360° Virtual Environment Viewing With Real-Time Spatial Collaboration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual viewing systems lack real-time interaction, directional guidance, and collaborative functionalities, hindering effective communication in industrial or commercial settings requiring precise spatial references and role-based permissions.

Innovation Solution

A system utilizing 360° image technology with VR devices and a web server for real-time, interactive virtual viewing, enabling collaborative decision-making and supporting integration of 2D images, with features like directional guidance and role-based access control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing virtual viewing solutions are used, then asynchronous or non-interactive presentations are achieved, but real-time feedback and collaborative functionalities are lost

Engineering Contradiction:
Improvevirtual viewing accessibilityVSAvoidreal-time interaction capability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a virtual copy of the physical environment through 360° imaging technology, allowing users to view and interact with a digital replica of the real world. This virtual copy enables asynchronous access while maintaining the ability to simulate real-time interaction through shared viewing spaces and collaborative annotations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a virtual intermediary space where multiple users can simultaneously view the same 360° environment and interact through the system interface. This intermediary layer enables real-time collaboration and feedback mechanisms between users who are physically separated, bridging the gap between asynchronous access and real-time interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If physical presence is required for viewing, then precise spatial references and collaborative discussion are achieved, but time and economic resources are consumed

Engineering Contradiction:
Improvespatial reference accuracyVSAvoidtravel time for visitors
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent creates an exact visual copy of the physical environment through 360° photography, capturing all spatial references, dimensions, and visual details. This digital twin allows users to measure distances, navigate spaces, and discuss locations with the same precision as if physically present, eliminating the need for travel while maintaining measurement accuracy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from physical three-dimensional presence to virtual three-dimensional viewing through 360° imaging. Users can rotate, zoom, and pan through the virtual environment, accessing spatial information from multiple dimensions and perspectives without physically traveling to the location, thus saving time while maintaining spatial reference accuracy.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If 360° image technology is used, then immersive virtual viewing is achieved, but device complexity and cost increase

Engineering Contradiction:
Improvevirtual viewing immersionVSAvoidVR equipment requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the virtual viewing system universal by supporting multiple device types including smartphones, tablets, and computers, in addition to traditional VR headsets. This multi-platform approach allows users to access the immersive 360° experience through their existing devices, reducing the need for specialized expensive equipment while maintaining high adaptability and versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses 360° image technology to create a virtual copy of the environment that can be displayed on various screen formats and device types. This copied visual information can be rendered universally across different platforms, reducing device complexity requirements compared to creating custom hardware solutions, while still providing immersive viewing experiences.

Inventive Principle:
Principle #26Copying

4Reliability

If multiple users are brought together physically, then collaborative decision-making is achieved, but logistics and coordination complexity increase

Engineering Contradiction:
Improvecollaborative decision qualityVSAvoidsession coordination requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual intermediary platform where multiple users can simultaneously access the same 360° environment and collaborate in real-time. The system provides shared viewing spaces, annotation tools, and communication features that enable coordinated decision-making without the logistical complexity of organizing physical meetings, reducing coordination requirements while maintaining collaborative reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent merges multiple user interactions into a single unified virtual space where all participants can view, annotate, and discuss the same environment simultaneously. This consolidation of collaborative functions into one integrated platform simplifies coordination requirements compared to organizing multiple separate physical gatherings, while maintaining the quality of collaborative decision-making.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250341942A1System to virtually view an environment or products inserted in an environment and process thereof
Publication Date: 2025.11.06 NOIA GIAN MARCELLO
  • US20250341942A1 patent drawing
  • US20250341942A1 patent drawing
  • US20250341942A1 patent drawing

AI summary

A system, and a related process using the system, to collaboratively view a virtual representation of an environment or of products inserted in an environment, includes two or more local stations, each comprising a processor, a memory, a monitor, and a data transmission and reception system; and a WEB server configured to store a digital replica of the environment composed of spatially anchored media objects, allow real-time bidirectional synchronization of directional indicators between the local stations, enable the placement and interaction with multimedia elements and contextual annotations within the environment, and adapt the graphical interface based on user role and session state.