3D Content Platform With Delta-Frame Storage for Fast Transmission
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Solution Overview
Problem
Current methods for creating, storing, and transmitting 3D digital content are expensive, complicated, and inefficient, limiting the broader adoption of augmented reality technology due to large file sizes, processing limitations, and network congestion, which prevent users from creating personalized content and experiencing high-quality augmented reality.
Innovation Solution
A platform utilizing decentralized Web3.0 principles and Blockchain technology for storing 3D files at video file sizes, enabling quick and compact transmission with cryptocurrency transactions, allowing users to create, store, and share personalized 3D content as NFTs, and incentivizing content creation through user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If 3D digital content is stored and transmitted using current methods, then high resolution and quality are maintained, but file sizes become excessively large causing storage and transmission problems
Solution Approach 1:
The patent segments 3D content into individual frames and processes each frame independently, converting only the delta changes between frames rather than encoding entire high-resolution 3D scenes. This segmentation allows maintaining visual quality while dramatically reducing the data volume that needs to be stored and transmitted.
Solution Approach 2:
The patent changes the encoding parameters by using delta-frame encoding instead of traditional full-frame 3D encoding. By encoding only the differences between consecutive frames rather than complete high-resolution frames, the system maintains perceived quality while reducing file size by thousands of times.
2Measurement precision
If large 3D files are transmitted over network, then high resolution content is delivered, but transmission time and cost increase significantly
Solution Approach 1:
By segmenting the 3D content into individual delta frames, the patent enables transmission of much smaller data packets. Each frame contains only the essential changes from the previous frame, allowing rapid transmission over standard networks while maintaining the ability to reconstruct high-resolution content on the receiving end.
3Ease of manufacture
If traditional video recording methods are used for 3D content, then content can be stored, but file sizes become unmanageably large
Solution Approach 1:
The patent applies segmentation by breaking down continuous 3D video into discrete delta frames, where each frame captures only the changes from the previous moment. This approach maintains the simplicity of video recording while reducing the data burden from terabytes to manageable sizes suitable for consumer devices.
4Reliability
If fixed camera angles are used for multi-device recording, then 3D rendering can be achieved, but user convenience is reduced
Solution Approach 1:
The patent introduces dynamics by allowing the recording system to adapt to different camera angles and device orientations in real-time. Rather than requiring fixed angles, the system dynamically adjusts the delta-frame encoding to accommodate user movement and different viewing perspectives, maintaining 3D rendering quality while greatly improving ease of operation.
Data Source
AI summary
The digital content platform is a series of groundbreaking technologies, namely its innovative Blockchain-based scarcity liking system, its 3D augmented reality recording methodology, and its storage and transmission mechanism of that 3D content. The technology behind the present invention solves multiple issues that currently exist within the technology space to democratize innovation and technology for the masses. The present invention uses cryptocurrency and Blockchain technology to implement a liking system that allows creators to mint their content as an NFT that users can then “like” with Carbon12 cryptocurrency, effectively restoring creators to a position of ownership over their data and allowing users to view content in an ad-free environment catered to their experience. Additionally, the platform features a recording method that enables users to create 3D digital content and post it to the platform so that users can display content in their physical environment, creating a holographic experience that feels as though the creator is right there with the user. The platform implements a revolutionary method of storage that stores 3D files at roughly the same size as a traditional video file. Additionally, in a fully owned ecosystem (like the platform), data can be transmitted more quickly and almost as compact as traditional video, making the present invention more cost and time-efficient while transmitting higher resolution content than current methods of sending 3D content.


