2D Image 3D Rotation via Cylindrical Mapping

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Creating 2D image animations that portray 3D rotation is a challenging task for artists, requiring significant time and skill, and existing methods either involve hand-drawing multiple views or using 3D models that can lose the desired 2D aesthetic.

Innovation Solution

A method that maps 2D source images to 3D transformation structures in a 3D space, creating special purpose data structures to produce transformed 2D images that appear to have rotated in 3D without using 3D models, thereby reducing computational resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If artists hand-draw each view of the 2D character to portray 3D rotation, then the desired 2D aesthetic is maintained, but the time and skill required increase significantly

Engineering Contradiction:
Improve2D aesthetic qualityVSAvoidtime to create animation
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent maps 2D character images onto a 3D cylindrical surface, creating a 3D transformation structure. This allows the 2D character to be rotated in 3D space and projected back to 2D views automatically, eliminating the need for hand-drawing each rotation angle while preserving the original 2D aesthetic quality

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a cylindrical mapping structure as an intermediary between the 2D character images and the 3D rotation effect. This intermediary structure enables automatic generation of rotated views through mathematical transformation rather than manual drawing, significantly reducing time while maintaining aesthetic quality

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If artists use 3D models to produce 2D views with rotation, then the 3D rotation effect is achieved automatically, but the desired 2D aesthetic may be lost

Engineering Contradiction:
Improveanimation production efficiencyVSAvoid2D aesthetic quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

Instead of creating a full 3D model, the patent uses 2D character images that are copied and mapped onto a cylindrical surface. The 3D rotation effect is achieved by rotating this cylindrical arrangement of 2D images and projecting them back to 2D views, maintaining the original 2D aesthetic while enabling automated rotation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent arranges 2D images in a 3D cylindrical configuration, allowing rotation in 3D space. When projected back to 2D, the images maintain their original aesthetic quality while the cylindrical structure enables smooth 3D rotation effects that would be difficult to achieve with traditional 2D animation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If 3D models are used to create 2D animation sequences, then processing power is required for 3D rendering, but the ability to portray 3D rotation is achieved

Engineering Contradiction:
Improve3D rotation capabilityVSAvoidcomputational resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the essential rotational transformation mathematics from full 3D modeling and rendering. By using 2D images mapped to a cylindrical structure with 3D transformation matrices, the system achieves 3D rotation capability without the computational overhead of complete 3D model rendering

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent uses 2D image copies arranged in a cylindrical structure instead of full 3D models. This approach requires significantly less computational resources while still achieving the desired 3D rotation effect through mathematical transformation and projection

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11321899B13D animation of 2D images
Publication Date: 2022.05.03 DUTCH ALEXANDER
  • US11321899B1 patent drawing
  • US11321899B1 patent drawing
  • US11321899B1 patent drawing

AI summary

Disclosed herein are methods, computer apparatus, and computer programs for creating two-dimensional (2D) image sequences with the appearance of three-dimensional (3D) rotation and depth.