Arduino mega board / processor (Arduino processor) 165• 5 volt power supply 170• Raspberry Pi® computer 175• Video display monitor 180• 2 or more speakers 185• Amplifier 190• Bread board for the sensor inputs• Relay 197• Potentiometer• photoelectric sensors 140• 110-120 volt power supply 195

[0037] In use, in certain embodiments, a player will select the start button 200 to play the game. The software has a 60 second timer for the game. The conveyor belt 155 turns on six seconds before the game starts scoring to allow the remaining discs 120 in the field of play to return. When a player hits a target slot 125 or basket 102 with the supplied disc golf discs 120, the targets sensor 140 sends data to the Arduino 165 and that information is graphically displayed through the Raspberry Pi computer 175 to the monitor 180. There may be two 200 point targets, two 500 point targets, and one 1000 point target (e g. a rotating slot 125a above the basket 102), or other target and point combinations. A player accumulates as many targets hits as possible during the 60 second time frame. The software displays the point totals while the game is being played and tabulates the player’s score. The software also has the running timer displayed on the game board monitor 180. The last 10 seconds of the 60 second time frame the points are doubled, the game has a memory for the top 10 highest point totals the game has registered. If a player gets a top 10 score they can enter their initials into the high score memory by using the start 200 and select 205 buttons. The software also runs game music and sound notification for scoring a target hit.

[0038] At the end of the 60 second game clock the software turns the motor 145 off. The player’s total score for the previous game stays displayed on the game board monitor 180. The player display also has an emergency stop button 210 for the conveyor belt 155 thatimmediately stops the conveyor motor 145. In certain embodiments, when play is concluded or otherwise stopped a barrier 215 comprising a horizontally disposed bar 220 with a brush 225 or other flexible element depending therefrom is lowered onto or just above the conveyor belt 155 to prevent discs 120 behind the barrier (see FIG. 3). The barrier bar or arm 220 may¬ be mounted on either end on brackets 230 containing means for raising or lowering the arm 220 such as belt and pulley, worm gear, or other means known in the art.

[0039] Alternative Embodiment for Home Use

[0040] In one embodiment, the invention includes a reduced-scale version configured for home or residential use and for younger or beginner players. This embodiment retains the core target and scoring architecture of the full-scale system while substituting simplified and lower-cost structural and mechanical components.

[0041] In particular, the disc return mechanism may comprise a gravity-assisted return system, such as a tarp or sloped surface, configured to direct thrown discs back toward the player without the use of a motorized conveyor. This configuration is functionally analogous to return systems used in arcade basketball games. The structural frame may be formed from lightweight, foldable materials, such as aluminum or steel tubing, enabling portability and compact storage. A containment system, such as mesh netting supported by the frame, surrounds the throwing lane to define the play area and capture errant throws.

[0042] The target layout may include a plurality of targets, including a disc golf basket and multiple slot-type targets, for example a five-target configuration, each associated with a respective point value. The embodiment may further include an electronic scoring system with user input controls and digital displays positioned adjacent to or above the targets.

[0043] The system may utilize reduced-size discs, for example discs having a diameter of approximately six inches, which are intermediate in size between PDGA minimarker discs and full-size discs. The game supports multiple gameplay modes, including but not limited to Classic, Hot Targets, Head-to-Head, and D-I-S-C modes, with optional future enhancements such as a glow or illuminated mode.

[0044] This embodiment is particularly suited for residential environments and may be offered at a lower price point. A prototy pe of this embodiment has been constructed and is operational. The gravity -based return mechanism described herein provides a distinct alternative to motorized return systems and may be claimed separately.

[0045] Modular Target Slot Adapter System

[0046] In one embodiment, the system includes a modular adapter system configured to selectively alter the effective aperture size of one or more target slots. This system enables adjustment of gameplay difficulty without requiring permanent modification to the game structure.

[0047] The base configuration may include target slots having a relatively larger aperture corresponding to a beginner or standard difficulty level. One or more removable adapter inserts may be provided, each configured to engage with a corresponding target slot to reduce the effective opening size and thereby increase gameplay difficulty.

[0048] The adapter inserts may be formed from rigid or semi-rigid materials, including but not limited to plastics, polymers, metals, or composite materials, selected based on cost, durability, and aesthetic considerations. Each insert may be removably secured using a non-permanent engagement mechanism, such as a friction fit, snap fit, sliding interface, clip, latch, or equivalent structure, allowing tool-free installation and removal.

[0049] The system supports multiple difficulty configurations, including a standard configuration in which no adapters are installed and an advanced configuration in which one or more adapters are installed. Additional intermediate difficulty levels may be achieved byusing adapters having varying aperture sizes or by selectively installing adapters in only a subset of target slots.

