3D Display Voxelization for Volumetric Rendering

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Solution Overview

Problem

Existing three-dimensional image display devices struggle to render complex shapes in real time and are limited in size, making it difficult to display three-dimensional images that can be visually recognized from all directions without rotating a large and heavy transparent display, which is unsafe for outdoor use.

Innovation Solution

A method involving multicolor light emitting elements arranged three-dimensionally, using voxelization to calculate color information for both surface and interior voxels, allowing for real-time rendering of three-dimensional images with volume, and a cylindrical structure that simplifies light emission data processing and handling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a transparent display is rotated at high speed to display three-dimensional images, then three-dimensional images can be visually recognized from all directions, but the device size increases and becomes unsafe for outdoor use

Engineering Contradiction:
Improvesafety of three-dimensional image displayVSAvoiddevice size
Core Design Contradiction:
ReliabilityVSLength of moving object

Solution Approach 1:

Instead of rotating the display to create three-dimensional images, the patent inverts the approach by arranging light emitting elements in a fixed three-dimensional configuration from the outset. The multicolor light emitting elements are positioned at specific three-dimensional coordinates to directly form the three-dimensional image without requiring rotation, thereby eliminating the safety issues associated with high-speed rotation while maintaining the three-dimensional visualization capability.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent segments the display into multiple layers, each containing multicolor light emitting elements arranged in specific patterns. This segmentation allows the three-dimensional image to be constructed from multiple two-dimensional layers, eliminating the need for rotation while preserving the three-dimensional effect. The layered structure enables complex three-dimensional shapes to be formed by combining simpler layer configurations.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If a transparent display is rotated to display complex three-dimensional shapes, then three-dimensional images can be displayed, but real-time rendering becomes difficult due to synchronization requirements

Engineering Contradiction:
Improveability to display complex three-dimensional shapesVSAvoidreal-time rendering capability
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent pre-calculates and stores the positions and colors of light emitting elements for various three-dimensional shapes in advance. When a user selects a shape or inputs data, the system retrieves pre-computed three-dimensional image data and directly maps it to the corresponding light emitting elements. This preliminary preparation eliminates the need for real-time calculation during display, enabling instant switching between different three-dimensional shapes and achieving real-time rendering capability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a dynamic control system that can independently adjust the emission state of each multicolor light emitting element based on pre-stored three-dimensional image data. This dynamic control allows the display to rapidly switch between different three-dimensional configurations without mechanical movement, enabling real-time adaptation to user inputs and demonstrating high versatility in displaying various complex three-dimensional shapes.

Inventive Principle:
Principle #15Dynamics

3Shape

If multicolor light emitting elements are arranged three-dimensionally to form complex shapes, then three-dimensional images with volume can be displayed, but the number of elements and data complexity increase

Engineering Contradiction:
Improvethree-dimensional image with volumeVSAvoidnumber of light emitting elements and data
Core Design Contradiction:
ShapeVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional display coordinates to three-dimensional spatial coordinates for arranging light emitting elements. By introducing the depth dimension and organizing elements in three-dimensional space, the system can represent complex three-dimensional shapes with volume. The patent uses three-dimensional coordinate systems and spatial relationships to efficiently manage and control the arrangement of elements, making the increased complexity manageable through dimensional organization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent employs a hierarchical data structure where three-dimensional image data is organized in nested layers. Each layer contains two-dimensional arrays of light emitting element configurations, and these layers are stacked to form the complete three-dimensional structure. This nesting approach allows the system to manage complex three-dimensional data by breaking it down into manageable two-dimensional slices, reducing the perceived complexity while maintaining the ability to display volumetric three-dimensional images.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS10140759B2Three-dimensional display and data generation method
Publication Date: 2018.11.27 TEAM LAB
  • US10140759B2 patent drawing
  • US10140759B2 patent drawing
  • US10140759B2 patent drawing

AI summary

Provided is a method for generating light emission data for a three-dimensional display provided with a plurality of multicolor light emitting elements arranged in three-dimensional directions, the method comprising: a modeling step for acquiring a 3D polygon model; a voxelization step for representing the 3D polygon model by a plurality of voxels and calculating position information of each of the voxels; a surface color calculation step for calculating, for the 3D polygon model, color information of a front-side surface with respect to a specific point of view and color information of a back-side surface with respect to the specific point of view; an interior color calculation step for referring to the position information and calculating, on the basis of the color information of the front-side surface and the color information of the back-side surface, color information of voxels located between the front-side surface and the back-side surface; and a mapping step for referring to the position information and mapping the color information of each of the voxels to a two-dimensional relative position to generate the light emission data.