2D-to-3D UI Conversion Through XR Shape Mapping

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Solution Overview

Problem

Existing 2D user interfaces (UIs) for extended reality (XR) devices face challenges in being converted to 3D UIs without significant effort, and existing methods do not effectively utilize the features of the surrounding 3D environment, leading to obstruction and inefficiency.

Innovation Solution

A system and method that automatically converts 2D UI elements to 3D UI elements by mapping them to geometric shapes in the surrounding 3D environment, considering priority and location, with minimal manual effort, and allows for adaptable and immersive content viewing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If 2D UI elements are manually converted to 3D UI elements, then 3D UI elements can be created, but much effort is required from application developers

Engineering Contradiction:
Improveease of converting 2D UI to 3D UIVSAvoidtime required for manual conversion
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The system automatically copies 2D UI elements and transforms them into 3D UI elements using image processing and geometric shape matching algorithms. The control circuitry extracts features from 2D UI element images, identifies corresponding geometric shapes in the 3D environment, and generates 3D UI elements without requiring manual developer intervention for each element conversion.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the manual mechanical process of converting 2D UI elements to 3D UI elements with an automated computational system. The control circuitry uses image processing, feature extraction, and geometric matching algorithms to automatically perform the conversion, substituting human manual work with automated mechanical and computational processes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If a 2D UI is displayed as a single quadrilateral overlay, then it can be placed in the 3D environment, but it obscures a notable portion of the surrounding 3D environment

Engineering Contradiction:
Improveease of placing 2D UI in 3D environmentVSAvoidobstruction of 3D environment view
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system transitions from displaying UI elements in a single 2D plane to distributing them across multiple 3D spatial dimensions. By mapping 2D UI elements to various geometric shapes positioned at different locations and orientations in the 3D environment, the interface utilizes the third dimension to spread out content, reducing overlap and obstruction of the surrounding environment while maintaining all UI functionality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Stability of the object's composition

If 3D UI elements are displayed in the same spatial layout as 2D UI, then the layout is preserved, but it does not utilize features of the surrounding 3D environment

Engineering Contradiction:
Improvespatial layout consistencyVSAvoidadaptation to 3D environment features
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts the spatial layout of 3D UI elements based on the characteristics of the surrounding 3D environment. Instead of maintaining a fixed layout, the control circuitry analyzes geometric shapes, available space, and environmental features to automatically adjust the position, orientation, and arrangement of 3D UI elements, making the interface flexible and adaptive to different 3D environments while preserving logical relationships between elements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250298488A1Generating three-dimensional user interfaces based on two-dimensional user interfaces
Publication Date: 2025.09.25 ADEIA GUIDES INC
  • US20250298488A1 patent drawing
  • US20250298488A1 patent drawing
  • US20250298488A1 patent drawing

AI summary

Embodiments herein provide systems and methods for generating three-dimensional (3D) user interfaces (UIs) for extended reality (XR) devices based on two-dimensional (2D) UIs. The system generates 3D UI elements of the 3D UI based on 2D UI elements of the 2D UI and determines a priority for each of the 3D UI elements. The system analyzes the surrounding 3D environment to identify locations of geometric shapes contained within, and the 3D UI elements are mapped to the geometric shapes based on the priority of the 3D UI elements and the location of the geometric shapes. The system generates the 3D UI elements for display on the XR device to create the 3D UI by displaying each 3D UI element over a corresponding geometric shape based on the mapping.