[0050] The adapter system is compatible with fixed target slots and may be used in conjunction with other difficulty modifiers, such as moving barriers. The system may be provided as part of the base unit or as an accessory7. The removable and reversible nature of the adapters distinguishes this system from permanently modified target structures.

[0051] Adjustable Throwing Distance

[0052] In one embodiment, the effective throwing distance between the player and the targets is adjustable. This may be achieved by varying the length of the playing lane, for example through a modular multi-section construction that allows extension or contraction of the lane.

[0053] Shorter configurations may be used for beginner or junior players, while longer configurations may be used for advanced or competitive play. The adjustability of the throwing distance may be implemented as a configurable parameter of the system.

[0054] Target Slot Variations and Playfield Configuration

[0055] The system may include a variety of target types, which may be used individually or in combination on a playfield. Target types may include fixed openings, adjustable-aperture openings, and moving targets.

[0056] Fixed targets may comprise openings of predetermined size, shape, and orientation. Adjustable-aperture targets may include mechanisms that vary the opening size through mechanical or electromechanical actuation, including but not limited to motor-driven, spring-loaded, pneumatic, hydraulic, or manually adjustable mechanisms. The aperture size may be fixed prior to gameplay or dynamically varied during gameplay based on time, events, or other conditions.

[0057] In certain embodiments, targets may be configured to move, such as rotating targets that rotate about one or more axes. The rotational speed may be fixed or variable and may be operator-configurable. A rotating target may be positioned relative to a disc golf basket and may function as a separate scoring element.

[0058] In addition, one or more targets may be equipped with moving barriers that partially obstruct the opening, as described further below.

[0059] The playfield configuration is not limited to any specific number, arrangement, or type of targets. Targets may be positioned in any spatial arrangement, including above, below, or adjacent to a basket, and may vary' in size, shape, and orientation. Each target may be associated with an independently configurable point value.

[0060] Payment and Access Control Systems

[0061] The system may include one or more payment or access control mechanisms, including but not limited to:• coin-operated systems,• token-based systems,• magnetic stripe card readers,• EMV chip card readers,• contactless or NFC payment systems,• prepaid or loyalty card systems, and• free-play or operator-controlled modes.

[0062] These mechanisms may be implemented individually or in combination.

[0063] Manufacturing Improvements

[0064] In certain embodiments, production models may incorporate structural and functional improvements relative to prototype configurations. For example, a conveyorsystem may be provided with a uniform width to prevent disc loss, and a return bin may be angled to improve disc collection.

[0065] Display functionality may be consolidated into a single overhead monitor mounted within an angled enclosure. The enclosure may include a hinged section to facilitate transport. Player interface controls may be simplified to essential inputs, such as start, select, and emergency stop controls.

[0066] Software and Game Modes

[0067] Classic Mode

[0068] In one embodiment, a timed gameplay mode is provided in which multiple targets are active simultaneously. Each target is associated with a point value, and players accumulate points by successfully striking targets.

[0069] The system may include bonus conditions, such as awarding additional points or extending gameplay time when all targets are successfully hit within a defined interval. Additional scoring features may include streak-based bonuses and dynamic scoring multipliers. High scores may be stored locally, and user input may be used to record player identifiers.

[0070] Hot Targets Mode

[0071] In another embodiment, targets may be selectively illuminated for limited time intervals. A player must strike the illuminated target within the active interval to score points and extend gameplay time. The duration of illumination may decrease as gameplay progresses, increasing difficulty. The game may terminate upon failure to strike an illuminated target within the allotted time.

[0072] Head-to-Head Mode

[0073] In a multiplayer embodiment, two players may compete on a shared playfield, with scores tracked separately. A display may present both scores simultaneously, and the player with the higher score at the end of a defined interval is declared the winner.

[0074] D-I-S-C Mode

[0075] In another embodiment, a tum-based competitive mode is provided in which players alternately attempt called shots. A first player selects a target and attempts to strike it. If successful, the second player must replicate the shot or incur a penalty, such as progression through a sequence of letters. Failure to replicate the shot may result in loss of the game.

[0076] Environmental Mode

[0077] In certain embodiments, environmental factors such as airflow may be introduced to alter disc trajectories. This may be achieved using one or more airflowgenerating devices positioned relative to the playfield.

[0078] Shared Software Features

[0079] The system may include shared features across multiple modes, including realtime score display, configurable game duration, synchronized lighting effects, and error detection systems. Leaderboard functionality may be implemented locally or across networked systems.

