360-Degree Camera Reframing for Non-VR Interactive Video
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Solution Overview
Problem
Existing technologies have not effectively enabled the simultaneous use of 360-degree and large-format videos and photos in immersive environments, limiting the ability to provide detailed and interactive experiences on non-virtual reality devices.
Innovation Solution
A method for displaying large-format virtual reality content on non-virtual reality devices involves identifying points of interest and frames of action, recording and processing large-format content, and reframing it into a standard aspect ratio for interactive environments, which can be enhanced by AI systems or manual editing, allowing for seamless integration of 3D models and transparent video layers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If 360-degree and large-format videos and photos are captured and processed for immersive environments, then the immersion quality and detail level are improved, but the processing complexity and computational requirements increase
Solution Approach 1:
The patent segments the immersive content processing into distinct components: capturing multiple images from different angles, stitching them together to form a seamless panorama, and then reframing specific portions. This segmentation allows each processing stage to be optimized independently, reducing overall complexity while maintaining high immersion quality.
Solution Approach 2:
The patent extracts and reframes specific portions of the large-format immersive content to create standard aspect ratio videos. By taking out only the necessary portions for the final output, the system reduces processing requirements for the entire immersive scene while preserving the desired immersion quality in the extracted regions.
2Adaptability or versatility
If large-format content is processed and reframed into standard aspect ratio for non-VR devices, then the compatibility and accessibility are improved, but the field of view and immersion experience are reduced
Solution Approach 1:
The patent transitions content from the immersive dimension (360-degree, large-format) to the standard viewing dimension (rectangular, fixed aspect ratio). By carefully selecting and reframing portions of the large-format content, the system maintains compatibility with non-VR devices while attempting to preserve as much of the original field of view as possible within the constraints of standard displays.
3Loss of information
If multiple cameras are used to capture comprehensive immersive content, then the coverage and detail are improved, but the device complexity and coordination requirements increase
Solution Approach 1:
The patent merges multiple images captured from different angles and positions into a single cohesive large-format immersive scene. By combining the data from multiple cameras into one unified panorama, the system achieves comprehensive content coverage while simplifying the coordination requirements - the stitching process automatically aligns and integrates the multiple sources.
Data Source
AI summary
A method for displaying large-format virtual reality video on a nonvirtual reality device includes identifying a location chosen by an operator comprising determining a point of interest at the location and picking a frame of action at the location to be provided in relation to the point of interest, the location is such that the point of interest and the frame of action are captured with a camera at the location, the point of interest to be accessible by a viewer in an interactive environment on a non-virtual reality device; recording a large-format video of the frame of action at the location; clarifying the large-format video into a finished large-format video file, the clarifying comprising video sorting wherein the large-format video is sorted to subsequently undergo video stitching to derive an equirectangular video, the equirectangular video then undergoing video adjusting which results in the finished large-format video file, and reframing the finished large-format video file wherein the reframing comprises manipulating the finished large-format video file into a standard aspect ratio video for displaying in the interactive environment viewable on the non-virtual reality device such that the limited viewable area is exported as a standard aspect ratio video.


