3D Visual Debugger for UI Layer Management

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Solution Overview

Problem

Debugging complex user interfaces with multiple overlapping layers in a two-dimensional interface can be cumbersome and non-intuitive, making it difficult for developers to identify and manage out-of-bounds objects effectively.

Innovation Solution

A visual debugger provides a three-dimensional representation of the user interface, allowing developers to select and manipulate layers, with out-of-bounds objects highlighted for easier detection, using a system comprising communication, display, boundary, and UI modules to interact with the host device and present a three-dimensional view with visual indicators for boundaries and out-of-bounds elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a two-dimensional interface is used to display user interface elements, then the display area is limited and overlapping layers become difficult to manage, but adding more dimensions increases device complexity

Engineering Contradiction:
Improveease of managing overlapping layersVSAvoidcomplexity of visual debugger system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transforms the two-dimensional user interface representation into a three-dimensional view within the visual debugger. This allows developers to see overlapping UI elements as stacked layers in depth, making it easier to identify which elements are visible and which are obscured. The three-dimensional representation adds a depth dimension that resolves the ambiguity of overlapping 2D elements without requiring a complete system redesign.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Difficulty of detecting and measuring

If out-of-bounds objects are not highlighted, then the visual debugger remains simple, but developers struggle to identify and manage out-of-bounds objects effectively

Engineering Contradiction:
Improvedifficulty of identifying out-of-bounds objectsVSAvoidcomplexity of visual indicator system
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The patent employs color-coded visual indicators to highlight out-of-bounds objects in the three-dimensional representation. By assigning distinct colors to different categories of UI elements (in-bounds versus out-of-bounds), the system enables rapid visual identification of problematic objects. This color-coding mechanism provides immediate feedback to developers about which elements extend beyond the defined bounds, facilitating quick detection and resolution without complex alert systems.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS9529696B2Screen bounds for view debugging
Publication Date: 2016.12.27 APPLE INC
  • US9529696B2 patent drawing
  • US9529696B2 patent drawing
  • US9529696B2 patent drawing

AI summary

A visual debugger provides a three-dimensional view of a user interface of an application. The application's user interface is built from a hierarchy of view objects. The hierarchy of view objects can be displayed as a three-dimensional representation of the view. A set of layers is created, with each layer corresponding to a level in the hierarchy of view objects. The display device on which the application runs has a view area in which the user interface (“UI”) of the application can be displayed. The visual debugger presents a visual representation of the view area for the UI to the application developer. The view bounds are shown as an outline on one or more layers of the three-dimensional representation of the view. Objects outside of the view bounds are highlighted. The visual debugger allows the application developer to select the layer or layers on which the outline appears.