[0080] Hard Mode

[0081] A difficulty modifier may be provided in which one or more moving barriers are positioned relative to target openings. The barriers may move continuously during gameplay, independently of player actions, thereby increasing the difficulty of successfully striking targets. Barrier movement characteristics may be configurable.

[0082] Glow Mode

[0083] In certain embodiments, the system may include ultraviolet lighting configured to illuminate game components and discs. Lighting may be applied to returnareas, targets, and structural elements, and may be synchronized with gameplay events. Glow-responsive materials may be used to enhance visual effects.

[0084] Leaderboard and Network Features

[0085] The system may include local, venue-wide, or networked leaderboard functionality. In netw orked embodiments, multiple systems may communicate to share scores and enable remote multiplayer gameplay. Real-time synchronization of game state across locations may be provided.

[0086] Lane Containment and Safety Enclosure

[0087] A containment structure may be provided to define the play area and capture errant discs. The structure may include a rigid frame and a flexible or rigid containment surface. The enclosure may be modular, retractable, or permanently installed and may include integrated lighting elements.

[0088] Variable Point Value Configuration

[0089] Each target may be associated with a point value that is independently configurable. Point values may be displayed digitally and may be dynamically updated during gameplay.

[0090] Alternative Detection Mechanisms

[0091] The system may employ one or more detection mechanisms to detect successful target strikes. Suitable mechanisms include, but are not limited to:• optical sensors such as photoelectric or infrared sensors,• camera-based detection systems,• mechanical switches or contact-based sensors,• acoustic sensors, and• hybrid or redundant sensor systems.

[0092] The system may include error detection and reporting functionality.

[0093] Additional Features

[0094] Digital Displays

[0095] Targets may include digital displays indicating point values, which may be dynamically updated.

[0096] Anti- Theft System

[0097] The system may include both a mechanical retention barrier and specially configured discs to discourage removal. The barrier may automatically actuate based on game state, and discs may be symmetrically designed to reduce usability outside the system.

[0098] Ticket Redemption

[0099] A ticket or reward system may be provided, with output based on gameplay performance.

[0100] Networked Leaderboards and Multiplayer

[0101] Global leaderboard and remote multiplayer features may be implemented through network connectivity.

[0102] Lane Containment and Safety Enclosure System

[0103] In one embodiment, the disc golf arcade game includes a lane containment and safety enclosure system configured to surround at least a portion of the playing field and throwing lane. The enclosure functions to contain thrown discs within the defined play area, protect bystanders from errant throws, and establish clear physical boundaries for gameplay.

[0104] The enclosure may comprise a structural frame and a containment surface. The structural frame may be formed from any suitable rigid or semi-rigid material, including but not limited to polymer piping, metal tubing, composite members, w ood, or equivalent materials. The containment surface may comprise a flexible or rigid material configured to arrest or redirect the flight of a thrown disc while maintaining visibility into the playing area.Suitable containment materials include mesh netting, rope netting, fabric, polymer sheeting, rigid panels, or combinations thereof.

[0105] The enclosure may be implemented in a variety7of deployment configurations. In one embodiment, the enclosure is attached to the game unit and is configured to fold, collapse, or retract for storage or transport. In another embodiment, the enclosure is freestanding and surrounds the game unit without direct attachment, thereby allowing independent setup and removal. In a further embodiment, the enclosure is modular and comprises multiple sections configured to be assembled together using mechanical fasteners, clamps, or tool-free connection mechanisms. The enclosure may be configured as open-top, partially enclosed, or fully enclosed, with the degree of enclosure selected based on the intended deployment environment. For example, high-traffic or outdoor installations may utilize a fully enclosed structure, whereas lower-traffic indoor installations may utilize a partially enclosed or open configuration. The overall dimensions of the enclosure, including height, width, and depth, may be varied to correspond to the size and configuration of the game unit and playing lane.

[0106] In certain embodiments, the enclosure further incorporates a lighting system configured to enhance gameplay visibility and provide an immersive visual experience. Lighting elements may be mounted to or integrated within the structural frame and may include, for example, LED strip lighting, rope lighting, spotlights, ultraviolet (UV) or blackhght fixtures, or other illumination devices. The lighting system may be powered by the game unit, an independent power source, or a combination thereof.

[0107] In one embodiment, the lighting system is communicatively coupled to the game control system such that lighting effects are synchronized with gameplay events. For example, lighting may respond to scoring events, bonus conditions, countdown sequences, game initiation, or game termination. In this manner, the enclosure operates not only as asafety structure but also as an active component of the game’s feedback and user experience system.

