3D Asset Dynamic Resolution via Procedural Surfaces

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Solution Overview

Problem

Existing 3D models have a fixed resolution once created, limiting their reusability and adaptability to different rendering requirements, as increasing resolution requires reconstructing the model with new meshes due to connectivity and animation framework constraints.

Innovation Solution

The system generates and animates 3D assets with a dynamic resolution by defining a 3D asset using a point cloud with disconnected points, parameterizing the point cloud to create procedural surfaces, and dynamically adding points along these surfaces to increase resolution without redefining the asset.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If the resolution of a 3D model is increased by reconstructing with new meshes, then the visual quality and detail are improved, but the device complexity and reusability of the original model decrease

Engineering Contradiction:
Improvevisual qualityVSAvoidmodel complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the mesh resolution adjustable rather than fixed. The system allows dynamic modification of mesh density and geometry detail levels without reconstructing the entire model, enabling resolution changes while preserving the original model structure and reusability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters of existing meshes to achieve different resolution levels. By modifying mesh density, vertex count, and geometry complexity parameters, the system can render the same 3D model at various quality levels without creating new models, thus improving visual quality while maintaining model reusability.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If the 3D model is reconstructed with new meshes to increase resolution, then the manufacturing precision is improved, but the loss of time and productivity decrease

Engineering Contradiction:
ImproveresolutionVSAvoidmodel creation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-computing and storing multiple resolution variants or resolution adjustment parameters during the initial model creation. This allows the system to quickly switch between different resolution levels without performing time-consuming reconstruction operations, thus achieving high resolution when needed while minimizing the time invested in model creation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

By enabling parameter changes in existing meshes, the system can adjust resolution levels through parameter modification rather than complete reconstruction. This significantly reduces the time required to achieve different resolution levels while maintaining the ability to produce high-quality visuals when required.

Inventive Principle:
Principle #35Parameter changes

3Stability of the object's composition

If the 3D model uses connected meshes with animation framework linking, then the structural stability is improved, but the adaptability to different resolutions decreases

Engineering Contradiction:
Improvemesh connectivityVSAvoidresolution flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the mesh connectivity and geometry adaptable rather than rigidly fixed. The system enables dynamic adjustment of mesh properties and connectivity patterns, allowing the same 3D model to be rendered at different resolution levels while maintaining structural integrity and animation framework compatibility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent achieves universality by designing the 3D model structure to serve multiple resolution requirements simultaneously. The mesh system is created with inherent flexibility that allows it to function at various detail levels, making a single model adaptable to different rendering requirements without sacrificing structural stability or animation capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250118002A1Systems and Methods for Generating and Animating Three-Dimensional Assets with a Dynamic Resolution
Publication Date: 2025.04.10 MIRIS INC
  • US20250118002A1 patent drawing
  • US20250118002A1 patent drawing
  • US20250118002A1 patent drawing

AI summary

Disclosed is a graphics system and associated methods for generating and animating three-dimensional (ā€œ3Dā€) assets with a dynamic resolution. The graphics system receives a 3D asset at a first resolution, defines procedural surfaces that recreate the overall shape of the 3D asset, and generates the 3D asset at any desired resolution from the defined procedural surfaces. Specifically, the graphics system partitions the overall shape of the 3D object into simpler shapes, defines equations that recreate the simpler shapes, and generates new points amongst the existing points at positions along surfaces that are created by each of the equations. The graphics system generates the 3D asset at a second resolution that is greater than the first resolution by rendering the new points with the existing points.