3D Content Capture via Multi-Camera Stitching

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Solution Overview

Problem

Conventional electronic devices fail to provide a realistic three-dimensional experience, as they often rely on two-dimensional displays that do not accurately reflect changes in position, orientation, or lighting, and virtual reality environments are costly to create.

Innovation Solution

A system that captures image and audio data from multiple cameras and microphones positioned in an environment, stitching the images to create a three-dimensional representation that reflects changes over time, allowing users to navigate and interact with a virtual environment as if they were physically present.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional two-dimensional displays are used, then device complexity is reduced, but the realism and immersion of three-dimensional content is degraded

Engineering Contradiction:
Improverealism of three-dimensional experienceVSAvoidcomplexity of display system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the real environment by capturing image and audio data from multiple cameras and microphones, then stitching the images to generate a three-dimensional representation. This virtual copy allows users to experience the environment realistically without needing physical VR equipment, resolving the contradiction between realism and device complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from two-dimensional display to three-dimensional representation by capturing data from multiple cameras positioned at different angles and stitching the images together. This dimensional transformation enables realistic spatial perception and immersion without requiring complex VR hardware.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If virtual reality environments are created using traditional methods, then three-dimensional experience is improved, but cost increases significantly

Engineering Contradiction:
Improvequality of three-dimensional experienceVSAvoidcost of creating virtual reality environment
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

Instead of building expensive physical VR environments, the patent creates a virtual copy of the real environment using multiple cameras and microphones. This approach captures the essence of the real world and presents it in three-dimensional format, achieving high-quality VR experience at minimal cost.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses standard cameras and microphones that are already present in many electronic devices, making the virtual reality capability universally accessible. By reusing existing hardware components, the patent eliminates the need for expensive specialized VR equipment while maintaining high three-dimensional experience quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If multiple cameras are used to capture three-dimensional data, then measurement precision of spatial representation is improved, but device complexity increases

Engineering Contradiction:
Improveprecision of three-dimensional representationVSAvoidnumber of cameras and microphones
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent divides the environment into multiple capture zones by positioning cameras at different locations and angles. Each camera captures a specific portion of the environment, and these segments are then stitched together to form a complete three-dimensional representation. This segmentation approach improves measurement precision while keeping the system manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an image processing system as an intermediary that automatically stitches the images from multiple cameras and maps audio data to corresponding regions. This intermediary component handles the complexity of coordinating multiple sensors, allowing the system to achieve high precision three-dimensional representation without proportionally increasing operational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10356393B1High resolution 3D content
Publication Date: 2019.07.16 AMAZON TECH INC
  • US10356393B1 patent drawing
  • US10356393B1 patent drawing
  • US10356393B1 patent drawing

AI summary

Image and audio data can be captured over a period of time. The image data can be captured by a plurality of cameras positioned to capture images that sufficiently represent an environment (e.g., a movie set, scene, or office setting). The audio data can be captured over the period of time by a plurality of microphones spatially arranged throughout the environment. The images can be stitched or otherwise combined to generate a three-dimensional representation of the environment and objects in the environment (e.g., people or furniture), where the three-dimensional representation reflects changes (e.g., object movement or changes in lighting) that occurred in the environment over the period. For each period of time, audio data can be mapped to a corresponding region of the environment. Information representing a virtual environment of the three-dimensional representation of the environment can be encoded for device playback and stored.