3D Avatar System Integrating Virtual Content with Physical Manufacturing

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Solution Overview

Problem

Current technologies lack the ability to seamlessly integrate and utilize 3D data across both virtual and real spaces, limiting the potential for combined experiences and services.

Innovation Solution

An information processing system that includes a 3D scanner to capture user images, a server to generate and manage 3D avatars and virtual content, and a manufacturing device to produce physical products, allowing for the creation of personalized 3D avatars and virtual experiences that can be replicated in real space, such as lenticular sheets, through a network-connected system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D data is utilized only in virtual space, then virtual experiences can be created, but the ability to replicate in real space is limited

Engineering Contradiction:
Improveusability across virtual and real spacesVSAvoidloss of 3D data when converting to 2D manufactured products
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent converts 3D avatar data into 2D images that can be manufactured on physical products like lenticular sheets. The system generates multiple viewpoint images from the 3D model and transforms them into 2D representations that retain depth perception capabilities when viewed through special lenses or from different angles, thus bridging the dimensionality gap between virtual 3D space and physical 2D manufacturing.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates physical copies (manufactured products) that contain encoded 3D information. By generating 2D images from 3D avatar data and embedding them in manufacturable formats, the system preserves the essential 3D characteristics in a copyable format that can be reproduced physically while maintaining the core spatial relationships and visual properties of the original 3D data.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If multiple types of content components are added to enhance virtual content, then user experience is improved, but system complexity increases

Engineering Contradiction:
Improvecontent customization optionsVSAvoidsystem complexity for managing multiple content components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal content management system that handles multiple content components (avatars, backgrounds, objects, animations) through a single integrated platform. The server can process and combine various types of content data using the same 3D modeling and rendering pipeline, allowing users to access diverse content features without requiring separate systems for each component type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent divides the content creation system into modular components: avatar generation module, background processing module, object integration module, and rendering module. Each module handles specific content elements independently, allowing for easier management and customization. Users can select and combine different modules to create personalized content without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240428524A1Information processing system, information processing method, and program
Publication Date: 2024.12.26 VRC
  • US20240428524A1 patent drawing
  • US20240428524A1 patent drawing
  • US20240428524A1 patent drawing

AI summary

An information processing system includes: at least one processor; and a memory operably connected to the at least one processor, wherein the at least one processor is configured to: acquire an image of a user; generate a 3D avatar from the acquired image; receive an instruction to generate content including the 3D avatar and a virtual space; generate the content in response to the instruction; convert the content into data for use in the virtual space, and data for manufacturing products for use in a real space; output data for use of the content in the virtual space; and output data to a device that manufactures the products for use in the real space.