3D Content Positioning With Virtual Screen and Off-Screen Layout
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing technologies struggle to present three-dimensional (3D) content in a way that is engaging and interactive, failing to effectively utilize both on-screen and off-screen portions within a 3D environment.
Innovation Solution
The system positions content within a 3D environment by distinguishing between on-screen and off-screen content, using virtual screens and sensors to track user interactions and physiological data, allowing for dynamic adjustments based on user gaze and scene understanding to enhance the 3D experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If content is presented only on a virtual screen within a 3D environment, then the presentation is simple and straightforward, but user engagement and immersion are reduced
Solution Approach 1:
The patent transitions from traditional 2D screen-based content delivery to 3D spatial content positioning. Content elements are placed at specific three-dimensional coordinates within the field of view, allowing users to interact with content in depth space rather than being confined to a flat screen boundary. This dimensional expansion creates immersive experiences while maintaining operational simplicity through natural gaze-based interaction.
2Adaptability or versatility
If all content is positioned in front of the virtual screen in 3D space, then user engagement improves, but the distinction between on-screen and off-screen content is lost
Solution Approach 1:
The patent segments content into distinct spatial categories: on-screen content remains anchored to the virtual screen boundary while off-screen content is positioned in the 3D space in front of or beyond the screen. This segmentation preserves the functional distinction between different content types while allowing each to be optimized for its intended interaction mode, maintaining both engagement and organizational clarity.
3Adaptability or versatility
If the system tracks user gaze and physiological data to dynamically adjust content positioning, then user experience is personalized and improved, but system complexity increases
Solution Approach 1:
The patent implements feedback loops where user gaze direction and physiological responses are continuously monitored and used to dynamically adjust content positioning and presentation. The system responds to user attention patterns by repositioning content elements in 3D space, creating a personalized experience that adapts in real-time while managing complexity through algorithmic automation of the adjustment process.
Data Source
AI summary
Various implementations disclosed herein include devices, systems, and methods that provide a view of a three-dimensional (3D) environment in which virtual content is presented. For example, an example process may include obtaining virtual content and positioning the virtual content within a view of a 3D environment by determining on-screen content and off-screen content, positioning the on-screen content on a virtual screen within the 3D environment, and positioning off-screen content outside of the virtual screen within the 3D environment. The method may further include presenting the view of the 3D environment including a presentation of the on-screen content on the virtual screen and the off-screen content outside of the virtual screen.


