3D Content Refactoring for Non-Compliant Asset Conversion

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Solution Overview

Problem

Existing 3D modeling applications require 3D assets to adhere to specific content standards for manipulation, making non-compliant assets created outside these applications unusable without manual recreation to meet the software's specifications.

Innovation Solution

A 3D content refactoring system that transforms non-compliant 3D assets into visually identical models that conform to the target application's standards by mapping and modifying internal data such as topology, rigging, skin weights, UVs, and textures, allowing the new model to be manipulated within the target application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If non-compliant 3D assets are used directly, then asset creation time is reduced, but the assets cannot be manipulated within the target application

Engineering Contradiction:
Improveasset creation timeVSAvoidmanipulability
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system creates a copy of the non-compliant 3D asset and transforms it into a compliant version. The new 3D model is generated by copying the visual appearance from the donor model while applying the target application's content standards to the underlying data structure, allowing the asset to be both visually identical and manipulatable.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system changes the parameters of the 3D asset by transforming its internal data structure to meet target standards. This includes modifying topology, rigging, skin weights, UV mapping, and texture parameters while preserving the external visual appearance, thereby enabling manipulability without recreating the asset.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If manual recreation of non-compliant assets is performed, then the assets meet content standards, but time and resources are wasted

Engineering Contradiction:
Improvecontent standard complianceVSAvoidrecreation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

Instead of manually recreating assets from scratch, the system copies the visual appearance from existing non-compliant assets and applies compliant data structures. This automated transformation process maintains manufacturing precision by ensuring content standard compliance while eliminating the time loss associated with manual recreation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary transformation process that bridges non-compliant and compliant asset formats. This intermediary system automatically maps donor model data to target model requirements, serving as a mediator that converts assets to meet content standards without requiring manual intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If 3D assets are transformed to meet target standards, then manipulability is improved, but the internal data structure must be significantly modified

Engineering Contradiction:
ImprovemanipulabilityVSAvoiddata structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The transformation process segments the 3D asset into distinct components (geometry, topology, rigging, skin weights, UVs, textures) and processes each segment separately. This segmentation allows systematic modification of internal data structures while maintaining overall asset integrity and enabling manipulability through targeted transformations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240428501A1Transforming a three-dimensional virtual model to a manipulatable format
Publication Date: 2024.12.26 DG HOLDINGS INC
  • US20240428501A1 patent drawing
  • US20240428501A1 patent drawing
  • US20240428501A1 patent drawing

AI summary

A three-dimensional (3D) content refactoring system may maintain the external look and behavior of a donor model, while changing the underlying data to conform the donor model to content standards of a modeling application. The 3D content refactoring system may make the donor model adhere to the content standards by mapping the donor model to a target model that is already formatted for the modeling application.