3D Collision Avoidance Paths for Fewer False Terrain Alerts

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Solution Overview

Problem

Current Terrain Awareness Warning Systems (TAWS) in aviation often generate excessive false positives, leading to pilot desensitization and reduced situational awareness, as they rely on low-resolution environmental data to determine collision risks, which can result in missed warnings or system disablement.

Innovation Solution

A method and system that utilize three-dimensional object data points and craft state data to determine sets of manoeuvre paths and distance thresholds, identifying potential collision paths and providing actionable warnings to avoid collisions, thereby reducing false alarms and improving pilot awareness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If low-resolution environmental information is used to determine collision risk, then the system can operate with simpler processing, but the probability of false positives increases

Engineering Contradiction:
Improveprocessing complexityVSAvoidwarning accuracy
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The environmental space is segmented into multiple three-dimensional volume elements (voxels), each with its own resolution and detail level. This allows the system to process complex environments by dividing them into manageable segments, reducing overall processing complexity while maintaining accurate collision risk assessment through selective detailed analysis of critical segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from traditional two-dimensional radar displays to three-dimensional spatial representation of environmental data. By adding the vertical dimension and creating volumetric awareness, the system improves collision risk detection accuracy without proportionally increasing processing complexity, as the third dimension provides critical depth information for terrain and obstacle assessment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If multiple manoeuvre paths are evaluated, then collision risk assessment improves, but computational requirements increase

Engineering Contradiction:
Improvecollision risk assessment accuracyVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system pre-calculates and stores maneuver path options and their associated collision risks before actual navigation decisions are required. By preparing multiple pre-evaluated maneuver paths in advance, the system reduces real-time computational energy requirements while maintaining accurate collision risk assessment, as the heavy lifting is done beforehand when energy availability is less constrained.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system evaluates multiple maneuver paths beyond what a single traditional system would consider, but uses hierarchical filtering to focus computational resources on the most promising options. This partial evaluation approach assesses more paths than conventional systems without the full computational burden, achieving improved collision risk assessment by concentrating energy on critical path analysis rather than exhaustive evaluation of all possible maneuvers.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11508244B2Method, computer program product, system and craft for collision avoidance
Publication Date: 2022.11.22 SAAB AB
  • US11508244B2 patent drawing
  • US11508244B2 patent drawing
  • US11508244B2 patent drawing

AI summary

The present disclosure relates to a method for determining an action for collision avoidance in a craft. The method (100) comprises obtaining (110) object data comprising three-dimensional object data points (420); obtaining (120) state data of the craft (260); determining (140) at least one set of manoeuvre paths (410a,b,c) for the craft (260) based on the obtained craft state data; determining (150) a set of distance thresholds (421) for the three-dimensional object data points (420) based on the object data; comparing (160) each set of manoeuvre paths (410a,b,c) with the object data and the set of distance thresholds (421), wherein the set of manoeuvre paths (410a,b,c) is identified as a colliding set of manoeuvre paths (410a,b,c) when each path of the set of manoeuvre paths (410a,b,c) is at least partially within the corresponding distance threshold (421) of at least one three-dimensional object data point (420); and determining (170) an action upon identification of at least one colliding set of manoeuvre paths (410a,b,c).