3D Avatar Display in Instant Messaging Using Segmented Components

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Solution Overview

Problem

Existing Instant Messaging (IM) tools primarily display 2-D avatars, which lack spatial sense and animation representation, failing to meet the demands of high-end users for interactive and representative virtual images, and attempting to transition to 3-D avatars is hindered by large file sizes causing network delays.

Innovation Solution

A method and system for displaying 3-D avatars in IM clients and servers, involving the acquisition and display of 3-D avatar configuration files and item suites, using a 3-D engine to render personalized and dynamic avatars that can represent actions and voices, while optimizing data transmission by updating only necessary components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If 3-D avatars are displayed to enhance spatial sense and animation representation, then the visual quality and interactivity are improved, but the file size increases causing network delays

Engineering Contradiction:
Improvevisual qualityVSAvoidnetwork delay
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The 3-D avatar is divided into multiple components including head, trunk, arms, legs, and accessories. Each component is stored as a separate image or model file, allowing the system to transmit and update only the necessary parts rather than the entire avatar. This segmentation reduces the amount of data that needs to be transmitted over the network while maintaining the ability to display complete 3-D avatars when needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements incremental loading where only essential avatar components are loaded initially, and additional details are loaded on-demand based on user interaction or viewing context. This partial loading approach allows the avatar to be displayed with acceptable quality without transmitting the complete high-resolution 3-D model, thereby reducing network delay while maintaining visual quality.

Inventive Principle:
Principle #16Partial or excessive action

2Manufacturing precision

If 3-D avatar components are transmitted completely, then the visual quality is improved, but the data transmission volume increases

Engineering Contradiction:
Improveavatar qualityVSAvoiddata transmission volume
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The avatar data is segmented into configuration files and component files. The configuration file contains metadata and references to component files, which are stored separately. This allows the system to transmit minimal configuration data initially and load specific component files only when needed, significantly reducing the volume of data that must be transmitted at any given time while preserving the ability to render high-quality 3-D avatars.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses 2-D images as representations or copies of the 3-D avatar components. These 2-D images serve as lightweight substitutes that can be transmitted efficiently over the network. When a 3-D view is required, the system reconstructs the 3-D model from these 2-D image components rather than transmitting the complete 3-D model data, thereby maintaining avatar quality while minimizing data transmission volume.

Inventive Principle:
Principle #26Copying

3Productivity

If 2-D avatars are displayed, then the network bandwidth requirement is reduced, but the spatial sense and animation representation are limited

Engineering Contradiction:
Improvenetwork efficiencyVSAvoidspatial representation
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system implements a dynamic display mechanism that can switch between 2-D and 3-D avatar representations based on user preferences, device capabilities, and network conditions. The avatar can be displayed as a static 2-D image for basic communication, but can be transformed into an animated 3-D model when the user initiates specific actions or when the context requires enhanced spatial representation. This dynamic approach allows the system to maintain network efficiency while providing the capability for superior spatial representation when needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system transitions from 2-D image display to 3-D model rendering by adding a temporal and spatial dimension to the avatar representation. The 3-D engine reconstructs the avatar in three-dimensional space, allowing for realistic animations, perspective changes, and spatial interactions. This dimensionality change enables the avatar to represent actions and voices more effectively while the system optimizes the rendering process to maintain acceptable network efficiency.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS7639251B2Method of displaying 3-D avatar and system thereof
Publication Date: 2009.12.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US7639251B2 patent drawing
  • US7639251B2 patent drawing
  • US7639251B2 patent drawing

AI summary

A method of displaying a 3-D avatar provided includes acquiring a 3-D avatar configuration file for a current user; acquiring at least one 3-D item suite indicated by the 3-D avatar configuration file; displaying the at least one 3-D item suite according to the 3-D avatar configuration file. An instant messaging client, a server and a system of displaying a 3-D avatar are also provided. With the above technical solutions, a 3-D avatar is displayed in an IM client, with which a user can exhibit different personal images by freely choosing different 3-D item suite.