2D App Callback SDK for Seamless 3D Model Rendering
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Solution Overview
Problem
Existing 2D apps require complex and time-consuming conversion to 3D environments, and there is no adequate solution for seamless integration with 3D apps using preferred 2D development tools.
Innovation Solution
A software development kit (SDK) interfaces between 2D and 3D apps, identifying a callback to render 3D models using a URL, allowing 2D apps to be rendered in 3D space without modifying the 2D app or requiring changes to the 3D SDK.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 2D apps are converted to 3D environments using 3D tools, then 3D content can be displayed, but development time and complexity increase significantly
Solution Approach 1:
The patent introduces a callback mechanism as an intermediary between 2D apps and 3D rendering systems. The 2D app remains unchanged and continues to function as a standard 2D application, while the callback serves as a bridge that triggers 3D rendering when needed. This eliminates the need for developers to rebuild 2D apps using complex 3D tools, thereby reducing development time while maintaining 3D display capability.
2Adaptability or versatility
If 2D apps are converted to 3D environments using 3D tools, then 3D content can be displayed, but technical complexity increases
Solution Approach 1:
The callback mechanism acts as a simple intermediary that bridges 2D and 3D domains. Instead of requiring developers to understand complex 3D rendering pipelines, the callback provides a straightforward interface where 2D apps can trigger 3D rendering by simply invoking the callback with appropriate parameters. This significantly reduces development complexity while enabling 3D content display.
Solution Approach 2:
The patent segments the functionality into separate concerns: 2D app development, callback interface, and 3D rendering. The 2D app developer only needs to implement the callback interface, while the 3D rendering is handled separately by the rendering system. This segmentation allows 2D apps to be developed using simple 2D tools while still achieving 3D display capability.
3Productivity
If developers use 2D tools for 3D app development, then development efficiency improves, but 3D rendering capability is lost
Solution Approach 1:
The callback mechanism serves as an intermediary that allows 2D tools to remain effective while enabling 3D rendering capability. Developers can use their preferred 2D development tools to create the 2D app interface and logic, then leverage the callback to trigger 3D rendering when needed. This maintains development efficiency using familiar 2D tools while achieving 3D rendering capability through the callback interface.
Data Source
AI summary
In one aspect, a device includes at least one processor and storage accessible to the at least one processor. The storage includes instructions executable by the at least one processor to execute a software development kit (SDK) to interface between a two-dimensional (2D) application (app) and a three-dimensional (3D) app. The instructions are also executable to identify, via the SDK, a callback from the 2D app. The callback indicates a uniform resource locator (URL) associated with a 3D model. The instructions are further executable to execute the SDK to indicate, to the 3D app, the 3D model for rendering in 3D space.


