3D Asset Integration with Seamless Surface Transitions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing systems for integrating three-dimensional assets with models in electronic devices often result in discontinuities and poor transitions between assets and the model's surface, limiting user customization and visual fidelity.

Innovation Solution

The integration of three-dimensional assets with a model involves defining a pivot point and base surface, projecting vertices onto the model's surface, and modifying the asset's shape to ensure seamless contact, allowing for smooth transitions and the creation of holes for secondary assets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If assets are placed adjacent to the external surface of the model, then the model can be constructed from multiple assets, but discontinuities and poor transitions occur between assets and the model surface

Engineering Contradiction:
Improveasset integration capabilityVSAvoidsurface continuity
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent applies preliminary action by pre-defining a pivot point and base surface on the asset before integration. The pivot point is positioned to align with the contact point on the model surface, and the base surface is configured to match the local geometry of the model surface at that point. This preliminary configuration ensures that when the asset is integrated, it automatically achieves proper alignment and surface continuity without requiring post-integration adjustments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies local quality by making the asset's base surface geometry adaptive to the local characteristics of the model surface at the contact point. The base surface is configured to match the local curvature and orientation of the model surface, ensuring that the transition between asset and model is seamless at that specific location. This local adaptation allows the asset to integrate smoothly with the model surface while maintaining the asset's overall structure.

Inventive Principle:
Principle #3Local quality

2Ease of operation

If assets are allowed to move with respect to the model, then user customization is enhanced, but maintaining seamless integration becomes difficult

Engineering Contradiction:
Improveuser customizationVSAvoidintegration quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent applies preliminary action by pre-configuring the asset with a pivot point and base surface that are designed to maintain their geometric relationship with the model surface during movement. The pivot point serves as a stable reference that remains aligned with the contact point on the model surface even as the asset moves, allowing the asset to be repositioned while maintaining seamless integration at the new location.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies dynamics by enabling the asset to move relative to the model while maintaining its integration quality. The asset can be repositioned to different contact points on the model surface, and at each new position, the pre-configured pivot point and base surface automatically align with the local geometry of the model surface, ensuring seamless integration is maintained throughout the movement and customization process.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8830226B2Systems, methods, and computer-readable media for integrating a three-dimensional asset with a three-dimensional model
Publication Date: 2014.09.09 APPLE INC
  • US8830226B2 patent drawing
  • US8830226B2 patent drawing
  • US8830226B2 patent drawing

AI summary

Systems, methods, and computer-readable media are provided for integrating a three-dimensional asset with a three-dimensional model. Each asset can include a base surface and either a protrusion or a projection extending from the base. Once the asset is placed at a particular position with respect to the model, one or more vertices defining a periphery of the base surface can be projected onto an external surface of the model. Then, one or more portions of the asset can be deformed to provide a smooth transition between the external surface of the asset and the external surface of the model. In some cases, the asset can include a hole extending through the external surface of the model for defining a cavity. A secondary asset can be placed in the cavity such as, for example, an eyeball asset placed in an eye socket asset.