3D Authoring Application Pre-Processing Components
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Solution Overview
Problem
Authoring content in 3D environments is challenging due to complexities in accurately representing and interacting with objects, requiring substantial technical knowledge and labor-intensive processes involving multiple applications for tasks like creating backgrounds, structures, and inserting sounds, which can be time-consuming and error-prone.
Innovation Solution
A 3D authoring application that provides pre-processed 3D components categorized by shape and size, allowing authors to easily select and apply these components without repetitive trial and error, simplifying the content creation process by eliminating the need to juggle multiple applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If multiple applications are used to create content items in a 3D environment (image editing application, 2D to 3D conversion application, 3D authoring application), then the quality and accuracy of the content can be improved, but the complexity of the authoring process and the number of tools required increases significantly
Solution Approach 1:
The patent combines multiple separate applications (image editing, 2D to 3D conversion, 3D authoring) into a single integrated 3D authoring application. This unified application provides all necessary tools within one interface, eliminating the need to switch between multiple applications while maintaining content quality through built-in processing capabilities.
Solution Approach 2:
The 3D authoring application is designed to perform multiple functions that previously required separate applications. It can create and edit images, perform 2D to 3D conversions, and author 3D content all within a single application, making it a universal tool for complete 3D content creation.
2Manufacturing precision
If authors manually adjust multiple settings and parameters during content creation (resolution, color gradient, edge transition, scale factor), then the accuracy and suitability of the content can be improved, but the time and effort required for trial and error increases significantly
Solution Approach 1:
The application provides pre-configured templates and preset parameters for common content types and scenarios. These pre-established settings include optimized resolution, color gradients, and other parameters that can be applied directly or modified slightly, eliminating the need for extensive trial and error adjustment.
Solution Approach 2:
The application includes real-time preview and automatic adjustment capabilities that provide feedback to authors as they modify settings. This allows authors to see the impact of parameter changes immediately and makes intelligent adjustments based on the desired outcome, reducing iterative trial and error.
3Adaptability or versatility
If authors need to make changes to existing content items (e.g., changing from brick exterior to wooden exterior), then the adaptability and flexibility of the content can be improved, but the need to repeat the entire creation process increases significantly
Solution Approach 1:
The application structures content into modular, independently editable components. For example, a building model is segmented into separate elements (structure, brick exterior, windows, doors) that can be modified individually. This allows authors to change only the specific element that needs modification (e.g., exterior material) without recreating the entire content item.
Solution Approach 2:
The application provides dynamic editing capabilities that allow authors to modify content parameters and properties at any stage of the creation or import process. Content items are designed to be dynamically adjustable, enabling authors to switch between different configurations (e.g., different exterior materials) without starting over.
4Manufacturing precision
If the 3D model is exported with incorrect settings (one-sided face, incorrect scale factor), then the quality of the content can be maintained in the source application, but the content appears distorted or illogical in the 3D environment
Solution Approach 1:
The application acts as an intermediary between content creation and 3D environment deployment. It includes built-in validation and conversion tools that automatically check for common export errors (one-sided faces, incorrect scaling) and correct them before importing into the 3D environment, ensuring consistency across different platforms and applications.
Solution Approach 2:
The application performs preliminary validation and preprocessing of 3D models before export or import. It automatically detects potential issues such as one-sided faces or incorrect scale factors and either corrects them automatically or alerts the author before the content is deployed to the 3D environment, preventing distortion and inconsistency.
Data Source
AI summary
Computing devices for authoring content in computer-based 3D environments are disclosed herein. In one embodiment, a computing device is configured to provide, on a display, a user interface of a 3D authoring application having a 3D working area with a predefined shape and size. The computing device is also configured to, in response to receiving a user input selecting a 3D component, retrieve one or more files of the 3D component containing data that is pre-processed according to the predefined shape and size of the 3D working area. Based on the retrieved data of the 3D component, the computing device can produce (i) a graphical representation of one or more objects or (ii) a sound in the 3D working area without modifying, outside of the 3D authoring application, underlying data of the one or more objects or sound.


