2D Video in 3D Environment via Visual Depth Cues

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Solution Overview

Problem

Current video conferencing technologies are predominantly two-dimensional, failing to provide a convincing three-dimensional experience despite proposals for holographic conferencing, which often require expensive equipment on both ends.

Innovation Solution

The method involves receiving a two-dimensional video stream of a remote video conference participant, rendering a three-dimensional environment, and inserting the two-dimensional video into this environment, using visual cues like motion parallax, texture gradient, and linear perspective to create a perceived three-dimensional effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If holographic or three-dimensional conferencing equipment is used, then the three-dimensional experience is improved, but the cost and device complexity increase significantly

Engineering Contradiction:
Improvethree-dimensional experience qualityVSAvoidequipment complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent uses a two-dimensional video copy of the remote participant and places it within a three-dimensional virtual environment rather than transmitting actual three-dimensional holographic data. This copying approach achieves the illusion of three-dimensionality using standard video feeds, eliminating the need for complex holographic capture and display equipment on both ends.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent embeds a two-dimensional video element into a three-dimensional virtual environment, creating a layered visual experience. By positioning the 2D video within the 3D space and applying visual cues like motion parallax and perspective, the system creates perceived depth without requiring actual 3D video transmission or specialized hardware.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If expensive holographic equipment is deployed, then the three-dimensional video quality is improved, but the accessibility and ease of operation deteriorate

Engineering Contradiction:
Improvevideo qualityVSAvoidaccessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent makes the three-dimensional conferencing experience accessible through universal devices like standard video conferencing systems, smartphones, and computers with basic graphics capabilities. The solution works across multiple platforms and device types without requiring specialized holographic equipment, thereby improving accessibility while maintaining video quality through software-based rendering.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If two-dimensional video is displayed, then the device complexity is reduced, but the engagement and realism deteriorate

Engineering Contradiction:
Improveequipment simplicityVSAvoidengagement and realism
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent introduces a three-dimensional virtual environment as an intermediary layer between the two-dimensional video feed and the user's perception. This virtual environment includes virtual objects, avatars, and spatial elements that mediate the presentation of the 2D video, creating a more engaging and realistic experience while still using simple 2D video transmission and standard display devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250126227A1Two-dimensional video presented in three-dimensional environment
Publication Date: 2025.04.17 CISCO TECHNOLOGY INC
  • US20250126227A1 patent drawing
  • US20250126227A1 patent drawing
  • US20250126227A1 patent drawing

AI summary

The present technology provides a three-dimensional video conference experience using readily available cameras and two-dimensional video displays by inserting the two-dimensional video of a remote video conference participant into a three-dimensional environment, and by using visual cues to create the perception of depth for the two-dimensional video of a remote video conference participant.