3D Diorama Occlusion in Spatial Computing Preview
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Solution Overview
Problem
Existing solutions are inadequate for effectively conveying the nature and user experience of spatial computing assets in three-dimensional (3D) environments, particularly in augmented reality (AR), virtual reality (VR), and mixed reality (MR), as they fail to accurately depict occlusions and interactions between 3D diorama assets and environment objects.
Innovation Solution
Integration of 3D diorama structures and movements within rendered 3D environments, including occlusion adjustments, to create a composite view that accurately represents asset-object interactions and changes in occlusion based on rotational positions, providing a realistic and immersive preview of spatial computing experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If traditional 2D user interfaces are used to present spatial computing assets, then device complexity is reduced, but the ability to convey the nature and user experience of 3D spatial computing assets is insufficient
Solution Approach 1:
The patent transitions from traditional 2D user interfaces to 3D diorama presentations, adding a spatial dimension to asset preview. The 3D diorama allows users to view assets from multiple angles and understand spatial relationships, thereby reducing information loss about the asset's nature while managing complexity through standardized 3D rendering pipelines.
Solution Approach 2:
The patent creates a simplified 3D diorama copy or representation of the actual spatial computing asset. This diorama serves as a preview model that captures essential spatial characteristics without requiring the full complexity of the actual asset, thus conveying asset nature while controlling interface complexity.
2Reliability
If 3D diorama assets are integrated into rendered 3D environments, then realism and user engagement are improved, but the complexity of handling occlusions and interactions increases
Solution Approach 1:
The rendering system automatically handles occlusion and interaction calculations between 3D diorama assets and environment objects. The system self-manages the complexity of determining which assets occlude which objects based on their spatial positions and orientations, eliminating the need for manual intervention and reducing perceived complexity while maintaining high realism.
Solution Approach 2:
The patent dynamically adjusts rendering parameters such as occlusion depth, transparency, and visibility based on the rotational position and spatial relationships of assets. By changing these parameters automatically according to asset positions, the system achieves realistic occlusion effects without requiring complex manual control mechanisms.
3Loss of information
If static 3D diorama presentations are used, then device complexity is reduced, but the ability to convey spatial relationships and interactions is limited
Solution Approach 1:
The patent implements rotational movement of the 3D diorama along the Y-axis, transforming the presentation from static to dynamic. This rotation allows users to view assets from different angles and understand spatial relationships better. The dynamics are managed through standardized animation controllers, keeping system complexity controlled while significantly improving spatial information conveyance.
Data Source
AI summary
Controllable three-dimensional (3D) virtual dioramas in a rendered 3D environment such as a virtual reality or augmented reality environment including one or more rendered objects. 3D diorama is associated with a spatial computing content item such as a downloadable application executable by a computing device. 3D diorama assets may include visual and/or audio content and are presented with rendered 3D environment objects in a composite view, which is presented to a user through a display of computing device. 3D diorama is rotatable in composite view, and at least one 3D diorama asset at least partially occludes, or is at least partially occluded by, at least one rendered 3D environment object. 3D diorama may depict or provide a preview of a spatial computing user experience generated by the downloadable application.


