3D Virtual Collaboration With Embedded Transaction Infographics

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Solution Overview

Problem

Existing remote collaboration technologies, primarily 2D interfaces, lack realism, user presence, and require separate applications for transactions, leading to diminished interaction quality and productivity.

Innovation Solution

A 3D virtual environment system that integrates transactional infographics and functionalities, allowing direct electronic transactions within the environment without additional applications, enhancing realism and collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If 2D user interface is used for remote collaboration, then ease of operation is maintained, but realism and user presence are insufficient

Engineering Contradiction:
ImproverealismVSAvoidinterface complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D video conferencing interfaces to a 3D virtual environment where users interact through avatars in a spatially rendered world. This dimensional upgrade provides realism and presence comparable to in-person interactions while maintaining ease of operation through standardized 3D interaction paradigms.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates virtual copies of physical meeting spaces (conference rooms, offices) and user representations (avatars) that replicate real-world interactions. These digital twins provide the realism of in-person collaboration without requiring physical presence, resolving the contradiction between realism and operational simplicity.

Inventive Principle:
Principle #26Copying

2Productivity

If separate applications are used for transactions, then transaction functionality is available, but collaboration efficiency is reduced

Engineering Contradiction:
Improvecollaboration efficiencyVSAvoidsystem integration
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent integrates electronic transaction capabilities directly into the 3D virtual collaboration environment. Users can initiate, review, and complete transactions within the same immersive space where they collaborate, eliminating the need to switch between communication tools and transaction platforms. This merging of functions directly boosts collaboration efficiency while the unified interface masks the underlying system integration complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The 3D virtual environment serves multiple functions simultaneously: it provides video conferencing, screen sharing, file collaboration, and electronic transaction processing within a single platform. This multi-functionality eliminates the need for separate applications, improving productivity while the platform's universal design handles the complexity of supporting diverse functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Illumination intensity

If immersive technology equipment is used, then realism is improved, but cost increases

Engineering Contradiction:
ImproverealismVSAvoidaccessibility
Core Design Contradiction:
Illumination intensityVSEase of manufacture

Solution Approach 1:

The patent delivers high-fidelity 3D virtual environments accessible through standard consumer devices (smartphones, tablets, laptops) without requiring expensive VR headsets or specialized immersive equipment. By optimizing rendering for conventional hardware, the system provides realism comparable to immersive technology at a fraction of the cost, dramatically improving accessibility.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The system adjusts graphical rendering parameters, level of detail, and environmental complexity based on the user's device capabilities. This allows the same 3D virtual environment to deliver optimal realism across a range of devices from high-end smartphones to budget tablets, making immersive collaboration accessible without expensive equipment while maintaining adaptability to different hardware constraints.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250371538A1Systems and methods for integrating three-dimensional virtualization systems with transaction systems
Publication Date: 2025.12.04 TMRW GROUP IP
  • US20250371538A1 patent drawing
  • US20250371538A1 patent drawing
  • US20250371538A1 patent drawing

AI summary

This disclosure relates to integrating three-dimensional (3D) virtualization systems with transaction systems. A virtualization system can be configured to host a live virtual session in a 3D virtualization environment that facilitates collaborations and interactions among remotely situated end-user participants. A 3D engine associated with the virtualization system generates the 3D virtualization environment, as well as virtual user representations and transactional infographics that are inserted into the 3D virtualization environment. The virtualization system communicates with a transaction system to retrieve transaction data for generating the transactional infographics presented in the 3D virtual environment and/or to initiate or execute electronic transactions. Other embodiments are disclosed herein as well.