3D Display Icon Depth Layering for Interaction Space

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Solution Overview

Problem

Devices with limited display size struggle to simultaneously present all icons, leading to the need for scrolling, which can make it difficult for users to interact with icons effectively due to insufficient physical space.

Innovation Solution

Employing a three-dimensional display that presents icons at different depths of presentation, allowing only certain icons to be interacted with via an input component while others are unavailable, thereby optimizing the use of space and user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If scrolling is used to present icons on a limited display, then more icons can be accommodated, but user interaction becomes difficult due to insufficient physical space

Engineering Contradiction:
Improvenumber of icons presentedVSAvoiduser interaction with icons
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent applies depth dimensionality to the display by presenting icons at different depths of presentation. Icons are arranged in multiple depth layers, allowing the system to display more icons than would fit on a single two-dimensional plane while maintaining adequate physical interaction space for icons at the active depth level.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If all icons are presented simultaneously on a limited display, then complete information is available, but the display area becomes insufficient

Engineering Contradiction:
Improveinformation completenessVSAvoiddisplay area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent resolves the display area limitation by extending the icon presentation into the depth dimension. Multiple icons are presented simultaneously at different depths, allowing complete information availability without requiring excessive two-dimensional display area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements a nested structure where icons are organized in hierarchical depth layers. Icons at different depths can be nested within the same two-dimensional space, with deeper icons positioned behind foreground icons, enabling compact arrangement of numerous icons within limited display area.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Ease of operation

If icons are presented at the same depth, then interaction is simplified, but differentiation between available and unavailable icons is reduced

Engineering Contradiction:
Improveinteraction simplicityVSAvoidicon availability differentiation
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies local quality differentiation by assigning different depth properties to different icons based on their availability status. Icons that are available for interaction are positioned at the active depth level with full interaction capabilities, while unavailable icons are positioned at different depth levels, creating local quality differences that convey availability information.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP3104266B1Three-dimensional, multi-depth presentation of icons associated with a user interface
Publication Date: 2020.03.04 BLACKBERRY LTD
  • EP3104266B1 patent drawingFigure 1
  • EP3104266B1 patent drawingFigure 2~4
  • EP3104266B1 patent drawingFigure 5

AI summary

A three-dimensional display (302) presents a plurality of icons that are associated with a user interface. These icons include at least a first icon (303) presented at a first depth of presentation (304) and at least a second icon 305) presented at a second, different depth of presentation (306). This first icon is available for interaction by an input component of the user interface while the second icon is unavailable for interaction by the input component of the user interface. The first depth of presentation may substantially coincide with a surface, for example a touch-sensitive display (302), of the corresponding electronic device (301). So configured, the first icon appears at a depth that coincides with that surface. This approach serves to facilitate three-dimensional presentation of an icon based on whether it is available for interaction via an input component of a user interface.