Curvature-guided border fusion stitches reconstructed 3D mesh patches to reduce visible gaps and improve texture coherence in dynamic mesh coding.
Directly computing compressed sparse format during entropy decoding skips full reconstruction, cutting memory use and DNN inference complexity.
Depth-based prediction mode selection improves 3D point encoding efficiency by lowering geometry residuals and transmitted bitstream volume.
Bottom-up octree feature aggregation improves voxel attribute probability estimation and cuts arithmetic coding bit usage in point cloud compression.
Metadata identifies the head network starting layer so CNN features can be encoded and decoded efficiently for machine vision compression.
Threshold-based μ-map compression stores only useful image points plus location data, cutting archive size and speeding medical image transfer.
Progressive LoD mesh encoding combines decimation, subdivision, and displacement coding to cut 3D transmission load and latency.
Bottom-up octree prediction uses child voxel features and hyperprior coding to improve dynamic point cloud compression accuracy with lower complexity.
Post-training 3DGS compression combines occupancy tree coding and graph Fourier transforms to cut memory use with negligible rendering loss.
Caching non-interactive content at edge servers cuts latency while primary servers handle real-time inputs and shared spectator streams.
Atlas tiles group related volumetric video patches to preserve correlation and improve compression with legacy 2D encoders.
Compress hierarchical CNN tensors with a trainable bottleneck that adapts to input statistics, cutting edge-cloud bitrate and compute load.
Compressed bitstream encoding preserves point cloud geometry and attributes while reducing latency and encoding-decoding complexity.
Cascaded segmentation layers decode video bitstreams with less side information and faster parallel processing on GPU or NPU hardware.
Separating geometry from attribute features improves point cloud compression by sharpening probability estimation and reducing bit usage.
Mesh avatars gain high-quality hair and fur rendering by linking Gaussian mixture fine details while preserving scene format interoperability.
Statistical and spatial merge candidates improve motion vector prediction in inter decoding while keeping candidate list complexity bounded.
Feedback-guided point cloud compression uses octree segmentation and selective decoding to cut latency and encoding complexity for VR and self-driving.
Patch encoding compresses sub-primitive presence data so ray intersection testing cuts shader executions, latency, and power use.
Bitstream flags identify Cartesian or polar coordinates so 3D data from multiple codecs can be multiplexed and decoded accurately.
Octree-level difference encoding and feedback-based bitstream handling reduce point cloud latency and codec complexity while preserving quality.
Group and pointwise convolution build local attention that expands receptive fields and improves probability estimation for image compression.
Weighted inter-intra prediction improves image compression for high-resolution video while limiting added prediction block complexity.
An SEI atlas hash lets decoders compare decoded and encoder-side data to catch V3C, V-PCC, and MIV bitstream errors.
Multiple depth candidate lists handle point cloud scenario discontinuity, cutting residuals and outliers while improving coding efficiency.
Offline-trained neural networks rebuild BVHs for animated meshes quickly, cutting ray tracing overhead while preserving robust hierarchy generation.
A generative model combines face, geometry, and background streams to cut distortion while improving coded face video quality.
Azimuth-based point ordering and context-adaptive entropy coding compress sparse spinning LiDAR geometry with lower latency and complexity.
A single reference texture image plus bitstream metadata colorizes unrecolored point cloud points, cutting bitrate and decoding complexity.
A glTF multi-UV extension cuts duplicated texture-coordinate data and simplifies decoding for textured 3D mesh rendering.
Dynamic predictor lists update from decoded residual radius data to compress sparse spinning-sensor point clouds with lower bitrate and latency.
Layered geometry and video-based point cloud compression cuts transmission latency and decoding complexity for VR and self-driving services.
Adaptive reference sample lines, padding, and filtering improve intra prediction to cut high-resolution image data volume and storage costs.
V-Mesh encodes mesh data as occupancy, depth, and attribute layers to lower point cloud latency and codec complexity while preserving quality.
Octree-based geometry approximation encodes representative point colors to cut point cloud bitrate while preserving 3D reconstruction quality.
Border-vertex zippering aligns neighboring 3D mesh patches to remove gaps while preserving compression efficiency and decoding accuracy.
By storing texture, opacity, and MPI metadata in HEIF with HEVC or VVC coding, this case improves multi-plane image decoding and volumetric rendering.
Context-adaptive edge neighborhood coding cuts point cloud data size by using coded-edge topology to select entropy models without losing fidelity.
Packs dynamic mesh x, y, and z displacement data into common video formats, improving decoding compatibility without requiring 4:4:4 support.
Predicted positions from reference frames cut 3D point data volume while enabling random access for more efficient encoding and decoding.
Dual convolutional kernels encode object and photometric features separately, improving video compression for application-specific imaging.
Independent meshlets compress and stream geometry with random access, cutting memory and bandwidth while enabling parallel GPU rendering.
Residual prediction in radius, azimuth, and laser index cuts G-PCC point cloud coding bits while preserving decoded point positions.
Different edge division for boundary and non-boundary submesh edges improves 3D mesh reconstruction accuracy during decoding.
An octree-based deep entropy model compresses large 3D point clouds losslessly while lowering storage and processing demands.
Bitstream indicators set candidate motion vector list length in subblock merge prediction, simplifying parsing and improving video coding performance.
Bottom-up neural occupancy prediction and hyperprior coding shrink point cloud bitstreams while preserving reconstruction accuracy on limited hardware.
Bitstream indicators adapt candidate motion vector list length in subblock merge mode to improve video encoding and decoding efficiency.
An intermediate volumetric latent space lets 2D images and monocular videos generate view-consistent 3D assets, including articulated objects.
Raster-ordered octree nodes encode neighbor patterns without a full occupancy atlas, cutting point cloud compression memory use and complexity.