3D Action Association for Multi-Dimensional Accessory Management

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Solution Overview

Problem

Current accessory management systems for gamers and other users lack efficient methods to utilize and manage multiple gaming accessories in a multi-dimensional context, impacting performance and usability.

Innovation Solution

A computer-readable storage medium with instructions to capture, characterize, and associate three-dimensional recorded stimuli with gaming accessories, presenting them in a graphical user interface for detection and transmission to software applications, enabling efficient control of gaming actions across various accessories.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional accessory management systems are used, then basic accessory functionality is maintained, but efficient management and utilization of multiple accessories in multi-dimensional context is lacking

Engineering Contradiction:
ImproveAccessory management capabilityVSAvoidSystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces multi-dimensional accessory management by capturing 3D recorded stimuli and characterizing them as 3D associable actions. This adds a spatial dimension to traditional accessory management, allowing accessories to be associated with three-dimensional actions and stimuli rather than just basic input functions, thereby enhancing adaptability without proportionally increasing complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a universal framework that can manage multiple types of gaming accessories (keyboard, mouse, gaming pad, joystick, headset) through a common 3D action association mechanism. This multi-functional approach allows diverse accessories to be managed uniformly through the same interface and methodology, improving versatility while maintaining manageable system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple gaming accessories are utilized, then gaming performance and functionality are enhanced, but efficient management and utilization of these accessories becomes challenging

Engineering Contradiction:
ImproveGaming performanceVSAvoidAccessory management ease
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent merges the management of multiple diverse gaming accessories into a unified system through the 3D action association framework. By combining various accessory types under a common management interface that uses 3D recorded stimuli and associable actions, the system enhances gaming performance through multiple accessories while simplifying their management through consolidation

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The 3D recorded stimuli and 3D associable actions serve as intermediaries between the physical accessories and the gaming application. This intermediary layer abstracts the complexity of managing multiple accessories, providing a standardized method for association and control that improves ease of operation while maintaining enhanced gaming performance

Inventive Principle:
Principle #24Intermediary (Mediator)

3Extent of automation

If 3D recorded stimuli are captured and associated with accessories, then seamless control of 3D actions is achieved, but system complexity and processing requirements increase

Engineering Contradiction:
ImproveAutomatic accessory controlVSAvoidSystem architecture complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The system performs preliminary action by capturing and characterizing 3D recorded stimuli in advance, creating a library of 3D associable actions that can be automatically matched with accessory inputs. This pre-processing approach enables automatic control of 3D actions without requiring complex real-time processing during gaming, thereby increasing automation while managing system complexity through advance preparation

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11154771B2Apparatus and method for managing operations of accessories in multi-dimensions
Publication Date: 2021.10.26 GN STORE NORD AS
  • US11154771B2 patent drawing
  • US11154771B2 patent drawing
  • US11154771B2 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, a method for presenting in a graphical user interface a plurality of associable three-dimensional (3D) actions and a plurality of accessories having distinct operational functions, receiving a request to associate one of the plurality of 3D associable actions with an input function of a select one of the plurality of accessories, associating the 3D action with the input function of the selected accessory, monitoring the selected accessory for a stimulation of the input function, and transmitting the 3D action responsive to detecting the stimulation of the input function. Additional embodiments are disclosed.