3D Component Sampling in Immersive Environments
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Solution Overview
Problem
Current techniques for sampling digital components in immersive environments are limited to 2D components, preventing the reuse of 3D digital components across different immersive environments or applications, which necessitates redundant design and resource-intensive creation of 3D objects.
Innovation Solution
A computer-implemented method for capturing and applying 3D digital components within immersive environments, allowing users to sample, store, and reuse 3D objects and properties through a sample-palette data structure and user interface, enabling the modification and application of sampled components in new environments or applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional sampling techniques are used in immersive environments, then 2D digital components can be sampled and collected, but 3D digital components cannot be sampled or reused across different immersive environments
Solution Approach 1:
The sampling system is enhanced to universally capture both 2D and 3D digital components within immersive environments. The sample data structure is designed to accommodate multiple component types, enabling a single system to handle diverse digital assets and facilitate their reuse across different immersive applications.
Solution Approach 2:
The patent extends sampling capabilities from the traditional 2D plane to the 3D spatial dimension. By capturing 3D digital components directly within immersive environments, the system adds a dimensional layer to sampling, enabling the collection and reuse of three-dimensional assets rather than being limited to two-dimensional materials.
2Ease of manufacture
If all 3D objects are designed and generated for each particular immersive environment, then complete customization is achieved, but substantial computing resources and significant designer time are required
Solution Approach 1:
The system enables preliminary sampling and collection of 3D digital components during the design phase. By capturing and storing 3D assets in a reusable format, designers can prepare a library of pre-generated components that can be quickly applied to new immersive environments without requiring complete redesign, thus reducing overall design time and computational resources.
Solution Approach 2:
The patent enables the creation and reuse of copies of 3D digital components across different immersive environments. Instead of creating unique 3D objects for each environment, the system allows designers to sample, store, and replicate proven 3D assets, reducing the computational and temporal costs associated with generating entirely new objects for each application.
3Adaptability or versatility
If 3D digital components are captured and stored in a sample data structure, then reusability is enabled, but the system complexity increases
Solution Approach 1:
The sample data structure is segmented into organized categories for different types of digital components (2D and 3D objects, textures, materials, etc.). This segmentation allows the system to manage diverse digital assets in a structured manner, making the increased complexity more manageable and enabling efficient retrieval and reuse of specific component types.
Data Source
AI summary
During a sampling stage, a system enables a user to capture samples of 3D digital components within an immersive environment. The 3D digital component can include a 3D object that is rendered and displayed within the immersive environment. The 3D digital components can also include object-property components used to render a 3D object, such as texture, color scheme, animation, motion path, or physical parameters. The samples of the 3D digital components are stored to a sample-palette data structure (SPDS) that organizes the samples. During a remix stage, the system enables a user to apply a sample stored to the SPDS to modify a 3D object and/or an immersive environment. The user can add a sampled object to an immersive environment to modify the immersive environment. The user can apply one or more object-based samples to a 3D object to modify one or more object properties of the 3D object.


