3D Camera Touch Interface for Non-Occlusive Hand Input
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing touch-sensitive interfaces, such as those used in computing devices, often require users to physically interact with a display screen, which can be impractical for devices like desktop computers where the screen is at a distance, leading to occlusion issues and limited intuitive input methods.
Innovation Solution
A system utilizing a 3D camera to detect the position of users' hands relative to a touch surface, allowing for intuitive input without physical contact, enabling hover events and precise hand recognition for complex input functions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a touch-sensitive display screen is used for user input, then the interface becomes more intuitive, but the user's hands occlude the display screen
Solution Approach 1:
The patent introduces a camera as an intermediary device to capture images of the user's hands and displays a processed representation (such as a shadow or reflection) on the screen. This mediator allows the system to detect hand position and gestures without requiring direct physical contact with the display, thus preventing occlusion while maintaining intuitive interaction.
Solution Approach 2:
The patent creates a visual copy or representation of the user's hand (through shadow, reflection, or processed image) and displays it on the screen. This copy serves as a proxy for the actual hand, allowing the user to interact with the display indirectly through the represented image, thereby avoiding occlusion of the actual display content.
2Length of stationary object
If the display screen is placed at a distance from the user (as in desktop computers), then the device structure is improved, but it becomes impractical for the user to reach out and touch the display
Solution Approach 1:
The patent replaces the mechanical touch interaction (requiring physical contact with the display surface) with an optical detection system. The camera captures images of the user's hands from a distance, and image processing algorithms detect hand position and gestures, substituting the need for mechanical contact with optical field detection.
Solution Approach 2:
The patent transitions from a two-dimensional touch surface interaction to a three-dimensional spatial interaction. By using camera imaging and depth analysis, the system can detect hand position in 3D space, allowing users to interact with the display from a distance through gestures in the third dimension (depth), rather than requiring contact with the 2D screen surface.
3Adaptability or versatility
If a 3D camera is used to detect hand position, then non-contact input is enabled, but the system complexity increases
Solution Approach 1:
The patent employs a camera, which is a common and versatile device, to perform multiple functions: capturing user input gestures, providing visual feedback representation, and enabling various interaction modes (touch, hover, gesture recognition). This multi-functional use of a single component reduces overall system complexity compared to dedicated sensors for each function.
Solution Approach 2:
The system uses the camera to capture both the input signal (hand position and gestures) and to provide visual feedback (displaying the hand representation on screen). The same optical field and imaging system serve dual purposes, eliminating the need for separate feedback display mechanisms and reducing system complexity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables users to interact with electronic devices without occluding the display, providing intuitive and precise input methods, including touch and hover events, by rendering a transparent representation of hands on the screen and correlating hand positions to control elements.
Implementation Method 1
determining a three-dimensional (3D) position of an object relative to a surface based on 3D image data
Data Source
Figure 1A
Figure 1B
Figure 1C
AI summary
A system and method are disclosed for providing a touch interface for electronic devices. The touch interface can be any surface. As one example, a table top can be used as a touch sensitive interface. In one embodiment, the system determines a touch region of the surface, and correlates that touch region to a display of an electronic device for which input is provided. The system may have a 3D camera that identifies the relative position of a user's hands to the touch region to allow for user input. Note that the user's hands do not occlude the display. The system may render a representation of the user's hand on the display in order for the user to interact with elements on the display screen.