3D Digital Clothing with Physical Attributes for Virtual Try-On

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Solution Overview

Problem

Current methods for online clothing purchases lack the ability to realistically depict how garments would fit and look on a user's digital avatar, leading to increased returns due to uncertainties in sizing, material, and style alignment with personal preferences.

Innovation Solution

A method and system for generating 3D digital clothing representations with physical attributes, allowing them to move and lay realistically on custom digital avatars, using uploaded clothing templates, body measurements, and embellishments like colors and textures, enabling users to visualize garments on their avatars through a graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple garments are purchased online in various sizes, then the selection of appropriate clothing is expanded, but the loss of time and resources due to returns increases

Engineering Contradiction:
Improveclothing selectionVSAvoidtime for returns
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent creates a 3D digital copy of the user's body and avatars that can be used to visualize how garments would look and fit. This virtual replica allows users to try on multiple clothing items digitally before purchasing, eliminating the need to physically try on multiple garments and return unwanted items.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary visualization of garment fit and appearance on the user's avatar before the actual purchase is made. Users can preview how different clothing items would look on their specific body type and dimensions, making informed purchasing decisions beforehand and preventing returns.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If 2D images or generic avatars are used, then the system complexity is reduced, but the measurement precision of clothing fit is insufficient

Engineering Contradiction:
Improveavatar generation systemVSAvoidclothing fit accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent transitions from 2D images or simplified avatars to 3D digital representations of the user's body and garments. This dimensional change enables accurate visualization of how clothing fits the user's specific body type, movement, and dimensions, providing precise fit information without requiring overly complex physical measurement systems.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If physical try-on in clothing stores is used, then the measurement precision of clothing fit is improved, but the loss of time for shopping trips increases

Engineering Contradiction:
Improveclothing fit accuracyVSAvoidtime for shopping trips
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system creates a virtual copy of the user's body and avatars that can be used to visualize how garments would look and fit. This digital replica allows users to try on multiple clothing items virtually at home, eliminating the need for physical shopping trips while maintaining accurate fit visualization.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables users to perform self-visualization of garment fit using their own 3D body data and avatars. Users can independently preview how different clothing items would look on their specific body type without requiring assistance from store staff or physical try-on facilities.

Inventive Principle:
Principle #25Self-service

4Ease of operation

If generic clothing representations are used, then the ease of operation is improved, but the loss of information about actual garment appearance and fit is increased

Engineering Contradiction:
Improveuser interface simplicityVSAvoidgarment appearance and fit information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system applies accurate color, texture, and material properties to the 3D garment representations on the user's avatar. This enables realistic visualization of how actual garments would appear on the user, including proper lighting, fabric texture, and color accuracy, providing complete visual information while maintaining an intuitive user interface.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS11915380B2Method for animating clothes fitting
Publication Date: 2024.02.27 PERFITLY LLC
  • US11915380B2 patent drawing
  • US11915380B2 patent drawing
  • US11915380B2 patent drawing

AI summary

Systems and methods are provided for generating digital clothing on custom digital avatars. The method includes generating 3-dimensional (3D) representations of one or more garments, wherein the 3D representations of the one or more garments include physical attributes of one or more garment materials, enabling the 3D representations to move and lay on the custom digital avatars in a realistic manner. The method further includes inputting one or more data points for a user, wherein the one or more data points include body measurements of the user, generating, using a processor, a custom digital avatar for the user, wherein the custom digital avatar is configured to approximately conform to the one or more data points, selecting, using a graphical user interface, one or more garments having an accompanying 3D representation; and digitally displaying, using the graphical user interface, the selected one or more garments on the custom digital avatar.