3D Collaboration System Unifying User Views and Graphics Objects

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Solution Overview

Problem

Current 3D collaboration systems suffer from a perceptual disconnect between collaborators, limiting their capabilities in effectively interacting with each other within a shared three-dimensional space.

Innovation Solution

A 3D collaboration system that integrates graphics objects and subjects into the same view of a 3D scene, using tracking sensors to capture images of users and objects, and a processing subsystem to determine viewpoints, allowing real-time rendering and display of these elements across collaboration stations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If current 3D collaboration systems are used, then users can collaborate remotely, but there is a perceptual disconnect between collaborators and the objects being collaborated

Engineering Contradiction:
Improveperceptual connectionVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the captured image of the user with the graphics object in the same view of the 3D scene, allowing collaborators to see both themselves and the digital objects they are manipulating simultaneously. This integration eliminates the perceptual disconnect by presenting a unified view where the user and object coexist in the same spatial context.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses tracking sensors and processing subsystems as intermediaries to capture, process, and render the user's image and viewpoint. These intermediaries translate physical user actions and positions into corresponding visual representations within the 3D scene, bridging the gap between the physical user and the virtual object.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If separate views are used for users and graphics objects, then system complexity is reduced, but collaboration effectiveness deteriorates due to perceptual disconnect

Engineering Contradiction:
Improvecollaboration effectivenessVSAvoidrendering complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The rendering subsystem combines the user's captured image and the graphics object into a single integrated view. This merging allows collaborators to interact with digital objects while simultaneously seeing themselves in the same spatial context, improving collaboration effectiveness without requiring separate viewing systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The 3D scene view serves multiple functions simultaneously: it displays the graphics object for manipulation, shows the user's image for spatial orientation, and provides a shared collaborative workspace. This multi-functionality improves ease of operation by consolidating multiple information streams into a single universal view.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9595127B2Three-dimensional collaboration
Publication Date: 2017.03.14 ZSPACE INC
  • US9595127B2 patent drawing
  • US9595127B2 patent drawing
  • US9595127B2 patent drawing

AI summary

Remote collaboration of a subject and a graphics object in a same view of a 3D scene. In one embodiment, one or more cameras of a collaboration system may be configured to capture images of a subject and track the subject (e.g., head of a user, other physical object). The images may be processed and provided to another collaboration system along with a determined viewpoint of the user. The other collaboration system may be configured to render and project the captured images and a graphics object in the same view of a 3D scene.