3D Card-Based MMORPG Combat System

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Solution Overview

Problem

Massively multiplayer online role-playing games (MMORPGs) lack immersive three-dimensional presentations of character actions and environmental elements, limiting player engagement and realism in virtual worlds.

Innovation Solution

A computer program product that enables characters in a virtual world to collect cards representing actions or powers and presents three-dimensional elements to players, allowing real-time execution and visualization of card effects during duels, combat, and chat filtering based on chat levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional two-dimensional interfaces are used for card-based games, then the game mechanics are simple to implement, but player engagement and immersion are reduced

Engineering Contradiction:
Improveease of implementationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transitions the card game interface from traditional two-dimensional flat displays to three-dimensional spatial representations. Cards are displayed as physical objects in a three-dimensional space that players can manipulate, view from multiple angles, and interact with more naturally. This dimensional enhancement maintains ease of operation through intuitive spatial interaction while dramatically improving player engagement and immersion through realistic card handling and visual presentation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If three-dimensional elements are added to represent character actions and environmental elements, then immersion and realism are improved, but system complexity increases

Engineering Contradiction:
ImproveimmersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates three-dimensional copies or representations of cards, characters, and environmental elements within the virtual space. These 3D copies maintain the functional properties of the original game elements while adding spatial depth and visual realism. By using copying rather than fundamental redesign, the system achieves enhanced immersion while managing complexity through reusing existing game data and assets in a new dimensional context.

Inventive Principle:
Principle #26Copying

3Productivity

If real-time processing of card effects is implemented, then game dynamics are enhanced, but computational requirements increase

Engineering Contradiction:
Improvegame dynamicsVSAvoidcomputational requirements
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent pre-processes and pre-renders certain card effects and environmental elements before they are needed in gameplay. Three-dimensional models, animations, and visual effects are prepared in advance and stored for rapid retrieval during combat. This preliminary action allows real-time game dynamics with enhanced visual fidelity while reducing computational requirements during actual gameplay by avoiding on-the-fly generation of complex visual effects.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8182320B2Collectable card-based game in a massively multiplayer role-playing game
Publication Date: 2012.05.22 KINGSISLE ENTERTAINMENT INC
  • US8182320B2 patent drawing
  • US8182320B2 patent drawing
  • US8182320B2 patent drawing

AI summary

This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.