3D Capture Telepresence System for Immersive VR Interaction

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Solution Overview

Problem

Current communication and collaboration platforms in virtual reality lack immersive telepresence capabilities, particularly in 3D environments, due to limitations in 2D rendering and the absence of non-verbal communication cues like eye contact and spatial positioning, and the use of standard flat screen monitors.

Innovation Solution

A system and method for immersive telepresence using 3D capture devices, processing units, and rendering engines to create photorealistic 3D representations of users in a virtual environment, with 360-degree display and audio capture, allowing for real-time interaction and orientation within a shared virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If standard flat screen monitors are used for display, then device complexity is reduced, but immersion and presence in virtual environment deteriorate

Engineering Contradiction:
Improvedisplay system complexityVSAvoidimmersion quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent transitions from 2D flat screen displays to 360-degree immersive display environments, adding spatial dimensionality to the visual experience. This allows users to view virtual content from multiple angles and creates a more realistic sense of presence in the virtual environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system embeds multiple display layers and processing stages within the overall virtual reality system, including 3D capture devices, processing units, rendering engines, and display devices working together in nested configurations to achieve photorealistic telepresence.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Power

If 2D rendering is used for telecommunication, then processing requirements are reduced, but non-verbal communication cues such as eye contact and spatial positioning are lost

Engineering Contradiction:
Improveprocessing powerVSAvoidnon-verbal communication cues
Core Design Contradiction:
PowerVSLoss of information

Solution Approach 1:

The system creates photorealistic 3D copies of remote participants using 3D capture devices and advanced rendering, preserving all visual details including facial expressions, eye contact, body language, and spatial positioning. This copying approach maintains authenticity while enabling immersive telepresence.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms the representation parameters from 2D flat images to 3D volumetric data, changing fundamental properties such as depth, orientation, and spatial coordinates. This allows for realistic portrayal of non-verbal communication cues while maintaining processing efficiency through optimized rendering techniques.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If photorealistic 3D representations are created, then immersion and non-verbal communication are enhanced, but processing power and data transmission requirements increase

Engineering Contradiction:
Improveimmersion qualityVSAvoidprocessing power
Core Design Contradiction:
ReliabilityVSPower

Solution Approach 1:

The system performs preliminary 3D capture and processing at the source location before transmission, preparing photorealistic representations in advance. This reduces real-time processing demands at the receiving end while maintaining high immersion quality.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The processing system is divided into multiple specialized components including 3D capture devices, processing units, rendering engines, and display devices. Each segment handles specific tasks efficiently, distributing processing power requirements across the system architecture.

Inventive Principle:
Principle #1Segmentation

4Ease of operation

If 360-degree immersive display is implemented, then user interaction and presence are improved, but device complexity and cost increase

Engineering Contradiction:
Improveuser interaction qualityVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system employs universal processing units and rendering engines that can handle multiple functions including 3D capture processing, real-time rendering, and various display configurations. This multi-functionality reduces overall system complexity despite the advanced capabilities provided.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10602121B2Method, system and apparatus for capture-based immersive telepresence in virtual environment
Publication Date: 2020.03.24 IDEACTION INC
  • US10602121B2 patent drawing
  • US10602121B2 patent drawing
  • US10602121B2 patent drawing

AI summary

An apparatus for capture-based telepresence in a virtual environment session, comprises 3D capture devices to continuously capture image data of a first user. A processing unit comprises: an image processor for continuously producing a first 3D representation of the first user based on the image data, the first 3D representation having at least punctually a user specific position in a virtual environment. A data transmitter transmits the first 3D representation for remote use in the virtual environment session. A data receiver continuously receives a second 3D representation of a second user, image data for the virtual environment, and at least punctually receiving user specific position of the second 3D representation relative to the virtual environment. A rendering engine outputs for display the 3D representation of the second user positioned relative to the first user as inserted in the virtual environment based on said user specific positions. A method for participating in a virtual environment session is also provided.