3D Diorama Occlusion in Spatial Computing Preview

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Solution Overview

Problem

Existing solutions are inadequate for effectively conveying the nature and user experience of spatial computing assets in three-dimensional (3D) environments, particularly in augmented reality (AR), virtual reality (VR), and mixed reality (MR), as they fail to accurately depict occlusions and interactions between 3D diorama assets and environment objects.

Innovation Solution

Integration of 3D diorama structures and movements within rendered 3D environments, including occlusion adjustments, to create a composite view that accurately represents asset-object interactions and changes in occlusion based on rotational positions, providing a realistic and immersive preview of spatial computing experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional 2D user interfaces are used to present spatial computing assets, then device complexity is reduced, but the ability to convey the nature and user experience of 3D spatial computing assets is insufficient

Engineering Contradiction:
Improveconveyance of spatial computing asset natureVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D user interfaces to 3D diorama presentations, adding a spatial dimension to asset preview. The 3D diorama allows users to view assets from multiple angles and understand spatial relationships, thereby reducing information loss about the asset's nature while managing complexity through standardized 3D rendering pipelines.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates a simplified 3D diorama copy or representation of the actual spatial computing asset. This diorama serves as a preview model that captures essential spatial characteristics without requiring the full complexity of the actual asset, thus conveying asset nature while controlling interface complexity.

Inventive Principle:
Principle #26Copying

2Reliability

If 3D diorama assets are integrated into rendered 3D environments, then realism and user engagement are improved, but the complexity of handling occlusions and interactions increases

Engineering Contradiction:
Improverealism of 3D environmentVSAvoidocclusion handling complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The rendering system automatically handles occlusion and interaction calculations between 3D diorama assets and environment objects. The system self-manages the complexity of determining which assets occlude which objects based on their spatial positions and orientations, eliminating the need for manual intervention and reducing perceived complexity while maintaining high realism.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent dynamically adjusts rendering parameters such as occlusion depth, transparency, and visibility based on the rotational position and spatial relationships of assets. By changing these parameters automatically according to asset positions, the system achieves realistic occlusion effects without requiring complex manual control mechanisms.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If static 3D diorama presentations are used, then device complexity is reduced, but the ability to convey spatial relationships and interactions is limited

Engineering Contradiction:
Improvespatial relationship informationVSAvoiddynamics system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements rotational movement of the 3D diorama along the Y-axis, transforming the presentation from static to dynamic. This rotation allows users to view assets from different angles and understand spatial relationships better. The dynamics are managed through standardized animation controllers, keeping system complexity controlled while significantly improving spatial information conveyance.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240394999A1Three dimensional diorama for spatial computing assets
Publication Date: 2024.11.28 MAGIC LEAP INC
  • US20240394999A1 patent drawing
  • US20240394999A1 patent drawing
  • US20240394999A1 patent drawing

AI summary

Controllable three-dimensional (3D) virtual dioramas in a rendered 3D environment such as a virtual reality or augmented reality environment including one or more rendered objects. 3D diorama is associated with a spatial computing content item such as a downloadable application executable by a computing device. 3D diorama assets may include visual and/or audio content and are presented with rendered 3D environment objects in a composite view, which is presented to a user through a display of computing device. 3D diorama is rotatable in composite view, and at least one 3D diorama asset at least partially occludes, or is at least partially occluded by, at least one rendered 3D environment object. 3D diorama may depict or provide a preview of a spatial computing user experience generated by the downloadable application.