3D Display Device Eye Tracking Lens Layer

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current 3D display devices experience visual jumps due to limited views and poor continuity, resulting in a poor viewing experience.

Innovation Solution

A 3D display device with a lens layer of convergent lenses and a human eye tracker, along with a polarization modulation member, to determine and adjust image slices based on viewer positions, ensuring continuous and seamless image delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If multi-view 3D display devices use periodically arranged views to form viewing zones, then the device structure is simplified, but visual jumps occur and viewing continuity is poor

Engineering Contradiction:
Improvedevice structureVSAvoidviewing continuity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent applies dynamics by transitioning from a static periodic view arrangement to a dynamic eye-tracking-based view assignment system. The display device dynamically determines which views to present based on real-time eye position detection, allowing continuous adjustment of image slices without the rigid periodic structure that causes visual jumps. This resolves the contradiction by maintaining structural simplicity while achieving viewing continuity through dynamic adaptation to viewer position.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback through the human eye tracker that continuously monitors eye positions and provides this information to the controller. The controller uses this feedback to adjust which image slices are displayed in each viewing zone, ensuring that the correct views are always presented to each eye. This feedback mechanism eliminates visual jumps by adapting the display content to the actual viewer position, thereby improving viewing continuity without complicating the overall device structure.

Inventive Principle:
Principle #23Feedback

2Device complexity

If only 4 views are spatially continuously distributed, then the device complexity is reduced, but the number of views is limited and viewing experience is poor

Engineering Contradiction:
Improvedevice structureVSAvoidnumber of views
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent applies universality by making the display device capable of presenting multiple different view configurations depending on viewer position. Instead of being limited to a fixed 4-view arrangement, the system can dynamically select from numerous possible view combinations based on where the viewer's eyes are located. This multi-functionality allows the same physical device structure to deliver adaptability in the number of views presented, resolving the contradiction between structural simplicity and viewing versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent utilizes parameter changes by varying which image slices are assigned to which viewing zones based on detected eye positions. The system changes the display parameters (which views are active in which zones) dynamically rather than maintaining a fixed configuration. This allows the device to effectively increase the number of available views without changing the physical structure, thereby achieving versatility while maintaining structural simplicity.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If image slices are fixed in each viewing zone, then the control system is simple, but visual jumps occur when eyes move between zones

Engineering Contradiction:
Improvecontrol systemVSAvoidviewing experience
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by having the eye tracker continuously monitor eye positions in advance and the controller pre-adjust the image slice assignments in viewing zones before visual jumps occur. By detecting eye movement trends and proactively updating which views are displayed in each zone, the system prevents visual jumps rather than reacting to them after they occur. This maintains relatively simple control logic while dramatically improving viewing experience through anticipatory adjustments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback through the eye tracking system that continuously provides eye position information to the controller. This real-time feedback enables the controller to adjust image slice assignments dynamically based on actual viewer position, eliminating visual jumps that would occur with fixed assignments. The feedback mechanism allows the control system to remain relatively simple while achieving smooth, continuous viewing experience by constantly adapting to viewer movement.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution eliminates visual jumps and enhances viewing continuity by dynamically adjusting image slices according to viewer positions, providing a richer and more continuous 3D experience.

Implementation Method 1

a lens layer arranged on a light exit side of the display panel, and including a plurality of convergent lenses arranged in an array

Methodology Applied
Scientific EffectRefraction: Refraction

Implementation Method 2

a polarization modulation member arranged between the display panel and the lens layer

Methodology Applied
Scientific EffectPolarization modulation: Polarisation

Data Source

PatentUS11768385B23D display device and display method
Publication Date: 2023.09.26 BOE TECHNOLOGY GROUP CO LTD
  • US11768385B2 patent drawing
  • US11768385B2 patent drawing
  • US11768385B2 patent drawing

AI summary

The present disclosure relates to a 3D display device, includes: a display panel; a lens layer arranged on a light exit side of the display panel, and including a plurality of convergent lenses arranged in an array; a human eye tracker provided on a side of the lens layer away from the display panel, the human eye tracker being used to determine spatial positions of one or more viewers' eyes relative to the display panel when facing the display panel; and a controller electrically connected to the display panel and the human eye tracker, the controller being used to receive the spatial positions and control subpixels of the display panel corresponding to the spatial positions to display image slices corresponding to the spatial positions.