3D Cue Path Generation via Virtual Stage Copying

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Solution Overview

Problem

Generating and controlling three-dimensional cue paths is a complex and time-consuming process, especially in environments like theater production and robotics, where intuitive input and modification of paths are challenging due to the need for precise spatial and temporal coordinates, and existing methods are non-intuitive and difficult to accurately follow.

Innovation Solution

A system using a tracking system and a beacon to create and modify three-dimensional cue paths, allowing users to intuitively design paths in physical space, with a graphical user interface for input and modification, and a computing device to generate control signals for actuator systems to follow the paths, incorporating tolerance settings and real-time monitoring for accurate path execution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional methods are used to generate and control three-dimensional cue paths, then precise spatial and temporal coordinates can be achieved, but the process becomes complex and time-consuming

Engineering Contradiction:
Improvespatial and temporal coordinates precisionVSAvoidpath generation and control complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system creates a virtual copy of the physical stage environment in a computer-generated three-dimensional model. Users can manipulate cue paths in this virtual model, and the system automatically translates these manipulations into precise control signals for physical actuators. This copying approach maintains measurement precision while simplifying the control process by allowing intuitive visual manipulation rather than complex coordinate programming.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a computer-generated three-dimensional model as an intermediary between the user's intuitive spatial understanding and the precise control requirements of physical actuators. This intermediary layer automatically handles the complex coordinate transformations and control signal generation, reducing the complexity of direct path control while maintaining precision through automated calculations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If traditional methods are used to generate and control three-dimensional cue paths, then precise spatial and temporal coordinates can be achieved, but the process becomes time-consuming

Engineering Contradiction:
Improvespatial and temporal coordinates precisionVSAvoidpath generation and control time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

By working with a virtual copy of the stage environment, users can quickly visualize and manipulate cue paths without repeatedly calculating and programming precise coordinates. The system automatically processes these manipulations in real-time, significantly reducing the time required for path generation and adjustment while maintaining coordinate precision through automated computational geometry.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary calculations and preparations by maintaining a pre-rendered three-dimensional model of the stage environment with all spatial relationships pre-computed. When users manipulate cue paths, the system leverages this pre-prepared model to quickly generate control signals without performing complex real-time calculations, thereby reducing processing time while preserving precision.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If intuitive input methods are used for path design, then ease of operation improves, but manufacturing precision may be compromised

Engineering Contradiction:
Improvepath design intuitivenessVSAvoidpath execution accuracy
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system allows users to design paths through intuitive manipulation of objects in a virtual three-dimensional model, then automatically translates these intuitive inputs into precise control signals. The virtual model acts as a buffer that captures intuitive user intentions while the system's automated coordinate extraction and signal generation processes ensure manufacturing precision is maintained in the physical execution.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The computer-generated three-dimensional model serves as an intermediary that bridges intuitive user interaction and precise control execution. Users interact with the virtual model using natural, intuitive gestures and manipulations, while the system automatically performs the precise coordinate calculations and control signal generation, ensuring that ease of operation does not compromise path execution accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9823634B2System and method for providing three-dimensional paths
Publication Date: 2017.11.21 CAST GROUP OF
  • US9823634B2 patent drawing
  • US9823634B2 patent drawing
  • US9823634B2 patent drawing

AI summary

A system and method are provided for obtaining a 3D cue path and timing. In one example aspect, this path and timing may be manipulated in software. In another example aspect, one or more conditions may be specified which pertain to the path, timing, state of the path's environment, or state of one or more objects or actors in the path's environment. In another example aspect, these conditions may be accompanied by specifications for one or more actions to be taken if one or more of the conditions are or are not satisfied. In another example aspect, a person or object may be monitored as they follow the path, and prescribed actions may be taken if the specified conditions are or are not found to be satisfied.