3D Content Sharing Interfaces for Low-Input AR/VR Collaboration
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Solution Overview
Problem
Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and inefficient use of computer resources, particularly in battery-operated devices.
Innovation Solution
The implementation of computer systems with improved user interfaces that utilize touchpads, cameras, eye-tracking, and hand-tracking components, along with display generation components, to facilitate efficient and intuitive interactions, including sharing of virtual content and initiation of real-time communication sessions in three-dimensional environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional methods for interacting with augmented and virtual reality environments are used, then users can perform basic interactions, but the user interface becomes cumbersome and creates significant cognitive burden
Solution Approach 1:
The system segments the user interface into multiple input modalities (touchpad, camera-based tracking, eye-tracking, hand-tracking) that can be used independently or in combination. Each input method handles specific types of interactions, dividing the complex task of VR/AR interaction into manageable segments that reduce cognitive burden.
Solution Approach 2:
The system introduces intermediary components (touchpad, camera, eye-tracking sensors, hand-tracking sensors) that mediate between the user and the virtual/augmented reality environment. These intermediaries translate natural user actions into digital commands, simplifying the interaction process and reducing the cognitive load on users.
2Productivity
If conventional interaction methods are used, then basic functionality is achieved, but computer resources are used inefficiently and battery life is reduced
Solution Approach 1:
The system employs periodic action by updating the virtual environment and user interface elements only when necessary based on detected user inputs. Rather than continuous rendering and processing, the system refreshes content in response to specific events (eye movements, hand gestures, touchpad interactions), reducing overall computational resource consumption and battery usage.
3Loss of information
If detailed feedback systems are implemented to improve user understanding, then user experience is enhanced, but the number of inputs and system complexity increases
Solution Approach 1:
The system implements feedback mechanisms that provide users with information about their interactions with the virtual/augmented reality environment. The feedback is integrated into the existing input methods rather than requiring additional separate controls, allowing the system to enhance user understanding without increasing the number of physical inputs required.
Data Source
AI summary
A computer facilitates display of content, and when criteria are satisfied, displays an option for initiating a process to display the content at a location by a second computer, facilitates initiation of a spatial real-time communication session with user(s) in a 3D environment, shares content with a second computer in response to selection of an element, in response to different inputs directed to a user of the second computer and to the content, and/or in response to movement of the content to an element, displays a sharing user interface for selecting content to share with a user in response to selection of an element displayed when the user is in a viewport of the computer, initiates a process to present a visual indication on a second computer in response to criteria being satisfied, and/or adds a user to a communication session in response to input directed at a user interface.


