3D Cursor Migration Across Physical Display Boundaries in AR

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Solution Overview

Problem

Conventional augmented-reality systems lack intuitive and user-friendly mechanisms for transitioning between virtual and physical display interfaces, limiting the flexibility and efficiency of user interactions with virtual objects.

Innovation Solution

Systems and methods for selectively moving interface objects across boundary transitions of physical display screens by rendering virtual or real-world instances of control objects within augmented-reality environments, allowing seamless transitions between different display areas based on user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional augmented-reality systems are used, then virtual objects can be projected within the real world, but the systems lack intuitive mechanisms for transitioning between virtual and physical display interfaces

Engineering Contradiction:
Improvetransition mechanism between display interfacesVSAvoidflexibility of user interactions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a cursor object as an intermediary element that operates across both physical and virtual display interfaces. The cursor serves as a mediator that enables seamless transitions between interfaces by maintaining continuity of control and selection across boundary transitions, allowing users to interact with both physical display content and virtual projected content through a unified control mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The cursor object is designed with multi-functionality to operate across different display interface types. It can function as a selector on physical displays, transition through boundary regions, and continue as a selector on virtual projected displays. This universal design allows a single control object to serve multiple purposes across different interface domains, eliminating the need for separate control mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple application instances are used to maintain content across display transitions, then content continuity is preserved, but computational resources are increased

Engineering Contradiction:
Improvecontent continuity across transitionsVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

Instead of creating multiple application instances, the patent uses a cursor object that copies its selection state across boundary transitions. The cursor maintains identification of the selected content element and continues to represent that selection on the target display interface without requiring duplicate application instances. This copying approach preserves content continuity while using minimal computational resources.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent merges the functionality of multiple potential application instances into a single cursor object that manages selections across different display interfaces. By combining the selection and navigation functions into one unified cursor mechanism, the system eliminates the need for redundant application instances while maintaining content continuity and user interaction capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20260050354A1Mouse cursor and content migration between 3D space and physical flat displays
Publication Date: 2026.02.19 MICROSOFT TECHNOLOGY LICENSING LLC
  • US20260050354A1 patent drawing
  • US20260050354A1 patent drawing
  • US20260050354A1 patent drawing

AI summary

Systems are configured to control transitions and displays of interface objects that are selectively moved across boundary transitions of physical display screens within augmented-reality scenes. In some instances, when a virtual object instance of an interface object is moved into the bounded area of a physical display screen within an augmented-reality scene a corresponding real-world object instance of the interface object is generated and rendered within the bounded display area of the display screen. In other instances, when user input is received for moving a real-world object instance of an interface object outside of the bounded display area of a display screen within an augmented-reality scene, a corresponding virtual object instance of the interface object is generated and rendered outside of the display screen within the augmented-reality scene.