360-Degree Image Mesh Mapping for Interactive Virtual Spaces
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Solution Overview
Problem
Existing methods for creating virtual spaces face challenges in turnaround times, resource requirements, and the need for technical expertise, with limitations in interactivity and cross-platform compatibility, and inefficient bandwidth usage.
Innovation Solution
A server-based system integrates 360-degree images with 3D environments using surface and edge detection techniques to generate a 3D mesh structure, applies texture mapping with UV coordinates, and adds additional maps for realism, enabling seamless rendering across various devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If traditional 3D model creation methods are used, then manufacturing precision and realism are improved, but turnaround time and resource requirements increase significantly
Solution Approach 1:
The patent uses photogrammetry to create 3D models by capturing multiple photographs of real objects and automatically generating accurate 3D representations from these images. This copying approach eliminates the need for manual 3D modeling while maintaining high precision and realism, thereby significantly reducing turnaround time and resource requirements.
2Ease of operation
If VR technology is implemented for virtual showrooms, then user immersion and interactivity are improved, but device complexity and coding requirements increase
Solution Approach 1:
The patent introduces a web-based virtual showroom platform as an intermediary that runs in standard web browsers without requiring VR headsets or complex coding. This mediator provides immersive 360-degree viewing and interactive capabilities through web technologies, making VR-like experiences accessible to users with varying technical expertise while eliminating the need for complex VR development.
3Adaptability or versatility
If high-quality 3D environments are delivered across multiple platforms, then adaptability and user experience are improved, but bandwidth consumption and loading times increase
Solution Approach 1:
The patent implements dynamic loading and progressive rendering techniques where 3D models are loaded in chunks based on user viewing position and device capabilities. The system adapts the level of detail and quality of 3D models in real-time according to the user's device performance and network conditions, ensuring smooth cross-platform operation while minimizing bandwidth consumption and loading times.
Data Source
AI summary
A server and method for rendering an interactive 3D environment by integrating a 360-degree image into a virtual space, for enhancing user experience is disclosed. The method involves receiving a comprehensive 360-degree image, which serves as the foundation for generating a 3D mesh structure using advanced surface and edge detection techniques. Said 3D mesh structure accurately represents the geometry of the 3D environment. The integration process continues with texture mapping the original 360-degree image onto the 3D mesh through the use of a UV map, resulting in a fully textured 3D mesh structure. To further enhance the immersive experience, additional maps are applied to the textured mesh, ultimately producing a complete 3D environment that can be rendered on various user devices. The proposed system offers a versatile and inclusive solution, ensuring an engaging and personalized 3D environment experience for users.


