3D Display Calibration for Coupled Focus and Convergence

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Solution Overview

Problem

Current stereoscopic display systems face challenges in providing user-specific comfort adjustments and ensuring accurate 1:1 geometrical correspondence between 3D imagery and real physical space, leading to potential eye strain and discomfort due to decoupling of focus and convergence.

Innovation Solution

A system and method for calibrating a 3D stereoscopic display that includes a processor, user head tracking, and input devices, allowing users to adjust virtual objects to match physical objects in size, orientation, and position, ensuring alignment and coincidence within the comfort zone, thereby maintaining coupled focus and convergence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If stereoscopic display presents left and right images sequentially with polarization switching, then 3D depth perception is achieved, but focus and convergence decouple causing eye strain

Engineering Contradiction:
Improvedepth perception accuracyVSAvoideye strain
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts the presentation timing and polarization states based on detected user head position and viewing conditions. The display switches between presenting stereoscopic content and presenting coupled focus-convergence content (such as binocular random dot stereograms or polarized light patterns) to maintain physiological comfort while preserving depth perception capabilities.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces intermediary calibration content and polarization control mechanisms between the display and viewer. By using polarized light switches and presenting intermediate calibration patterns, the system mediates the conflict between delivering accurate stereoscopic depth information and maintaining natural focus-convergence coupling to prevent eye strain.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If display system uses fixed calibration, then manufacturing complexity is reduced, but user-specific comfort adjustments cannot be made

Engineering Contradiction:
Improvecalibration system complexityVSAvoiduser-specific adjustment capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system enables users to perform self-calibration by displaying test patterns and allowing users to adjust their own viewing parameters (head position, interpupillary distance, convergence distance) through simple interactions. The system automatically processes user inputs and configures optimal display parameters without requiring manual professional calibration, thus maintaining low device complexity while achieving user-specific adaptation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes multiple display parameters (polarization state, image timing, convergence distance, interpupillary distance) based on detected user characteristics and preferences. By allowing flexible adjustment of these parameters, the system adapts to different users and viewing conditions without requiring complex hardware modifications for each user.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If virtual objects are rendered without calibration, then rendering speed is maintained, but geometrical correspondence with physical space is inaccurate

Engineering Contradiction:
Improverendering speedVSAvoidgeometrical alignment accuracy
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system performs preliminary calibration by rendering virtual calibration objects (such as wireframe cubes or alignment patterns) that users can compare with physical reference objects. Users adjust the virtual objects' position, orientation, and scale to match physical space, and the system stores these calibration parameters for subsequent rendering operations, ensuring accurate geometrical correspondence without slowing down normal content rendering.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9467685B2Enhancing the coupled zone of a stereoscopic display
Publication Date: 2016.10.11 ZSPACE INC
  • US9467685B2 patent drawing
  • US9467685B2 patent drawing
  • US9467685B2 patent drawing

AI summary

Systems and methods for calibrating a three dimensional (3D) stereoscopic display system may include rendering a virtual model on a display of a 3D stereoscopic display system that may include a substantially horizontal display. The virtual model may be geometrically similar to a physical object placed at a location on the display. A vertex of the virtual model may be adjusted in response to user input. The adjustment may be such that the vertex of the virtual model is substantially coincident with a corresponding vertex of the physical object.