360-Degree Camera Immersive Environment Processing

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Solution Overview

Problem

The industry has not been able to develop methods to allow for the simultaneous use of 360-degree videos and photos in an immersive environment, limiting the capability to create detailed and interactive experiences.

Innovation Solution

A method using 360-degree cameras to capture both photos and videos at a location, processing them into reframed videos and stitched photos, and compiling these into an interactive environment that viewers can interact with, providing an immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If 360-degree cameras are used to capture both photos and videos at the same location, then the immersive experience detail and interactivity are improved, but the processing complexity and system requirements increase

Engineering Contradiction:
Improveinformation detailVSAvoidprocessing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments the 360-degree video into multiple individual video clips, each corresponding to a specific direction or region of the captured scene. This segmentation allows the system to manage and process video data in smaller, more manageable units while maintaining the complete immersive experience when viewed together from the stitched photo perspective.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing system that automatically stitches multiple 360-degree photos and processes corresponding video clips into an integrated interactive environment. This intermediary system handles the complex processing requirements by automating the alignment, stitching, and synchronization of photos and videos, reducing the burden on end-users while preserving detailed information.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple 360-degree photos and videos are processed and stitched together, then the immersive environment interactivity is improved, but the processing time and computational resources increase

Engineering Contradiction:
Improveinteractive capabilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by capturing and pre-processing 360-degree photos and videos at the location before creating the final interactive environment. The system prepares and organizes the raw captured data, performing initial stitching and formatting operations in advance, which reduces the processing time required when the interactive environment is finally generated and deployed.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If reframed videos are embedded in interactive environments with stitched 360-degree photos, then the viewer engagement and information communication are improved, but the device complexity and technical requirements increase

Engineering Contradiction:
Improveinformation communicationVSAvoidtechnical requirements
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges reframed videos with stitched 360-degree photos into a unified interactive environment. The system combines these different media types into a single integrated experience where videos are embedded at specific locations within the photo sphere, allowing viewers to access detailed video information by interacting with specific regions of the 360-degree photo while maintaining a cohesive technical implementation.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12316973B2Method to use 360-degree cameras
Publication Date: 2025.05.27 BE MORE COLORFUL LLC
  • US12316973B2 patent drawing
  • US12316973B2 patent drawing
  • US12316973B2 patent drawing

AI summary

The present invention disclosed herein provides for a unique method to use digital cameras with 360-degree capabilities to display an immersive experience to viewers. The method disclosed may comprise identifying a location, shooting a 360-degree photo, recording a 360-degree video, processing the images, compiling finished files to an interactive environment, and displaying the interactive environment to a viewer. Digital cameras with 360-degree capabilities have been used for both taking still photos and videos. Images taken in a 360 degree format may require additional processing to place into a format that is easily viewable by a user. Immersive environments are simulations that allow viewers to experience a sensation similar to that of being physically present. Virtual reality, augmented reality, interactive displays, and forms of art are various examples of immersive environments.