[0108] The enclosure may further support one or more decorative or atmospheric elements. In certain embodiments, a reflective or illuminated element, such as a mirrored rotating sphere, may be suspended from the enclosure frame to create dynamic lighting effects. Additional decorative components may include signage, themed visual elements, audio components, or additional lighting fixtures.

[0109] In one embodiment, the system is configured to operate in a low-light or nighttime environment through a Glow Mode configuration. Glow Mode may be implemented as a selectable visual overlay applicable to one or more gameplay modes, or as a dedicated gameplay mode. In Glow Mode, one or more components of the system may incorporate luminescent, fluorescent, phosphorescent, UV-reactive, or actively illuminated materials to enhance visibility and visual effect.

[0110] Such components may include the throwing discs, which may be formed from or coated with glow-in-the-dark or UV-reactive materials or may incorporate embedded illumination elements; the basket or target assemblies, which may include illuminated or luminescent chains, rims, or surfaces; target slot structures, which may include illuminated or UV-reactive borders to define scoring apertures; the enclosure frame or containment surface, which may incorporate UV-reactive materials or integrated lighting; the lane surface, which may include illuminated or UV-reactive markings; and exterior or decorative portions of the game unit, which may include synchronized lighting elements.

[0111] In Glow Mode embodiments, lighting effects may be coordinated with gameplay events to create an immersive environment. For example, lighting intensity, color, or pattern may change in response to scoring events or bonus conditions. The system may beparticularly suited for use in environments with reduced ambient lighting or existing ultraviolet lighting infrastructure.

[0112] The enclosure system may further include a lane surface or mat extending along the throwing lane from the player position toward the target area. The lane surface defines the throwing region and may be constructed from a variety of materials, including synthetic turf, rubber, foam, carpet, vinyl, or other suitable materials. In one embodiment, the lane surface comprises an artificial turf material to simulate an outdoor disc golf environment. The lane surface may include luminescent or UV-reactive markings for use in low-light conditions. The lane surface may be permanently integrated with the game unit, incorporated into modular lane sections, or provided as a separate removable component. The length of the lane surface may be variable and may correspond to an adjustable throwing distance configuration.

[0113] The enclosure system described herein may be implemented as an integral component of the game unit or as a separate accessory, and material selections and structural configurations are not limiting.

[0114] Junior / Home Embodiment

[0115] In one embodiment, the disc golf arcade game is configured as a reduced-scale version suitable for residential use and for younger or beginner players, referred to herein as a junior or home embodiment. This embodiment retains the core gameplay architecture of the full-scale system, including the multi-target scoring arrangement, electronic scoring functionality, and gameplay modes, while modifying the physical structure, disc return mechanism, and component sizing to enable portability, reduced cost, and use in smaller environments.

[0116] The junior embodiment may include a lightweight structural frame constructed from rigid or semi-rigid materials such as metal tubing, polymer components, or compositematerials. The frame may be configured to fold, collapse, or otherwise reduce in size for storage and transport. Such folding functionality may be achieved through hinged joints, telescoping members, or collapsible support structures, and may be configured for tool-free assembly and disassembly. The overall footprint of the system is reduced relative to a commercial embodiment, enabling deployment in residential environments including indoor living spaces.

[0117] A containment system may be supported by the frame and may include one or more panels of flexible mesh or netting material positioned along the sides and optionally the top of the throwing lane. The containment system functions to retain errant discs within the defined play area and may be permanently attached or removably coupled to the frame using fasteners, clips, or equivalent attachment mechanisms.

[0118] In contrast to embodiments utilizing an active conveyor-based return system, the junior embodiment may employ a passive disc return mechanism. In one implementation, a sloped return surface is positioned beneath the target area and extends toward the player position. The return surface may comprise a flexible or rigid material configured to allow discs to slide or roll under the influence of gravity toward a collection zone. The collection zone is located near the player and is configured to accumulate returned discs for repeated use without requiring manual retrieval from the target area.

[0119] The return surface may be formed from materials selected to provide low friction and durability, including fabrics, polymers, or coated sheet materials. In alternative embodiments, the passive return mechanism may include rigid ramps, chutes, or funnel structures configured to direct discs toward the collection zone. The passive return system eliminates the need for powered mechanical components, thereby reducing cost and complexity while maintaining continuous gameplay functionality.

[0120] The target configuration of the junior embodiment may include a disc golf basket and one or more additional scoring targets arranged on a playfield. In one example configuration, a central basket is combined with multiple slot-type targets positioned around the basket. The basket may be a reduced-scale practice basket, which in some embodiments may be suspended from a support structure such as the frame or an overhead mounting point. The basket may include a chain assembly configured to provide audible feedback upon successful disc entry7.

