3D Ambisonics Audio Rendering With Near-Field Distance Encoding

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Solution Overview

Problem

Traditional Ambisonics audio rendering methods primarily focus on two-dimensional encoding, neglecting near-field effects and distance changes, which are crucial in immersive audio scenarios like XR, leading to inaccurate distance perception and reduced realism.

Innovation Solution

Implementing three-dimensional encoding that includes near-field compensation, accurate low-frequency processing, and phase adjustments to enhance the sense of distance and realism in audio rendering, particularly through distance encoding filters and Ambisonic formats.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional two-dimensional Ambisonics encoding is used, then the encoding process is simple, but the distance perception accuracy and realism are poor

Engineering Contradiction:
Improvedistance perception accuracyVSAvoidencoding complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional Ambisonics encoding to three-dimensional encoding by incorporating distance information as an additional dimension. This is achieved through distance encoding filters that process audio signals based on spatial distance metadata, enabling accurate near-field effect representation and improving distance perception without excessive complexity increase

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent modifies the encoding parameters by introducing distance-related metadata and distance encoding filters. These filters apply frequency-dependent gain adjustments based on distance information, transforming the encoding process to include near-field compensation while maintaining computational feasibility through parameter-based control

Inventive Principle:
Principle #35Parameter changes

2Reliability

If near-field compensation is implemented, then the realism and immersive experience are improved, but the processing complexity increases

Engineering Contradiction:
Improverealism of audio renderingVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent performs near-field compensation during the encoding stage by pre-calculating distance encoding filters and applying frequency-dependent gain adjustments based on distance metadata. This preliminary processing ensures that the encoded audio signal already contains near-field effects, eliminating the need for complex real-time processing during playback and maintaining system reliability

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces distance encoding filters as intermediary components that bridge the gap between simple two-dimensional encoding and complex near-field compensation. These filters use distance metadata as control parameters to apply appropriate frequency adjustments, achieving realistic near-field effects through a manageable intermediate processing stage

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260088036A1Audio rendering method, system, and electronic device
Publication Date: 2026.03.26 DOUYIN VISION CO LTD
  • US20260088036A1 patent drawing
  • US20260088036A1 patent drawing
  • US20260088036A1 patent drawing

AI summary

An audio rendering method, a system, and an electronic device. An audio encoding device for audio rendering is configured to: acquire metadata related information associated with an audio signal, the metadata related information including spatial location information related to the audio signal; and on the basis of the metadata related information associated with the audio signal, perform spatial encoding on the audio signal to obtain an encoded audio signal.