3D Application Interaction via Virtual Screen Rendering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current live broadcast technologies limit anchor interaction with audiences to text-based communication within a two-dimensional platform, lacking the diversity and engagement that a three-dimensional (3D) community environment can provide.
Innovation Solution
A method and system that enable an anchor to interact with audiences in a 3D community by presenting live video content and generating interaction information, allowing for control of virtual objects and environments such as weather and fireworks within the 3D application, using a 3D application server, video source server, and user equipment to render these interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If text-based communication is used in a two-dimensional platform, then communication simplicity is maintained, but interaction diversity and audience engagement are limited
Solution Approach 1:
The patent transitions from traditional two-dimensional text-based communication to a three-dimensional virtual scene environment. Users and anchors interact through avatars in a 3D space, enabling diverse interaction modes including spatial positioning, virtual object manipulation, and immersive visual communication, thereby significantly enhancing interaction diversity while maintaining system manageability through standardized 3D scene protocols
2Adaptability or versatility
If a 3D community environment is implemented, then audience engagement and interaction diversity are enhanced, but system complexity and resource requirements increase
Solution Approach 1:
The patent employs virtual avatar copies to represent users and anchors in the 3D community environment. These digital avatars replicate user identities, actions, and interactions within the virtual space, enabling complex 3D interactions without requiring physical presence or overly complex system infrastructure. The avatar copying mechanism allows multiple users to interact simultaneously in the 3D scene while maintaining manageable system complexity through standardized avatar rendering and interaction protocols
3Reliability
If video content is integrated with 3D application, then communication effectiveness is improved, but bandwidth consumption and processing requirements increase
Solution Approach 1:
The patent merges traditional video streaming with 3D scene rendering by integrating video content directly into the 3D virtual environment. Video feeds are displayed on virtual screens within the 3D community space, allowing users to view anchor videos while simultaneously interacting with other users through avatars. This integration improves communication effectiveness by combining visual video content with immersive 3D interaction, while bandwidth consumption is optimized through efficient video streaming protocols and selective rendering of 3D elements based on user focus and device capabilities
Data Source
AI summary
A method, user equipment and system are provided. The method includes presenting, on a user equipment, a 3D application including a 3D community that includes an analog object and a virtual screen. Video content of another user equipment is obtained from a video source server, and presented on the virtual screen. Interaction information generated according to an interaction request from the another user equipment is received from a 3D application server, and an object corresponding to the interaction information is rendered in the 3D community according to the interaction information.