[0121] An electronic scoring system may be provided and may include one or more sensors configured to detect disc entry7into the targets, a processing unit configured to calculate and update scores, and one or more display elements configured to present scoring information to the player. The scoring system may further provide audio and visual feedback and may support multiple gameplay modes consistent with those of larger-scale embodiments.

[0122] The junior embodiment may be configured for use with discs that are smaller and lighter than standard full-size discs, but larger than miniature marker discs. The size and weight of the discs may be selected to accommodate younger players and the reduced dimensions of the play field. In one embodiment, the discs are configured to be symmetrical about opposing faces such that orientation is not required prior to throwing. This symmetrical configuration facilitates ease of use and reduces the likelihood of improper handling. The discs may further include features such as color coding, luminescent or UV-reactive materials, or embedded identification elements for tracking or authentication.

[0123] The junior embodiment is particularly suited for residential and small-scale deployment contexts, including home entertainment, beginner training, and portable event use. The system may be configured for rapid setup and breakdown, enabling temporary installation at events or in limited-space environments.

[0124] It is to be understood that while certain forms of this invention have been illustrated and described, it is not limited thereto except insofar as such limitations are included in the following claims and allowable equivalents thereof.

Claims

ClaimsHaving thus described the invention, what is claimed as new and desired to be secured by Letters Patent is:

1. A disc golf arcade game system comprising:a playfield including:a disc golf basket; anda plurality of target openings disposed on the play field, each target opening having a defined geometry;a plurality of sensors associated with the basket and the target openings, the sensors configured to detect a thrown disc entering or contacting the basket or one of the target openings;a control system operatively coupled to the sensors and configured to:receive signals corresponding to detected disc impacts; andgenerate scoring data based on the detected impacts;at least one display device configured to present scoring information to a player; a disc return system comprising:a conveyor positioned to receive discs from the playfield; and a motor configured to drive the conveyor to return discs toward a player position; anda user interface including at least one input control configured to initiate gameplay. wherein the system is configured to operate in a timed gameplay mode in which a player throws discs toward the basket and target openings and accumulates points based on detected impacts.

2. The system of claim 1, wherein the sensors comprise photoelectric sensors positioned within or adjacent to the basket and target openings.

3. The system of claim 1, wherein each target opening is associated with a distinct point value.

4. The system of claim 1, wherein at least one target opening is configured to move during gameplay.

5. The system of claim 4, wherein the at least one target opening is a rotating target positioned above or adjacent to the basket.

6. The system of claim 1, wherein the control system is further configured to apply a scoring multiplier during a predefined portion of the timed gameplay mode.

7. The system of claim 1, further comprising an audio system configured to output sound effects in response to detected impacts.

8. The system of claim 1, wherein the disc return system further comprises a ramp configured to direct discs from the playfield to the conveyor.

9. The system of claim 1, further comprising a selectively actuated barrier positioned above the conveyor and configured to inhibit movement of discs when the system is not in active gameplay.

10. The system of claim 1. wherein the control system includes a microcontroller and a secondary computing device configured to generate graphical output for the display.

11. A disc golf arcade game system comprising:a playfield including a disc golf basket and a plurality of target openings;a plurality’ of sensors configured to detect impacts of thrown discs with the basket or target openings;a control system configured to generate scoring information based on detected impacts;a display configured to present the scoring information; anda passive disc return system comprising a sloped surface extending from the playfield toward a player position and configured to return discs by gravity,wherein the system is configured for repeated throwing of discs without manual retrieval.

12. The system of claim 11, further comprising a frame supporting the playfield, the frame being foldable or collapsible.

13. The system of claim 11, further comprising a containment structure including a frame and a flexible netting material surrounding at least a portion of the playfield.

14. The system of claim 11, wherein the discs have a reduced diameter relative to standard disc golf discs.

15. A target system for a disc golf arcade game comprising:a playfield having at least one target opening defining a first aperture size; and at least one removable adapter insert configured to be selectively coupled to the target opening to reduce an effective aperture size of the target opening,wherein the adapter insert is removably attachable without permanent modification to the playfield.

16. The system of claim 15, wherein the adapter insert is secured by a friction fit, snap fit, or sliding engagement.

17. The system of claim 15, wherein a plurality7of adapter inserts having different aperture sizes are selectively installable to provide multiple difficulty levels.

18. The system of claim 15, further comprising a plurality of target openings, wherein adapter inserts are selectively installed in a subset of the target openings.