Two-Dimensional Surface Generation in Virtual 3D Game Space

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Solution Overview

Problem

Current image processing systems lack the ability to effectively increase the difficulty level and engagement in depicting two-dimensional images within a virtual three-dimensional space, limiting user interaction and enjoyment.

Innovation Solution

The system incorporates an image processing program that functions as an image outputter, condition determiner, two-dimensional surface generator, and depicter, generating a two-dimensional surface in a virtual three-dimensional space based on operator input and conditions, allowing for intuitive operation and conversion of depicted images into three-dimensional objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a two-dimensional surface is generated in virtual three-dimensional space based on operator input, then user engagement and difficulty level are improved, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent generates a two-dimensional surface within a virtual three-dimensional space, creating a dimensional interface that allows operators to depict two-dimensional images while maintaining spatial context. This dimensional integration enhances user engagement by providing an immersive experience while managing complexity through virtual rather than physical implementation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The two-dimensional surface acts as an intermediary between the operator and the three-dimensional virtual space. It mediates the interaction by providing a familiar two-dimensional depiction interface while operating within the three-dimensional environment, thus improving engagement without requiring complete redesign of the interaction paradigm

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the two-dimensional surface is displayed in the virtual three-dimensional space, then the difficulty level for depicting images is raised, but ease of operation decreases

Engineering Contradiction:
Improvedifficulty levelVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The two-dimensional surface is dynamically positioned at a predetermined distance from the virtual camera, allowing it to be displayed within the three-dimensional space without fixed constraints. This dynamic placement enables the surface to adapt to different viewing angles and distances, raising the difficulty level for precise depiction while maintaining operational flexibility

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of surface placement by positioning the two-dimensional surface at a predetermined distance from the virtual camera rather than at the camera's location. This parameter modification creates a more challenging depiction task by introducing distance and spatial relationship considerations, while the predetermined nature of the distance maintains operational consistency

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9610497B2Storage medium, image processing apparatus, image processing method, and image processing system
Publication Date: 2017.04.04 NINTENDO CO LTD
  • US9610497B2 patent drawing
  • US9610497B2 patent drawing
  • US9610497B2 patent drawing

AI summary

An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that a predetermined condition is satisfied, a two-dimensional surface is displayed within a virtual three-dimensional space. When the player moves a first controller, a two-dimensional image is depicted on the two-dimensional surface in response thereto. Then, it is determined whether or not the depicted two-dimensional image is a predetermined image. If it is determined that the two-dimensional image is the predetermined image, a three-dimensional object corresponding to the predetermined image appears, and the two-dimensional surface and the two-dimensional image depicted thereon are erased.